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This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…

人机交互 · 计算机科学 2026-01-30 Yitong Zhu , Qianghong Dong , Guanxuan Jiang , Zhuowen Liang , Yuyang Wang

Visually-induced motion sickness (VIMS), a side effect of perceived motion caused by visual stimulation, is a major obstacle to the widespread use of Virtual Reality (VR). Along with scene object information, visual stimulation can be…

人机交互 · 计算机科学 2023-11-14 Zekun Cao , Regis Kopper

Stereoscopic projection mapping (PM) allows a user to see a three-dimensional (3D) computer-generated (CG) object floating over physical surfaces of arbitrary shapes around us using projected imagery. However, the current stereoscopic PM…

计算机视觉与模式识别 · 计算机科学 2021-10-18 Sorashi Kimura , Daisuke Iwai , Parinya Punpongsanon , Kosuke Sato

Providing a depth-rich Virtual Reality (VR) experience to users without causing discomfort remains to be a challenge with today's commercially available head-mounted displays (HMDs), which enforce strict measures on stereoscopic camera…

图形学 · 计算机科学 2019-11-12 Emre Avan , Ufuk Celikcan , Tolga K. Capin , Hasmet Gurcay

This paper presents a framework for developing a live vision-correcting display (VCD) to address refractive visual aberrations without the need for traditional vision correction devices like glasses or contact lenses, particularly in…

图像与视频处理 · 电气工程与系统科学 2025-01-06 Akhilesh Balaji , Dhruv Ramu

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

图形学 · 计算机科学 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Spectrographs nominally contain a degree of quasi-static optical aberrations resulting from the quality of manufactured component surfaces, imperfect alignment, design residuals, thermal effects, and other other associated phenomena…

天体物理仪器与方法 · 物理学 2021-07-28 Eric B. Bechter , Andrew J. Bechter , Justin R. Crepp , Jonathan Crass

Human visual perception is a complex, dynamic and fluctuating process. In addition to the incoming visual stimulus, it is affected by many other factors including temporal context, both external and internal to the observer. In this study…

神经元与认知 · 定量生物学 2020-07-01 Urit Gordon , Shimon Marom , Naama Brenner

This paper presents a new preprocessing method to correct blinking artifacts in Electroencephalography (EEG) based Brain-Computer Interfaces (BCIs). This Algorithm for Blink Correction (ABC) directly corrects the signal in the time domain…

神经元与认知 · 定量生物学 2019-11-01 E. Guttmann-Flury , X. Sheng , D. Zhang , X. Zhu

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

人机交互 · 计算机科学 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Eyes serve as our primary sensory organs, responsible for processing up to 80\% of our sensory input. However, common visual aberrations like myopia and hyperopia affect a significant portion of the global population. This paper focuses on…

图像与视频处理 · 电气工程与系统科学 2024-04-15 Vidya Sunil , Renu M Rameshan

We introduce Blink, a new benchmark for multimodal language models (LLMs) that focuses on core visual perception abilities not found in other evaluations. Most of the Blink tasks can be solved by humans "within a blink" (e.g., relative…

计算机视觉与模式识别 · 计算机科学 2024-07-04 Xingyu Fu , Yushi Hu , Bangzheng Li , Yu Feng , Haoyu Wang , Xudong Lin , Dan Roth , Noah A. Smith , Wei-Chiu Ma , Ranjay Krishna

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

图形学 · 计算机科学 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

人机交互 · 计算机科学 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

Recent studies have demonstrated that visual recognition models lack robustness to distribution shift. However, current work mainly considers model robustness to 2D image transformations, leaving viewpoint changes in the 3D world less…

计算机视觉与模式识别 · 计算机科学 2022-10-11 Yinpeng Dong , Shouwei Ruan , Hang Su , Caixin Kang , Xingxing Wei , Jun Zhu

The Maxwellian display presents always-focused images to the viewer, alleviating the vergence-accommodation conflict (VAC) in near-eye displays (NEDs). However, the limited eyebox of the typical Maxwellian display prevents it from wider…

光学 · 物理学 2021-06-14 Shijie Zhang , Juan Liu , Zhiqi Zhang

Optical see-through head-mounted displays (OST HMDs) typically display virtual content at a fixed focal distance while users need to integrate this information with real-world information at different depth layers. This problem is…

人机交互 · 计算机科学 2019-09-09 Anna Eiberger , Per Ola Kristensson , Susanne Mayr , Matthias Kranz , Jens Grubert
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