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Hundreds of millions of network cameras have been installed throughout the world. Each is capable of providing a vast amount of real-time data. Analyzing the massive data generated by these cameras requires significant computational…

分布式、并行与集群计算 · 计算机科学 2019-01-21 Zohar Kapach , Andrew Ulmer , Daniel Merrick , Arshad Alikhan , Yung-Hsiang Lu , Anup Mohan , Ahmed S. Kaseb , George K. Thiruvathukal

Games are one of the safest source of realizing self-esteem and relaxation at the same time. An online gaming platform typically has massive data coming in, e.g., in-game actions, player moves, clickstreams, transactions etc. It is rather…

人工智能 · 计算机科学 2025-05-02 Rukma Talwadker , Surajit Chakrabarty , Aditya Pareek , Tridib Mukherjee , Deepak Saini

The proliferation of IoT devices and advancements in network technologies have intensified the demand for real-time data processing at the network edge. To address these demands, low-power AI accelerators, particularly GPUs, are…

分布式、并行与集群计算 · 计算机科学 2025-08-13 Abhinaba Chakraborty , Wouter Tavernier , Akis Kourtis , Mario Pickavet , Andreas Oikonomakis , Didier Colle

The seek for the best quality of service has led Cloud infrastructure clients to disseminate their services, contents and data over multiple cloud data-centers often involving several Cloud Service Providers (CSPs). The consequence of this…

网络与互联网体系结构 · 计算机科学 2017-09-01 Jose Luis Garcia-Dorado

Cosmological $N$-body simulations play a vital role in studying models for the evolution of the Universe. To compare to observations and make a scientific inference, statistic analysis on large simulation datasets, e.g., finding halos,…

Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…

网络与互联网体系结构 · 计算机科学 2022-04-06 Suvadip Batabyal , Ozgur Ercetin

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by…

软件工程 · 计算机科学 2022-04-11 Emanuela Guglielmi , Simone Scalabrino , Gabriele Bavota , Rocco Oliveto

The GPU has emerged as the go-to accelerator for high throughput and parallel workloads, spanning scientific simulations to AI, thanks to its performance and power efficiency. Given that 6 out of the top 10 fastest supercomputers in the…

分布式、并行与集群计算 · 计算机科学 2024-12-16 Zeyu Yang , Karel Adamek , Wesley Armour

Mobile cloud gaming places the simultaneous demands of high capacity and low latency on the wireless network, demands that Private and Metropolitan-Area Standalone 5G networks are poised to meet. However, lacking introspection into the 5G…

网络与互联网体系结构 · 计算机科学 2024-09-20 Haoran Wan , Kyle Jamieson

The rising popularity of online User-Generated-Content (UGC) in the form of streamed and shared videos, has hastened the development of perceptual Video Quality Assessment (VQA) models, which can be used to help optimize their delivery.…

计算机视觉与模式识别 · 计算机科学 2022-03-25 Xiangxu Yu , Zhenqiang Ying , Neil Birkbeck , Yilin Wang , Balu Adsumilli , Alan C. Bovik

Classic Graph Neural Network (GNN) inference approaches, designed for static graphs, are ill-suited for streaming graphs that evolve with time. The dynamism intrinsic to streaming graphs necessitates constant updates, posing unique…

机器学习 · 计算机科学 2025-07-29 Dan Wu , Zhaoying Li , Tulika Mitra

Cloud for Gaming refers to the use of cloud computing technologies to build large-scale gaming infrastructures, with the goal of improving scalability and responsiveness, improve the user's experience and enable new business models.

分布式、并行与集群计算 · 计算机科学 2016-05-18 Gabriele D'Angelo , Stefano Ferretti , Moreno Marzolla

There has been significant progress in developing neural network architectures that both achieve high predictive performance and that also achieve high application-level inference throughput (e.g., frames per second). Another metric of…

机器学习 · 计算机科学 2022-12-16 Jack Kosaian , Amar Phanishayee

In distributed multimedia applications, content is often delivered to users in a degraded form due to network-induced lossy compression. Real-time and interactive use cases like cloud gaming, which render content on the fly, require low…

分布式、并行与集群计算 · 计算机科学 2026-04-21 Jin Heo , Vic Wang , Ketan Bhardwaj , Ada Gavrilovska

Cloud gaming has gained popularity as it provides high-quality gaming experiences on thin hardware, such as phones and tablets. Transmitting gameplay frames at high resolutions and ultra-low latency is the key to guaranteeing players'…

数据库 · 计算机科学 2025-08-11 Hongqin Lei , Haowei Tang , Zhe Zhang

Simulation speed matters for neuroscientific research: this includes not only how quickly the simulated model time of a large-scale spiking neuronal network progresses, but also how long it takes to instantiate the network model in computer…

GPUs are playing an increasingly important role in general-purpose computing. Many algorithms require synchronizations at different levels of granularity in a single GPU. Additionally, the emergence of dense GPU nodes also calls for…

分布式、并行与集群计算 · 计算机科学 2020-04-14 Lingqi Zhang , Mohamed Wahib , Haoyu Zhang , Satoshi Matsuoka

As billions of devices get connected to the Internet, it will not be sustainable to use the cloud as a centralised server. The way forward is to decentralise computations away from the cloud towards the edge of the network closer to the…

分布式、并行与集群计算 · 计算机科学 2017-01-20 Blesson Varghese , Nan Wang , Dimitrios S. Nikolopoulos , Rajkumar Buyya

Graph convolutional neural networks (GCNs) have achieved state-of-the-art performance on graph-structured data analysis. Like traditional neural networks, training and inference of GCNs are accelerated with GPUs. Therefore, characterizing…

分布式、并行与集群计算 · 计算机科学 2020-01-29 Mingyu Yan , Zhaodong Chen , Lei Deng , Xiaochun Ye , Zhimin Zhang , Dongrui Fan , Yuan Xie