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相关论文: Scaling Opponent Shaping to High Dimensional Games

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Offline learning has become widely used due to its ability to derive effective policies from offline datasets gathered by expert demonstrators without interacting with the environment directly. Recent research has explored various ways to…

计算机科学与博弈论 · 计算机科学 2024-03-01 Shiqi Lei , Kanghoon Lee , Linjing Li , Jinkyoo Park , Jiachen Li

In a single-agent setting, reinforcement learning (RL) tasks can be cast into an inference problem by introducing a binary random variable o, which stands for the "optimality". In this paper, we redefine the binary random variable o in…

多智能体系统 · 计算机科学 2019-08-20 Zheng Tian , Ying Wen , Zhichen Gong , Faiz Punakkath , Shihao Zou , Jun Wang

This paper presents algorithms for non-zero sum nonlinear constrained dynamic games with full information. Such problems emerge when multiple players with action constraints and differing objectives interact with the same dynamic system.…

系统与控制 · 电气工程与系统科学 2020-01-08 Bolei Di , Andrew Lamperski

We address scaling up equilibrium computation in Mean Field Games (MFGs) using Online Mirror Descent (OMD). We show that continuous-time OMD provably converges to a Nash equilibrium under a natural and well-motivated set of monotonicity…

This paper considers offline multi-agent reinforcement learning. We propose the strategy-wise concentration principle which directly builds a confidence interval for the joint strategy, in contrast to the point-wise concentration principle…

机器学习 · 计算机科学 2022-10-17 Qiwen Cui , Simon S. Du

Zero-sum games such as chess and poker are, abstractly, functions that evaluate pairs of agents, for example labeling them `winner' and `loser'. If the game is approximately transitive, then self-play generates sequences of agents of…

In this paper, we develop a recommender system for a game that suggests potential items to players based on their interactive behaviors to maximize revenue for the game provider. Our approach is built on a reinforcement learning-based…

人工智能 · 计算机科学 2021-11-18 Hung Nguyen , Minh Nguyen , Long Pham , Jennifer Adorno Nieves

We present StratFormer, a transformer-based meta-agent that learns to simultaneously model and exploit opponents in imperfect-information games through a two-phase curriculum. The first phase trains an opponent modeling head to identify…

人工智能 · 计算机科学 2026-04-29 Andy Caen , Mark H. M. Winands , Dennis J. N. J. Soemers

Existing language agents often encounter difficulties in dynamic adversarial games due to poor strategic reasoning. To mitigate this limitation, a promising approach is to allow agents to learn from game interactions automatically, without…

计算与语言 · 计算机科学 2025-10-21 Yikai Zhang , Ye Rong , Siyu Yuan , Jiangjie Chen , Jian Xie , Yanghua Xiao

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

We introduce a new approach for computing optimal equilibria via learning in games. It applies to extensive-form settings with any number of players, including mechanism design, information design, and solution concepts such as correlated,…

Reward shaping is one of the most effective methods to tackle the crucial yet challenging problem of credit assignment in Reinforcement Learning (RL). However, designing shaping functions usually requires much expert knowledge and…

机器学习 · 计算机科学 2019-01-29 Haosheng Zou , Tongzheng Ren , Dong Yan , Hang Su , Jun Zhu

Following the pivotal success of learning strategies to win at tasks, solely by interacting with an environment without any supervision, agents have gained the ability to make sequential decisions in complex MDPs. Yet, reinforcement…

机器学习 · 计算机科学 2026-03-18 Ezgi Korkmaz

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Multi-Agent Reinforcement Learning (MARL) considers settings in which a set of coexisting agents interact with one another and their environment. The adaptation and learning of other agents induces non-stationarity in the environment…

机器学习 · 计算机科学 2020-06-09 Ian Davies , Zheng Tian , Jun Wang

We study stochastic evolution of optional games on simple graphs. There are two strategies, A and B, whose interaction is described by a general payoff matrix. In addition there are one or several possibilities to opt out from the game by…

种群与进化 · 定量生物学 2014-05-19 Hyeong-Chai Jeong , Seung-Yoon Oh , Benjamin Allen , Martin A. Nowak

Despite the many recent practical and theoretical breakthroughs in computational game theory, equilibrium finding in extensive-form team games remains a significant challenge. While NP-hard in the worst case, there are provably efficient…

计算机科学与博弈论 · 计算机科学 2022-01-19 Brian Hu Zhang , Tuomas Sandholm

In multi-agent reinforcement learning, the inherent non-stationarity of the environment caused by other agents' actions posed significant difficulties for an agent to learn a good policy independently. One way to deal with non-stationarity…

机器学习 · 计算机科学 2022-06-22 Haobin Jiang , Yifan Yu , Zongqing Lu

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

The remarkable success of the Adam in training neural networks has naturally led to the widespread use of its descent-ascent counterpart, Adam-DA, for solving zero-sum games. Despite its popularity in practice, a rigorous theoretical…

机器学习 · 计算机科学 2026-05-20 Yi Feng , Weiming Ou , Xiao Wang