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相关论文: Holoported Characters: Real-time Free-viewpoint Re…

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Capturing and faithfully rendering photo-realistic humans from novel views is a fundamental problem for AR/VR applications. While prior work has shown impressive performance capture results in laboratory settings, it is non-trivial to…

计算机视觉与模式识别 · 计算机科学 2022-08-03 Phong Nguyen-Ha , Nikolaos Sarafianos , Christoph Lassner , Janne Heikkila , Tony Tung

We present Relightable Holoported Characters (RHC), a novel person-specific method for free-view rendering and relighting of full-body and highly dynamic humans solely observed from sparse-view RGB videos at inference. In contrast to…

计算机视觉与模式识别 · 计算机科学 2026-03-31 Kunwar Maheep Singh , Jianchun Chen , Vladislav Golyanik , Stephan J. Garbin , Thabo Beeler , Rishabh Dabral , Marc Habermann , Christian Theobalt

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and texture results from sparse RGB inputs, especially under…

计算机视觉与模式识别 · 计算机科学 2021-08-04 Guoxing Sun , Xin Chen , Yizhang Chen , Anqi Pang , Pei Lin , Yuheng Jiang , Lan Xu , Jingya Wang , Jingyi Yu

In this paper, we aim to address the challenge of novel view rendering of human performers who wear clothes with complex texture patterns using a sparse set of camera views. Although some recent works have achieved remarkable rendering…

计算机视觉与模式识别 · 计算机科学 2023-10-24 Tiansong Zhou , Jing Huang , Tao Yu , Ruizhi Shao , Kun Li

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods leverage 2D CNNs operating in texture space to learn rendering…

计算机视觉与模式识别 · 计算机科学 2025-06-23 Guoxing Sun , Rishabh Dabral , Heming Zhu , Pascal Fua , Christian Theobalt , Marc Habermann

This paper proposes a new method for live free-viewpoint human performance capture with dynamic details (e.g., cloth wrinkles) using a single RGBD camera. Our main contributions are: (i) a multi-layer representation of garments and body,…

计算机视觉与模式识别 · 计算机科学 2019-03-19 Tao Yu , Zerong Zheng , Yuan Zhong , Jianhui Zhao , Qionghai Dai , Gerard Pons-Moll , Yebin Liu

We propose HeadOn, the first real-time source-to-target reenactment approach for complete human portrait videos that enables transfer of torso and head motion, face expression, and eye gaze. Given a short RGB-D video of the target actor, we…

计算机视觉与模式识别 · 计算机科学 2018-05-31 Justus Thies , Michael Zollhöfer , Christian Theobalt , Marc Stamminger , Matthias Nießner

We present FlexNeRF, a method for photorealistic freeviewpoint rendering of humans in motion from monocular videos. Our approach works well with sparse views, which is a challenging scenario when the subject is exhibiting fast/complex…

计算机视觉与模式识别 · 计算机科学 2023-03-28 Vinoj Jayasundara , Amit Agrawal , Nicolas Heron , Abhinav Shrivastava , Larry S. Davis

Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…

Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large dynamic scenes. To fill this gap, in this paper we propose…

计算机视觉与模式识别 · 计算机科学 2021-05-03 Jiakai Zhang , Xinhang Liu , Xinyi Ye , Fuqiang Zhao , Yanshun Zhang , Minye Wu , Yingliang Zhang , Lan Xu , Jingyi Yu

This paper proposes a novel application system for the generation of three-dimensional (3D) character animation driven by markerless human body motion capturing. The entire pipeline of the system consists of five stages: 1) the capturing of…

计算机视觉与模式识别 · 计算机科学 2022-12-13 Jinbao Wang , Ke Lu , Jian Xue

Volumetric (4D) performance capture is fundamental for AR/VR content generation. Whereas previous work in 4D performance capture has shown impressive results in studio settings, the technology is still far from being accessible to a typical…

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage…

计算机视觉与模式识别 · 计算机科学 2019-01-28 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid…

计算机视觉与模式识别 · 计算机科学 2018-02-26 Weipeng Xu , Avishek Chatterjee , Michael Zollhöfer , Helge Rhodin , Dushyant Mehta , Hans-Peter Seidel , Christian Theobalt

Recently, implicit neural representation has been widely used to generate animatable human avatars. However, the materials and geometry of those representations are coupled in the neural network and hard to edit, which hinders their…

计算机视觉与模式识别 · 计算机科学 2024-05-21 Qifeng Chen , Rengan Xie , Kai Huang , Qi Wang , Wenting Zheng , Rong Li , Yuchi Huo

Digital human avatars aim to simulate the dynamic appearance of humans in virtual environments, enabling immersive experiences across gaming, film, virtual reality, and more. However, the conventional process for creating and animating…

计算机视觉与模式识别 · 计算机科学 2025-10-15 Felix Taubner , Ruihang Zhang , Mathieu Tuli , Sherwin Bahmani , David B. Lindell

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in computer graphics and vision. Fueled by recent advances in…

计算机视觉与模式识别 · 计算机科学 2025-11-07 Heming Zhu , Guoxing Sun , Christian Theobalt , Marc Habermann

We introduce HumMorph, a novel generalized approach to free-viewpoint rendering of dynamic human bodies with explicit pose control. HumMorph renders a human actor in any specified pose given a few observed views (starting from just one) in…

计算机视觉与模式识别 · 计算机科学 2025-04-29 Jakub Zadrożny , Hakan Bilen

In this paper, we work to bring telepresence to every desktop. Unlike commercial systems, personal 3D video conferencing systems must render high-quality videos while remaining financially and computationally viable for the average…

计算机视觉与模式识别 · 计算机科学 2023-04-04 Shengze Wang , Ziheng Wang , Ryan Schmelzle , Liujie Zheng , YoungJoong Kwon , Soumyadip Sengupta , Henry Fuchs
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