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相关论文: Quality Evaluation of Projection-Based VR Displays

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In an era where numerous studies claim to achieve almost photorealism with real-time automated environment capture, there is a need for assessments and reproducibility in this domain. This paper presents a transparent and reproducible user…

人机交互 · 计算机科学 2024-07-03 Sven Kluge , Oliver Staadt

The use of emerging technologies like Virtual Reality (VR) in therapeutic settings has increased in the past few years. By incorporating VR, a mental health condition like depression can be assessed effectively, while also providing…

Rapid advances in computation, combined with latest advances in computer graphics simulations have facilitated the development of vision systems and training them in virtual environments. One major stumbling block is in certification of the…

计算机视觉与模式识别 · 计算机科学 2015-12-07 V S R Veeravasarapu , Rudra Narayan Hota , Constantin Rothkopf , Ramesh Visvanathan

Many different parametric models for video quality assessment have been proposed in the past few years. This paper presents a review of nine recent models which cover a wide range of methodologies and have been validated for estimating…

多媒体 · 计算机科学 2017-07-03 Tiantian He , Yankai Liu , Rong Xie , Xin Tang , Li Song

Immersive Computer Graphics (CGs) rendering has become ubiquitous in modern daily life. However, comprehensively evaluating CG quality remains challenging for two reasons: First, existing CG datasets lack systematic descriptions of…

计算机视觉与模式识别 · 计算机科学 2026-03-12 Zhuangzi Li , Jian Jin , Shilv Cai , Weisi Lin

The direct measurement of quality is difficult because there is no way we can measure quality factors. For measuring these factors, we have to express them in terms of metrics or models. Researchers have developed quality models that…

软件工程 · 计算机科学 2010-04-28 Devpriya Soni , Namita Shrivastava , M. Kumar

Online reputation systems are commonly used by e-commerce providers nowadays. In order to generate an objective ranking of online items' quality according to users' ratings, many sophisticated algorithms have been proposed in the…

信息检索 · 计算机科学 2014-11-19 Hao Liao , An Zeng , Yi-Cheng Zhang

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

人机交互 · 计算机科学 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

In object recognition applications, object images usually appear with different quality levels. Practically, it is very important to indicate object image qualities for better application performance, e.g. filtering out low-quality object…

计算机视觉与模式识别 · 计算机科学 2020-05-28 Jing Lu , Baorui Zou , Zhanzhan Cheng , Shiliang Pu , Shuigeng Zhou , Yi Niu , Fei Wu

In the present work we intend to introduce a system based on VR (Virtual Reality) for examining analytical-geometric structures that occur in the study of mathematics and physics concepts in the last high school classes. In our opinion, an…

物理教育 · 物理学 2021-11-04 Marco Simonetti , Damiano Perri , Natale Amato , Osvaldo Gervasi

Virtual Reality (VR) broadcasting has seen widespread adoption in major sports events, attributed to its ability to generate a sense of presence, curiosity, and excitement among viewers. However, we have noticed that still shots reveal a…

人机交互 · 计算机科学 2023-10-02 Xiuqi Zhu , Chenyi Wang , Zichun Guo , Yifan Zhao , Yang Jiao

In this paper, we developed a virtual reality (VR) system that can simulate color blindness and weakness. We built an immersive 3D web view interface where participants can discuss accessibility requirements for a fitness website projects…

人机交互 · 计算机科学 2026-02-05 Yi Wang , Ben Cheng , Xiao Liu , Chetan Arora , John Grundy , Thuong Hoang

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large…

人机交互 · 计算机科学 2023-10-11 A K M Amanat Ullah , William Delamare , Khalad Hasan

User's perception of product, by essence subjective, is a major topic in marketing and industrial design. Many methods, based on users' tests, are used so as to characterise this perception. We are interested in three main methods:…

人机交互 · 计算机科学 2007-05-23 Jean-François Petiot , Damien Chablat

This position paper explores the possibilities and challenges of using Virtual Reality (VR) in remote user studies. Highlighting the immersive nature of VR, the paper identifies key vulnerabilities, including varying technical proficiency,…

人机交互 · 计算机科学 2024-04-30 Viktorija Paneva , Florian Alt

Eyes serve as our primary sensory organs, responsible for processing up to 80\% of our sensory input. However, common visual aberrations like myopia and hyperopia affect a significant portion of the global population. This paper focuses on…

图像与视频处理 · 电气工程与系统科学 2024-04-15 Vidya Sunil , Renu M Rameshan

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

信号处理 · 电气工程与系统科学 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Three-dimensional reconstruction of events recorded on images has been a common challenge between computer vision and computer graphics for a long time. Estimating the real position of objects and surfaces using vision as an input is no…

计算机视觉与模式识别 · 计算机科学 2023-12-11 Rafael Kuffner dos Anjos , João Madeiras Pereira , José Antonio Gaspar

Nearly all 3D displays need calibration for correct rendering. More often than not, the optical elements in a 3D display are misaligned from the designed parameter setting. As a result, 3D magic does not perform well as intended. The…

计算机视觉与模式识别 · 计算机科学 2017-04-26 Hyoseok Hwang , Hyun Sung Chang , Dongkyung Nam , In So Kweon

Subjective video quality assessment (VQA) is the gold standard for measuring end-user experience across communication, streaming, and UGC pipelines. Beyond high-validity lab studies, crowdsourcing offers accurate, reliable, faster, and…

图像与视频处理 · 电气工程与系统科学 2025-09-25 Babak Naderi , Ross Cutler