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相关论文: Scaling Opponent Shaping to High Dimensional Games

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In zero-sum games, the optimal strategy is well-defined by the Nash equilibrium. However, it is overly conservative when playing against suboptimal opponents and it can not exploit their weaknesses. Limited look-ahead game solving in…

计算机科学与博弈论 · 计算机科学 2024-04-04 David Milec , Ondřej Kubíček , Viliam Lisý

Data augmentation plays a pivotal role in enhancing and diversifying training data. Nonetheless, consistently improving model performance in varied learning scenarios, especially those with inherent data biases, remains challenging. To…

机器学习 · 计算机科学 2024-06-04 Xiaoling Zhou , Wei Ye , Zhemg Lee , Rui Xie , Shikun Zhang

In modelling of chemical, physical or biological systems it may occur that the coefficients, multiplying various terms in the equation of interest, differ greatly in magnitude, if a particular system of units is used. Such is, for instance,…

计算工程、金融与科学 · 计算机科学 2020-05-26 Simone Rusconi , Denys Dutykh , Arghir Zarnescu , Dmitri Sokolovski , Elena Akhmatskaya

We consider a model of robust learning in an adversarial environment. The learner gets uncorrupted training data with access to possible corruptions that may be affected by the adversary during testing. The learner's goal is to build a…

机器学习 · 计算机科学 2022-07-04 Idan Attias , Aryeh Kontorovich , Yishay Mansour

We study online reinforcement learning in average-reward stochastic games (SGs). An SG models a two-player zero-sum game in a Markov environment, where state transitions and one-step payoffs are determined simultaneously by a learner and an…

机器学习 · 计算机科学 2017-12-05 Chen-Yu Wei , Yi-Te Hong , Chi-Jen Lu

We study multi-agent general-sum Markov games with nonlinear function approximation. We focus on low-rank Markov games whose transition matrix admits a hidden low-rank structure on top of an unknown non-linear representation. The goal is to…

机器学习 · 计算机科学 2022-11-01 Chengzhuo Ni , Yuda Song , Xuezhou Zhang , Chi Jin , Mengdi Wang

Path planning plays an essential role in many areas of robotics. Various planning techniques have been presented, either focusing on learning a specific task from demonstrations or retrieving trajectories by optimizing for hand-crafted cost…

机器人学 · 计算机科学 2018-09-26 Salvatore Virga , Christian Rupprecht , Nassir Navab , Christoph Hennersperger

While advances in multi-agent learning have enabled the training of increasingly complex agents, most existing techniques produce a final policy that is not designed to adapt to a new partner's strategy. However, we would like our AI agents…

机器学习 · 计算机科学 2022-01-06 Andy Shih , Stefano Ermon , Dorsa Sadigh

We propose Searching with Opponent-Awareness (SOA), an approach to leverage opponent-aware planning without explicit or a priori opponent models for improving performance and social welfare in multi-agent systems. To this end, we develop an…

多智能体系统 · 计算机科学 2021-04-22 Timy Phan

Pretrained large-scale vision-language models like CLIP have exhibited strong generalization over unseen tasks. Yet imperceptible adversarial perturbations can significantly reduce CLIP's performance on new tasks. In this work, we identify…

计算机视觉与模式识别 · 计算机科学 2023-04-24 Chengzhi Mao , Scott Geng , Junfeng Yang , Xin Wang , Carl Vondrick

Games on graphs provide a natural and powerful model for reactive systems. In this paper, we consider generalized reachability objectives, defined as conjunctions of reachability objectives. We first prove that deciding the winner in such…

计算复杂性 · 计算机科学 2012-02-06 Nathanaël Fijalkow , Florian Horn

The study of learning in games has thus far focused primarily on normal form games. In contrast, our understanding of learning in extensive form games (EFGs) and particularly in EFGs with many agents lags far behind, despite them being…

计算机科学与博弈论 · 计算机科学 2022-07-19 Georgios Piliouras , Lillian Ratliff , Ryann Sim , Stratis Skoulakis

Within the context of video games the notion of perfectly rational agents can be undesirable as it leads to uninteresting situations, where humans face tough adversarial decision makers. Current frameworks for stochastic games and…

人工智能 · 计算机科学 2019-01-09 Jordi Grau-Moya , Felix Leibfried , Haitham Bou-Ammar

By injecting adversarial examples into training data, adversarial training is promising for improving the robustness of deep learning models. However, most existing adversarial training approaches are based on a specific type of adversarial…

机器学习 · 计算机科学 2019-03-18 Chuanbiao Song , Kun He , Liwei Wang , John E. Hopcroft

Recent superhuman results in games have largely been achieved in a variety of zero-sum settings, such as Go and Poker, in which agents need to compete against others. However, just like humans, real-world AI systems have to coordinate and…

人工智能 · 计算机科学 2019-12-06 Adam Lerer , Hengyuan Hu , Jakob Foerster , Noam Brown

Social simulation provides a compelling testbed for studying social intelligence, where agents interact through multi-turn dialogues under evolving contexts and strategically adapting opponents. Such environments are inherently…

人工智能 · 计算机科学 2026-05-20 Xiang Li , Liping Yi , Mingze Kong , Min Zhang , Zhongxiang Dai , QingHua Hu

Adversarial attacks have the potential to mislead deep neural network classifiers by introducing slight perturbations. Developing algorithms that can mitigate the effects of these attacks is crucial for ensuring the safe use of artificial…

机器学习 · 计算机科学 2023-10-31 Boya Zhang , Weijian Luo , Zhihua Zhang

Q-shaping is an extension of Q-value initialization and serves as an alternative to reward shaping for incorporating domain knowledge to accelerate agent training, thereby improving sample efficiency by directly shaping Q-values. This…

人工智能 · 计算机科学 2024-10-03 Xiefeng Wu

Deep reinforcement learning models are vulnerable to adversarial attacks that can decrease a victim's cumulative expected reward by manipulating the victim's observations. Despite the efficiency of previous optimization-based methods for…

机器学习 · 计算机科学 2023-02-28 You Qiaoben , Chengyang Ying , Xinning Zhou , Hang Su , Jun Zhu , Bo Zhang

Advances in deep reinforcement learning have allowed autonomous agents to perform well on Atari games, often outperforming humans, using only raw pixels to make their decisions. However, most of these games take place in 2D environments…

人工智能 · 计算机科学 2018-01-30 Guillaume Lample , Devendra Singh Chaplot