相关论文: How Hard Is Squash? -- Towards Information Theoret…
We introduce a compact probabilistic model for two-player and two-team (four-player) squash matches, along with a practical skill-comparison rule derived from point-scoring probabilities. Using recorded shot types and court locations, we…
Fitts' law is a fundamental tool in measuring the capacity of the human motor system. However, it is, by definition, limited to aimed movements toward spatially expanded targets. We revisit its information-theoretic basis with the goal of…
Shared control systems aim to combine human and robot abilities to improve task performance. However, achieving optimal performance requires that the robot's level of assistance adjusts the operator's cognitive workload in response to the…
In competitive sports it is often very hard to quantify the performance. A player to score or overtake may depend on only millesimal of seconds or millimeters. In racquet sports like tennis, table tennis and squash many events will occur in…
The purpose of this research is to create a machine learning-based smart coaching approach for football that can replace manual analysis with real-time feedback for trainers. In-depth analysis of football player data by humans is…
Computer Vision developments are enabling significant advances in many fields, including sports. Many applications built on top of Computer Vision technologies, such as tracking data, are nowadays essential for every top-level analyst,…
Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D…
This study explores strategic considerations in professional golf's Match Play format, challenging the conventional focus on individual performance. Leveraging PGA Tour data, we investigate the impact of factoring in an adversary's…
I address the difficult challenge of measuring the relative influence of competing basketball game strategies, and I apply my analysis to plays resulting in three-point shots. I use a glut of SportVU player tracking data from over 600 NBA…
Posture-based mental state inference has significant potential in diagnosing fatigue, preventing injury, and enhancing performance across various domains. Such tools must be research-validated with large datasets before being translated…
Understanding and predicting how individuals perform in high-pressure situations is of importance in designing and managing workplaces, but also in other areas of society such as disaster management or professional sports. For simple effort…
Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…
Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…
Human sensorimotor control exhibits remarkable speed and accuracy, and the tradeoff between them is encapsulated in Fitts' Law for reaching and pointing. While Fitts related this to Shannon's channel capacity theorem, despite widespread…
Rapid, targeted hand movements exhibit a regular movement pattern described by Fitts law. We develop a model of these movements in which this movement pattern results from an optimal control model describing rapid hand movements and a…
Classifying fine-grained actions in fast-paced, close-combat sports such as fencing and boxing presents unique challenges due to the complexity, speed, and nuance of movements. Traditional methods reliant on pose estimation or fancy sensor…
The cause of the speed-accuracy tradeoff (typically quantified via Fitts' Law) is a debated topic of interest in motor neuroscience, and is commonly studied using tools from control theory. Two prominent theories involve the presence of…
Squash is a widely popular racket sport, practiced by millions of people worldwide, played inside a walled court. When played well, players can last for several minutes before the ball bounces twice on the floor. There is, however, an…
The speed-accuracy tradeoffs are prevalent in a wide range of physical systems. In this paper, we demonstrate speed-accuracy tradeoffs in the game of cricket, where 'batters' score runs on the balls bowled by the 'bowlers'. It is shown that…
Reinforcement learning has shown great potential in solving complex tasks when large amounts of data can be generated with little effort. In robotics, one approach to generate training data builds on simulations based on dynamics models…