相关论文: Perceptual Thresholds for Radial Optic Flow Distor…
This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…
Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…
Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…
Stereoscopic projection mapping (PM) allows a user to see a three-dimensional (3D) computer-generated (CG) object floating over physical surfaces of arbitrary shapes around us using projected imagery. However, the current stereoscopic PM…
Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera…
This paper presents a framework for developing a live vision-correcting display (VCD) to address refractive visual aberrations without the need for traditional vision correction devices like glasses or contact lenses, particularly in…
While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…
Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…
Spectrographs nominally contain a degree of quasi-static optical aberrations resulting from the quality of manufactured component surfaces, imperfect alignment, design residuals, thermal effects, and other other associated phenomena…
Human visual perception is a complex, dynamic and fluctuating process. In addition to the incoming visual stimulus, it is affected by many other factors including temporal context, both external and internal to the observer. In this study…
This paper presents a new preprocessing method to correct blinking artifacts in Electroencephalography (EEG) based Brain-Computer Interfaces (BCIs). This Algorithm for Blink Correction (ABC) directly corrects the signal in the time domain…
We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…
Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…
Eyes serve as our primary sensory organs, responsible for processing up to 80\% of our sensory input. However, common visual aberrations like myopia and hyperopia affect a significant portion of the global population. This paper focuses on…
We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative…
Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…
Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…
Recent studies have demonstrated that visual recognition models lack robustness to distribution shift. However, current work mainly considers model robustness to 2D image transformations, leaving viewpoint changes in the 3D world less…
The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider…
Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…