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Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

机器学习 · 计算机科学 2020-06-18 Sam Snodgrass , Anurag Sarkar

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

人工智能 · 计算机科学 2020-04-07 Michael Cook

Pre-trained language models (PLMs) fail to generate long-form narrative text because they do not consider global structure. As a result, the generated texts are often incohesive, repetitive, or lack content. Recent work in story generation…

计算与语言 · 计算机科学 2022-06-08 Yiping Jin , Vishakha Kadam , Dittaya Wanvarie

Large language models (LLMs) can perform complex reasoning by generating intermediate thoughts under zero-shot or few-shot settings. However, zero-shot prompting always encounters low performance, and the superior performance of few-shot…

计算与语言 · 计算机科学 2025-04-02 Xiangyang Liu , Junliang He , Xipeng Qiu

To address the challenge of information overload from massive web contents, recommender systems are widely applied to retrieve and present personalized results for users. However, recommendation tasks are inherently constrained to filtering…

人工智能 · 计算机科学 2025-06-04 Jiongnan Liu , Zhicheng Dou , Ning Hu , Chenyan Xiong

Recent studies have demonstrated that natural-language prompts can help to leverage the knowledge learned by pre-trained language models for the binary sentence-level sentiment classification task. Specifically, these methods utilize…

计算与语言 · 计算机科学 2023-07-04 Mohna Chakraborty , Adithya Kulkarni , Qi Li

This paper introduces a surrogate model of gameplay that learns the mapping between different game facets, and applies it to a generative system which designs new content in one of these facets. Focusing on the shooter game genre, the paper…

机器学习 · 计算机科学 2021-03-30 Daniel Karavolos , Antonios Liapis , Georgios N. Yannakakis

Conditional natural language generation methods often require either expensive fine-tuning or training a large language model from scratch. Both are unlikely to lead to good results without a substantial amount of data and computational…

计算与语言 · 计算机科学 2023-08-10 Yarik Menchaca Resendiz , Roman Klinger

Procedural content generation via machine learning (PCGML) has shown success at producing new video game content with machine learning. However, the majority of the work has focused on the production of static game content, including game…

人工智能 · 计算机科学 2020-10-06 Nazanin Yousefzadeh Khameneh , Matthew Guzdial

The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience…

人工智能 · 计算机科学 2018-10-02 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Andy Nealen , Julian Togelius

In recent years, the generation of conversation content based on deep neural networks has attracted many researchers. However, traditional neural language models tend to generate general replies, lacking logical and emotional factors. This…

计算与语言 · 计算机科学 2019-04-18 Jia Li , Xiao Sun , Xing Wei , Changliang Li , Jianhua Tao

Multi-hop Question Generation is the task of generating questions which require the reader to reason over and combine information spread across multiple passages using several reasoning steps. Chain-of-thought rationale generation has been…

计算与语言 · 计算机科学 2022-11-17 Saurabh Kulshreshtha , Anna Rumshisky

Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have…

Generating safety-critical scenarios is essential for testing and verifying the safety of autonomous vehicles. Traditional optimization techniques suffer from the curse of dimensionality and limit the search space to fixed parameter spaces.…

机器学习 · 计算机科学 2024-03-08 Haolan Liu , Liangjun Zhang , Siva Kumar Sastry Hari , Jishen Zhao

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

人工智能 · 计算机科学 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

We introduce STORY2GAME, a novel approach to using Large Language Models to generate text-based interactive fiction games that starts by generating a story, populates the world, and builds the code for actions in a game engine that enables…

人工智能 · 计算机科学 2025-05-07 Eric Zhou , Shreyas Basavatia , Moontashir Siam , Zexin Chen , Mark O. Riedl

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

人工智能 · 计算机科学 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

As Large Language Models (LLMs) and other forms of Generative AI permeate various aspects of our lives, their application for learning and education has provided opportunities and challenges. This paper presents an investigation into the…

计算机与社会 · 计算机科学 2023-06-06 Daniel Leiker , Sara Finnigan , Ashley Ricker Gyllen , Mutlu Cukurova

Automated rationale generation is an approach for real-time explanation generation whereby a computational model learns to translate an autonomous agent's internal state and action data representations into natural language. Training on…

人工智能 · 计算机科学 2019-01-15 Upol Ehsan , Pradyumna Tambwekar , Larry Chan , Brent Harrison , Mark Riedl

Markov Junior is a probabilistic programming language used for procedural content generation across various domains. However, its reliance on manually crafted and tuned probabilistic rule sets, also called grammars, presents a significant…

人工智能 · 计算机科学 2024-08-13 Mehmet Kayra Oğuz , Alexander Dockhorn