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Detecting anomalous subgraphs in a dynamic graph in an online or streaming fashion is an important requirement in industrial settings for intrusion detection or denial of service attacks. While only detecting anomalousness in the system by…

社会与信息网络 · 计算机科学 2021-12-01 Prateek Chanda , Aadirupa Saha

Ensuring the security of cloud environments is imperative for sustaining organizational growth and operational efficiency. As the ubiquity of cloud services continues to rise, the inevitability of cyber threats underscores the importance of…

网络与互联网体系结构 · 计算机科学 2024-09-20 Revital Marbel , Yanir Cohen , Ran Dubin , Amit Dvir , Chen Hajaj

Cloud computing today has now been growing as new technologies and new business models. In distributed technology perspective, cloud computing most like client-server services like web-based or web-service but it used virtual resources to…

网络与互联网体系结构 · 计算机科学 2012-05-09 Sinung Suakanto , Suhono H Supangkat , Suhardi , Roberd Saragih

Graph Neural Networks (GNNs) have gained significant momentum recently due to their capability to learn on unstructured graph data. Dynamic GNNs (DGNNs) are the current state-of-the-art for point cloud applications; such applications (viz.…

分布式、并行与集群计算 · 计算机科学 2023-09-19 Dhruv Parikh , Bingyi Zhang , Rajgopal Kannan , Viktor Prasanna , Carl Busart

This study explores the user experience (UX) of virtual reality (VR) cloud gaming under simulated network degradation conditions. Two contrasting games (Beat Saber, Cubism) were streamed via Meta Air Link to a Quest 3 device in a laboratory…

Big data is gaining overwhelming attention since the last decade. Almost all the fields of science and technology have experienced a considerable impact from it. The cloud computing paradigm has been targeted for big data processing and…

分布式、并行与集群计算 · 计算机科学 2021-04-27 Hrishav Bakul Barua , Kartick Chandra Mondal

Graph neural networks (GNNs) have recently exploded in popularity thanks to their broad applicability to graph-related problems such as quantum chemistry, drug discovery, and high energy physics. However, meeting demand for novel GNN models…

分布式、并行与集群计算 · 计算机科学 2022-10-20 Rishov Sarkar , Stefan Abi-Karam , Yuqi He , Lakshmi Sathidevi , Cong Hao

The Gamer's Private Network (GPN) is a client/server technology created by WTFast for making the network performance of online games faster and more reliable. GPN s use middle-mile servers and proprietary algorithms to better connect online…

分布式、并行与集群计算 · 计算机科学 2020-12-14 Chris Mazur , Jesse Ayers , Gaetan Hains , Youry Khmelevsky

Virtual Reality (VR) cloud gaming systems render the 3D graphics on cloud servers for playing graphically demanding games on VR headsets. Delivering high-resolution game scenes is challenging due to variation in network performance. By…

图像与视频处理 · 电气工程与系统科学 2025-09-16 Ze Wu , Ahmad Alhilal , Yuk Hang Tsui , Matti Siekkinen , Pan Hui

Cloud computing is the next generation computing. Adopting the cloud computing is like signing up new form of a website. The GUI which controls the cloud computing make is directly control the hardware resource and your application. The…

分布式、并行与集群计算 · 计算机科学 2012-03-09 N. Ajith Singh , M. Hemalatha

Online streaming is an emerging market that address much attention. Assessing gaming skills from videos is an important task for streaming service providers to discover talented gamers. Service providers require the information to offer…

机器学习 · 计算机科学 2023-07-25 Longxiang Zhang , Wenping Wang

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

图像与视频处理 · 电气工程与系统科学 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

网络与互联网体系结构 · 计算机科学 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…

人机交互 · 计算机科学 2022-01-11 Shaoyu Chen , Budmonde Duinkharjav , Xin Sun , Li-Yi Wei , Stefano Petrangeli , Jose Echevarria , Claudio Silva , Qi Sun

In this work, we introduce a game-theoretic model that assesses the cyber-security risk of cloud networks and informs security experts on the optimal security strategies. Our approach combines game theory, combinatorial optimization, and…

最优化与控制 · 数学 2024-04-17 Gabriele Dragotto , Amine Boukhtouta , Andrea Lodi , Mehdi Taobane

Gamers Private Network (GPN) is a client/server technology that guarantees a connection for online video games that is more reliable and lower latency than a standard internet connection. Users of the GPN technology benefit from a stable…

网络与互联网体系结构 · 计算机科学 2021-07-05 Albert Wong , Chun Yin Chiu , Gaétan Hains , Jack Humphrey , Hans Fuhrmann , Youry Khmelevsky , Chris Mazur

Online video games are getting more popular, attracting a continuously growing number of players. The main performance metrics of this application on the network level are packet ordering, communication throughput and transmission latency.…

信息论 · 计算机科学 2018-03-30 Marwa Dammak , Iryna Andriyanova , Yassine Boujelben , Noura Sellami

The "metaverse", wherein users can enter virtual worlds to work, study, play, shop, socialize, and entertain, is fast becoming a reality, attracting billions of dollars in investment from companies such as Meta, Microsoft, and Clipo Labs.…

网络与互联网体系结构 · 计算机科学 2024-02-14 Minzhao Lyu , Rahul Dev Tripathi , Vijay Sivaraman

NVIDIA has been making steady progress in increasing the compute performance of its GPUs, resulting in order of magnitude compute throughput improvements over the years. With several models of GPUs coexisting in many deployments, the…

分布式、并行与集群计算 · 计算机科学 2022-07-12 Igor Sfiligoi , David Schultz , Frank Würthwein , Benedikt Riedel , Dmitry Y. Mishin

Graph neural networks (GNNs) have been widely used for representation learning on graph data. However, there is limited understanding on how much performance GNNs actually gain from graph data. This paper introduces a context-surrounding…

机器学习 · 计算机科学 2022-06-28 Yifan Hou , Jian Zhang , James Cheng , Kaili Ma , Richard T. B. Ma , Hongzhi Chen , Ming-Chang Yang