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相关论文: Material Palette: Extraction of Materials from a S…

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We leverage finetuned video diffusion models, intrinsic decomposition of videos, and physically-based differentiable rendering to generate high quality materials for 3D models given a text prompt or a single image. We condition a video…

图形学 · 计算机科学 2025-06-17 Jacob Munkberg , Zian Wang , Ruofan Liang , Tianchang Shen , Jon Hasselgren

The creation of high-fidelity, physically-based rendering (PBR) materials remains a bottleneck in many graphics pipelines, typically requiring specialized equipment and expert-driven post-processing. To democratize this process, we present…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Zeyu Zhang , Wei Zhai , Jian Yang , Yang Cao

Vastextures is a vast repository of 500,000 textures and PBR materials extracted from real-world images using an unsupervised process. The extracted materials and textures are extremely diverse and cover a vast range of real-world patterns,…

计算机视觉与模式识别 · 计算机科学 2025-06-13 Sagi Eppel

2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would…

Automatic 3D content creation has gained increasing attention recently, due to its potential in various applications such as video games, film industry, and AR/VR. Recent advancements in diffusion models and multimodal models have notably…

计算机视觉与模式识别 · 计算机科学 2024-11-26 Yitong Wang , Xudong Xu , Li Ma , Haoran Wang , Bo Dai

Physically-based rendering (PBR) has become a cornerstone in modern computer graphics, enabling realistic material representation and lighting interactions in 3D scenes. In this paper, we present MaterialMVP, a novel end-to-end model for…

计算机视觉与模式识别 · 计算机科学 2025-07-31 Zebin He , Mingxin Yang , Shuhui Yang , Yixuan Tang , Tao Wang , Kaihao Zhang , Guanying Chen , Yuhong Liu , Jie Jiang , Chunchao Guo , Wenhan Luo

Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-known caveat is that producing the same is computationally heavy…

计算机视觉与模式识别 · 计算机科学 2023-04-13 Jing Yang , Hanyuan Xiao , Wenbin Teng , Yunxuan Cai , Yajie Zhao

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods…

计算机视觉与模式识别 · 计算机科学 2026-03-05 Di Luo , Shuhui Yang , Mingxin Yang , Jiawei Lu , Yixuan Tang , Xintong Han , Zhuo Chen , Beibei Wang , Chunchao Guo

The ability to edit materials of objects in images is desirable by many content creators. However, this is an extremely challenging task as it requires to disentangle intrinsic physical properties of an image. We propose an end-to-end…

计算机视觉与模式识别 · 计算机科学 2017-08-10 Guilin Liu , Duygu Ceylan , Ersin Yumer , Jimei Yang , Jyh-Ming Lien

We present a method for generating physically-based materials for 3D shapes based on a video diffusion transformer architecture. Our method is conditioned on input geometry and a text description, and jointly models multiple material…

计算机视觉与模式识别 · 计算机科学 2026-03-18 Jon Hasselgren , Zheng Zeng , Milos Hasan , Jacob Munkberg

We introduce StableMaterials, a novel approach for generating photorealistic physical-based rendering (PBR) materials that integrate semi-supervised learning with Latent Diffusion Models (LDMs). Our method employs adversarial training to…

计算机视觉与模式识别 · 计算机科学 2026-02-27 Giuseppe Vecchio

Material creation and reconstruction are crucial for appearance modeling but traditionally require significant time and expertise from artists. While recent methods leverage visual foundation models to synthesize PBR materials from…

图形学 · 计算机科学 2025-09-15 Zhi Ying , Boxiang Rong , Jingyu Wang , Maoyuan Xu

Existing 2D methods utilize UNet-based diffusion models to generate multi-view physically-based rendering (PBR) maps but struggle with multi-view inconsistency, while some 3D methods directly generate UV maps, encountering generalization…

计算机视觉与模式识别 · 计算机科学 2024-12-19 Shenhao Zhu , Lingteng Qiu , Xiaodong Gu , Zhengyi Zhao , Chao Xu , Yuxiao He , Zhe Li , Xiaoguang Han , Yao Yao , Xun Cao , Siyu Zhu , Weihao Yuan , Zilong Dong , Hao Zhu

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

计算机视觉与模式识别 · 计算机科学 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Texture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures. Yet, recovering spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single…

图形学 · 计算机科学 2018-10-24 Valentin Deschaintre , Miika Aittala , Fredo Durand , George Drettakis , Adrien Bousseau

We present DualMat, a novel dual-path diffusion framework for estimating Physically Based Rendering (PBR) materials from single images under complex lighting conditions. Our approach operates in two distinct latent spaces: an…

计算机视觉与模式识别 · 计算机科学 2025-08-08 Yifeng Huang , Zhang Chen , Yi Xu , Minh Hoai , Zhong Li

We propose a material acquisition approach to recover the spatially-varying BRDF and normal map of a near-planar surface from a single image captured by a handheld mobile phone camera. Our method images the surface under arbitrary…

计算机视觉与模式识别 · 计算机科学 2018-04-17 Zhengqin Li , Kalyan Sunkavalli , Manmohan Chandraker

We present a method to transfer the appearance of one or a few exemplar SVBRDFs to a target image representing similar materials. Our solution is extremely simple: we fine-tune a deep appearance-capture network on the provided exemplars,…

图形学 · 计算机科学 2020-07-09 Valentin Deschaintre , George Drettakis , Adrien Bousseau

Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling…

计算机视觉与模式识别 · 计算机科学 2023-08-23 Foivos Paraperas Papantoniou , Alexandros Lattas , Stylianos Moschoglou , Stefanos Zafeiriou

Full-body Human inverse rendering based on physically-based rendering aims to acquire high-quality materials, which helps achieve photo-realistic rendering under arbitrary illuminations. This task requires estimating multiple material maps…

计算机视觉与模式识别 · 计算机科学 2025-07-25 Yu Jiang , Jiahao Xia , Jiongming Qin , Yusen Wang , Tuo Cao , Chunxia Xiao
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