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相关论文: User Dynamics-Aware Edge Caching and Computing for…

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Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers…

多媒体 · 计算机科学 2024-03-26 Reza Farahani , Christian Timmerer , Hermann Hellwagner

Mobile edge caching enables content delivery directly within the radio access network, which effectively alleviates the backhaul burden and reduces round-trip latency. To fully exploit the edge resources, the most popular contents should be…

网络与互联网体系结构 · 计算机科学 2017-09-19 Peng Yang , Ning Zhang , Shan Zhang , Li Yu , Junshan Zhang , Xuemin Shen

Mobile Edge Caching is a promising technique to enhance the content delivery quality and reduce the backhaul link congestion, by storing popular content at the network edge or mobile devices (e.g. base stations and smartphones) that are…

计算机科学与博弈论 · 计算机科学 2021-09-15 Mingyu Li , Changkun Jiang , Lin Gao , Tong Wang , Yufei Jiang

Virtual reality (VR) is making waves around the world recently. However, traditional video streaming is not suitable for VR video because of the huge size and view switch requirements of VR videos. Since the view of each user is limited, it…

网络与互联网体系结构 · 计算机科学 2019-06-28 Jie Feng , Yongpeng Wu , Guangtao Zhai , Ning Liu , Wenjun Zhang

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

信号处理 · 电气工程与系统科学 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

A key challenge of 360$^\circ$ VR video streaming is ensuring high quality with limited network bandwidth. Currently, most studies focus on tile-based adaptive bitrate streaming to reduce bandwidth consumption, where resources in network…

多媒体 · 计算机科学 2024-04-24 Haopeng Wang , Haiwei Dong , Abdulmotaleb El Saddik

In the 360-degree immersive video, a user only views a part of the entire raw video frame based on her viewing direction. However, today's 360-degree video players always fetch the entire panoramic view regardless of users' head movement,…

多媒体 · 计算机科学 2017-04-27 Arnob Ghosh , Vaneet Aggarwal , Feng Qian

360{\deg} video is attracting an increasing amount of attention in the context of Virtual Reality (VR). Owing to its very high-resolution requirements, existing professional streaming services for 360{\deg} video suffer from severe…

多媒体 · 计算机科学 2017-11-08 Cagri Ozcinar , Ana De Abreu , Aljosa Smolic

The reliability of current virtual reality (VR) delivery is low due to the limited resources on VR head-mounted displays (HMDs) and the transmission rate bottleneck of sub-6 GHz networks. In this paper, we propose a dual-connectivity sub-6…

网络与互联网体系结构 · 计算机科学 2021-05-13 Zhuojia Gu , Hancheng Lu , Peilin Hong , Yongdong Zhang

This paper proposes a video delivery strategy for dynamic streaming services which maximizes time-average streaming quality under a playback delay constraint in wireless caching networks. The network where popular videos encoded by scalable…

网络与互联网体系结构 · 计算机科学 2019-03-01 Minseok Choi , Albert No , Mingyue Ji , Joongheon Kim

While edge video caching has great potential to decrease the core network traffic as well as the users' experienced latency, it is often challenging to exploit the caches in current client-driven video streaming solutions due to two key…

网络与互联网体系结构 · 计算机科学 2020-02-06 Suzan Bayhan , Setareh Maghsudi , Anatolij Zubow

Recently, HTTP streaming has become very popular for delivering video over the Internet. For adaptivity, a provider should generate multiple versions of a video as well as the related metadata. Various adaptation methods have been proposed…

多媒体 · 计算机科学 2015-11-10 Hung. T Le , Hai N. Nguyen , Nam Pham Ngoc , Anh T. Pham , Truong Cong Thang

In this paper, the problem of content caching and transmission is studied for a wireless virtual reality (VR) network in which unmanned aerial vehicles (UAVs) capture videos on live games or sceneries and transmit them to small base…

信息论 · 计算机科学 2018-04-11 Mingzhe Chen , Walid Saad , Changchuan Yin

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

网络与互联网体系结构 · 计算机科学 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…

信息论 · 计算机科学 2025-05-20 Babak Badnava , Jacob Chakareski , Morteza Hashemi

We introduce an efficient video segmentation system for resource-limited edge devices leveraging heterogeneous compute. Specifically, we design network models by searching across multiple dimensions of specifications for the neural…

计算机视觉与模式识别 · 计算机科学 2022-08-25 Jamie Menjay Lin , Siargey Pisarchyk , Juhyun Lee , David Tian , Tingbo Hou , Karthik Raveendran , Raman Sarokin , George Sung , Trent Tolley , Matthias Grundmann

Stream media content caching is a key enabling technology to promote the value chain of future urban vehicular networks. Nevertheless, the high mobility of vehicles, intermittency of information transmissions, high dynamics of user…

信息论 · 计算机科学 2023-05-15 Biqian Feng , Chenyuan Feng , Daquan Feng , Yongpeng Wu , Xiang-Gen Xia

In order to avoid repeated task offloading and realize the reuse of popular task computing results, we construct a novel content caching-assisted vehicular edge computing (VEC) framework. In the face of irregular network topology and…

多智能体系统 · 计算机科学 2024-10-15 Jinjin Shen , Yan Lin , Yijin Zhang , Weibin Zhang , Feng Shu , Jun Li

The live streaming services have gained extreme popularity in recent years. Due to the spiky traffic patterns of live videos, utilizing the distributed edge servers to improve viewers' quality of experience (QoE) has become a common…

网络与互联网体系结构 · 计算机科学 2020-06-16 Huan Wang , Guoming Tang , Kui Wu , Jianping Wang

Recent advances in software-defined mobile networks (SDMNs), in-network caching, and mobile edge computing (MEC) can have great effects on video services in next generation mobile networks. In this paper, we jointly consider SDMNs,…

网络与互联网体系结构 · 计算机科学 2017-06-30 C. Liang , S. Hu