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Virtual reality (VR) development relies on game engines to provide real-time rendering, physics simulation, and interaction systems. Among the most widely used game engines, Unreal Engine and Unity dominate the industry, offering distinct…

人机交互 · 计算机科学 2025-08-19 Santiago Berrezueta-Guzman , Stefan Wagner

Two of the most popular game engines today, Unreal Engine v4.x and Unity Game Engine v5.x have recently adopted competitive and very appealing pricing structures for individual game developers and small teams. One may lean towards one or…

计算机与社会 · 计算机科学 2015-11-12 Ioannis Pachoulakis , Georgios Pontikakis

Serious games are defined as applied games that focus on the gamification of an experience (e.g., learning and training activities) and are not strictly for entertainment purposes. In recent years, serious games have become increasingly…

软件工程 · 计算机科学 2025-04-30 Alexandros Gazis , Eleftheria Katsiri

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

人机交互 · 计算机科学 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Estimates of energy usage in layers of computing from devices to algorithms have been determined and analyzed. Building on the previous analysis [3], energy needed from single devices and systems including three large-scale computing…

计算机与社会 · 计算机科学 2023-10-12 Sadasivan Shankar

Unreal Engine is a platform that has influenced immersive storytelling and virtual reality (VR) through its advanced features and diverse applications. This paper provides an in-depth technical review of Unreal Engine. It analyzes its key…

人机交互 · 计算机科学 2025-11-04 Oleksandra Sobchyshak , Santiago Berrezueta-Guzman , Stefan Wagner

Due to its ability to generate millions of particles, massively detailed scenes and confusing artificial illumination with reality, the version 5 of Unreal Engine promises unprecedented industrial applications. The paradigms and aims of…

软件工程 · 计算机科学 2023-05-17 Jonathan Cassaing

We study a simple scheduling game for the speed scaling model. Players want their job to complete early, which however generates a big energy consumption. We address the game from the mechanism design side, and by charging the energy usage…

计算机科学与博弈论 · 计算机科学 2013-01-01 Oscar C. Vásquez

The utilization of Machine Learning (ML) in contemporary software systems is extensive and continually expanding. However, its usage is energy-intensive, contributing to increased carbon emissions and demanding significant resources. While…

软件工程 · 计算机科学 2025-08-26 Rajrupa Chattaraj , Sridhar Chimalakonda , Vibhu Saujanya Sharma , Vikrant Kaulgud

In the pursuit of artificial general intelligence, our most significant measurement of progress is an agent's ability to achieve goals in a wide range of environments. Existing platforms for constructing such environments are typically…

In recent years, the global use of online video services has increased rapidly. Today, a manifold of applications, such as video streaming, video conferencing, live broadcasting, and social networks, make use of this technology. A recent…

图像与视频处理 · 电气工程与系统科学 2024-02-16 Christian Herglotz , Matthias Kränzler , Robert Schober , André Kaup

Due to their highly parallel multi-cores architecture, GPUs are being increasingly used in a wide range of computationally intensive applications. Compared to CPUs, GPUs can achieve higher performances at accelerating the programs'…

分布式、并行与集群计算 · 计算机科学 2021-10-05 Frédéric Magoulès , Abal-Kassim Cheik Ahamed , Alban Desmaison , Jean-Christophe Léchenet , François Mayer , Haifa Ben Salem , Thomas Zhu

The potential of using video games as well as gaming engines for educational and research purposes is promising, especially with the current progress of Industry 4.0 technologies such as augmented and virtual reality devices. However, it is…

物理教育 · 物理学 2019-01-04 Janelle Resch , Ireneusz , Ocelewski , Judy Ehrentraut , Michael Barnett-Cowan

Game engines help developers create video games and avoid duplication of code and effort, like frameworks for traditional software systems. In this paper, we explore open-source game engines along three perspectives: literature, code, and…

Virtualization is a key building block of next-generation mobile networks. It can be implemented through two main approaches: traditional virtual machines and lighter-weight containers. Our objective in this paper is to compare these…

网络与互联网体系结构 · 计算机科学 2018-09-12 Senay Semu Tadesse , Carla Fabiana Chiasserini , Francesco Malandrino

Deep learning models have revolutionized various fields, from image recognition to natural language processing, by achieving unprecedented levels of accuracy. However, their increasing energy consumption has raised concerns about their…

机器学习 · 计算机科学 2024-09-18 Shreyank N Gowda , Xinyue Hao , Gen Li , Shashank Narayana Gowda , Xiaobo Jin , Laura Sevilla-Lara

The paradigm shift towards multi-core and heterogeneous computing, driven by the fundamental power and thermal limits of single-core processors, has established energy efficiency as a first-class design constraint in high-performance…

分布式、并行与集群计算 · 计算机科学 2025-07-30 Mufakir Qamar Ansari , Mudabir Qamar Ansari

Graphics Processing Units (GPUs) have revolutionized the computing landscape over the past decade. However, the growing energy demands of data centres and computing facilities equipped with GPUs come with significant capital and…

分布式、并行与集群计算 · 计算机科学 2022-11-15 Richard Schoonhoven , Bram Veenboer , Ben van Werkhoven , Kees Joost Batenburg

Nowadays game engines are imperative for building 3D applications and games. This is for the reason that the engines appreciably reduce resources for employing obligatory but intricate utilities. This paper elucidates about a game engine…

人机交互 · 计算机科学 2022-01-21 Prerna Mishra , Urmila Shrawankar

Power is increasingly becoming a limiting resource in high-performance, GPU-accelerated computing systems. Understanding the range and sources of power variation is essential in setting realistic bounds on rack and system peak power, and…

分布式、并行与集群计算 · 计算机科学 2022-12-20 Sridutt Bhalachandra , Brian Austin , Samuel Williams , Nicholas J. Wright
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