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相关论文: Scaling Opponent Shaping to High Dimensional Games

200 篇论文

Traditional classification algorithms assume that training and test data come from similar distributions. This assumption is violated in adversarial settings, where malicious actors modify instances to evade detection. A number of custom…

计算机科学与博弈论 · 计算机科学 2016-11-29 Bo Li , Yevgeniy Vorobeychik , Xinyun Chen

We address a central (and classical) issue in the theory of infinite games: the reduction of the memory size that is needed to implement winning strategies in regular infinite games (i.e., controllers that ensure correct behavior against…

计算机科学与博弈论 · 计算机科学 2011-02-22 Marcus Gelderie , Michael Holtmann

The transferability of adversarial examples allows the deception on black-box models, and transfer-based targeted attacks have attracted a lot of interest due to their practical applicability. To maximize the transfer success rate,…

计算机视觉与模式识别 · 计算机科学 2022-03-18 Junyoung Byun , Seungju Cho , Myung-Joon Kwon , Hee-Seon Kim , Changick Kim

Intuitively, experience playing against one mixture of opponents in a given domain should be relevant for a different mixture in the same domain. We propose a transfer learning method, Q-Mixing, that starts by learning Q-values against each…

多智能体系统 · 计算机科学 2021-06-04 Max Olan Smith , Thomas Anthony , Yongzhao Wang , Michael P. Wellman

Multi-agent reinforcement learning has made substantial empirical progresses in solving games with a large number of players. However, theoretically, the best known sample complexity for finding a Nash equilibrium in general-sum games…

机器学习 · 计算机科学 2022-04-01 Ziang Song , Song Mei , Yu Bai

Multi-objective combinatorial optimization seeks Pareto-optimal solutions over exponentially large discrete spaces, yet existing methods sacrifice generality, scalability, or theoretical guarantees. We reformulate it as an online learning…

机器学习 · 计算机科学 2026-02-13 Esha Singh , Dongxia Wu , Chien-Yi Yang , Tajana Rosing , Rose Yu , Yi-An Ma

A new solution concept for two-player zero-sum matrix games with multi-dimensional payoff is introduced. It is based on extensions of vector orders in K-dimensional spaces to order relations in their power sets, so-called set relations, and…

最优化与控制 · 数学 2017-01-31 Andreas H. Hamel , Andreas Loehne

Although deep reinforcement learning has advanced significantly over the past several years, sample efficiency remains a major challenge. Careful choice of input representations can help improve efficiency depending on the structure present…

机器学习 · 计算机科学 2019-05-08 John Mern , Dorsa Sadigh , Mykel Kochenderfer

Recent advances in reinforcement learning have demonstrated its ability to solve hard agent-environment interaction tasks on a super-human level. However, the application of reinforcement learning methods to practical and real-world tasks…

人工智能 · 计算机科学 2021-12-03 Oleg Svidchenko , Aleksei Shpilman

Reinforcement learning, which acquires a policy maximizing long-term rewards, has been actively studied. Unfortunately, this learning type is too slow and difficult to use in practical situations because the state-action space becomes huge…

机器学习 · 计算机科学 2024-10-28 Takato Okudo , Seiji Yamada

A significant amount of society's infrastructure can be modeled using graph structures, from electric and communication grids, to traffic networks, to social networks. Each of these domains are also susceptible to the cascading spread of…

社会与信息网络 · 计算机科学 2024-04-24 James D. Cunningham , Conrad S. Tucker

Efficiently modeling and exploiting opponents is a long-standing challenge in adversarial domains. Large Language Models (LLMs) trained on extensive textual data have recently demonstrated outstanding performance in general tasks,…

人工智能 · 计算机科学 2025-06-03 Shuai Xu , Sijia Cui , Yanna Wang , Bo Xu , Qi Wang

The peculiarity of adversarial team games resides in the asymmetric information available to the team members during the play, which makes the equilibrium computation problem hard even with zero-sum payoffs. The algorithms available in the…

计算机科学与博弈论 · 计算机科学 2022-01-26 Luca Carminati , Federico Cacciamani , Marco Ciccone , Nicola Gatti

Most current sampling algorithms for high-dimensional distributions are based on MCMC techniques and are approximate in the sense that they are valid only asymptotically. Rejection sampling, on the other hand, produces valid samples, but is…

人工智能 · 计算机科学 2012-07-04 Marc Dymetman , Guillaume Bouchard , Simon Carter

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

Motivated by safety-critical classification problems, we investigate adversarial attacks against cost-sensitive classifiers. We use current state-of-the-art adversarially-resistant neural network classifiers [1] as the underlying models.…

机器学习 · 统计学 2019-10-08 Gavin S. Hartnett , Andrew J. Lohn , Alexander P. Sedlack

We revisit the problem of solving two-player zero-sum games in the decentralized setting. We propose a simple algorithmic framework that simultaneously achieves the best rates for honest regret as well as adversarial regret, and in addition…

计算机科学与博弈论 · 计算机科学 2018-06-07 Ehsan Asadi Kangarshahi , Ya-Ping Hsieh , Mehmet Fatih Sahin , Volkan Cevher

Game-based decision-making involves reasoning over both world dynamics and strategic interactions among the agents. Typically, empirical models capturing these respective aspects are learned and used separately. We investigate the potential…

多智能体系统 · 计算机科学 2023-05-24 Max Olan Smith , Michael P. Wellman

Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimistic multiplicative weights update (OMWU) and optimistic…

计算机科学与博弈论 · 计算机科学 2025-01-22 Yang Cai , Gabriele Farina , Julien Grand-Clément , Christian Kroer , Chung-Wei Lee , Haipeng Luo , Weiqiang Zheng

Learning in general-sum games is unstable and frequently leads to socially undesirable (Pareto-dominated) outcomes. To mitigate this, Learning with Opponent-Learning Awareness (LOLA) introduced opponent shaping to this setting, by…

机器学习 · 计算机科学 2022-06-28 Timon Willi , Alistair Letcher , Johannes Treutlein , Jakob Foerster