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Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and…

机器学习 · 计算机科学 2023-03-30 Sophie Chiang , Gyorgy Denes

Current chess rating systems update ratings incrementally and may not always accurately reflect a player's true strength at all times, especially for rapidly improving players or very rusty players. To overcome this, we explore a method to…

机器学习 · 计算机科学 2025-04-04 Michael Omori , Prasad Tadepalli

This paper presents a study on the prediction of outcomes in matches of the electronic game League of Legends (LoL) using machine learning techniques. With the aim of exploring the ability to predict real-time results, considering different…

机器学习 · 计算机科学 2026-05-01 Jailson B. S. Junior , Claudio E. C. Campelo

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

人工智能 · 计算机科学 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Chess has experienced a large increase in viewership since the pandemic, driven largely by the accessibility of online learning platforms. However, no equivalent assistance exists for physical chess games, creating a divide between analog…

计算机视觉与模式识别 · 计算机科学 2025-11-19 Luthira Abeykoon , Ved Patel , Gawthaman Senthilvelan , Darshan Kasundra

Moves in chess games are usually analyzed on a case-by-case basis by professional players, but thanks to the availability of large game databases, we can envision another approach of the game. Here, we indeed adopt a very different point of…

物理与社会 · 物理学 2023-05-01 Marc Barthelemy

We introduce a quantitative framework for separating skill and chance in games by modeling them as complementary sources of control over stochastic decision trees. We define the Skill-Luck Index S(G) in [-1, 1] by decomposing game outcomes…

人工智能 · 计算机科学 2025-11-18 David H. Silver

In this paper we apply model predictive control (MPC), rollout, and reinforcement learning (RL) methodologies to computer chess. We introduce a new architecture for move selection, within which available chess engines are used as…

人工智能 · 计算机科学 2024-09-11 Atharva Gundawar , Yuchao Li , Dimitri Bertsekas

This study presents a machine learning-based framework for heart disease prediction using the heart-disease dataset, comprising 303 samples with 14 features. The methodology involves data preprocessing, model training, and evaluation using…

机器学习 · 计算机科学 2025-05-16 Ali Azimi Lamir , Shiva Razzagzadeh , Zeynab Rezaei

In machine learning tasks, especially in the tasks of prediction, scientists tend to rely solely on available historical data and disregard unproven insights, such as experts' opinions, polls, and betting odds. In this paper, we propose a…

机器学习 · 计算机科学 2021-12-06 Jafar Habibi , Amir Fazelinia , Issa Annamoradnejad

Machine learning algorithms have recently been used to predict students' performance in an introductory physics class. The prediction model classified students as those likely to receive an A or B or students likely to receive a grade of C,…

物理教育 · 物理学 2020-11-04 Jie Yang , Seth DeVore , Dona Hewagallage , Paul Miller , Qing X. Ryan , John Stewart

Hundreds of years after its creation, the game of chess is still widely played worldwide. Opening Theory is one of the pillars of chess and requires years of study to be mastered. Here we exploit the "wisdom of the crowd" in an online chess…

物理与社会 · 物理学 2022-07-26 Giordano De Marzo , Vito DP Servedio

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our…

计算机视觉与模式识别 · 计算机科学 2022-07-08 Sinisa Stekovic , Mahdi Rad , Alireza Moradi , Friedrich Fraundorfer , Vincent Lepetit

Over the past two decades, Machine Learning (ML) techniques have been increasingly utilized for the purpose of predicting outcomes in sport. In this paper, we provide a review of studies that have used ML for predicting results in team…

机器学习 · 计算机科学 2022-04-19 Rory Bunker , Teo Susnjak

Chess recognition is the task of extracting the chess piece configuration from a chessboard image. Current approaches use a pipeline of separate, independent, modules such as chessboard detection, square localization, and piece…

计算机视觉与模式识别 · 计算机科学 2024-03-21 Athanasios Masouris , Jan van Gemert

Refactoring is the process of changing the internal structure of software to improve its quality without modifying its external behavior. Empirical studies have repeatedly shown that refactoring has a positive impact on the…

软件工程 · 计算机科学 2020-09-14 Maurício Aniche , Erick Maziero , Rafael Durelli , Vinicius Durelli

We propose random hinge forests, a simple, efficient, and novel variant of decision forests. Importantly, random hinge forests can be readily incorporated as a general component within arbitrary computation graphs that are optimized…

机器学习 · 统计学 2018-03-02 Nathan Lay , Adam P. Harrison , Sharon Schreiber , Gitesh Dawer , Adrian Barbu

Do neural networks learn to implement algorithms such as look-ahead or search "in the wild"? Or do they rely purely on collections of simple heuristics? We present evidence of learned look-ahead in the policy network of Leela Chess Zero,…

机器学习 · 计算机科学 2024-06-05 Erik Jenner , Shreyas Kapur , Vasil Georgiev , Cameron Allen , Scott Emmons , Stuart Russell

It is not surprise for machine learning models to provide decent prediction accuracy of soccer games outcomes based on various objective metrics. However, the performance is not that decent in terms of predicting difficult and valuable…

机器学习 · 计算机科学 2020-08-05 Liyao Lu , Qiang Lyu

The problem of continuous machine learning is studied. Within the framework of the game-theoretic approach, when for calculating the next forecast, no assumptions about the stochastic nature of the source that generates the data flow are…

机器学习 · 计算机科学 2023-10-31 Vladimir V'yugin , Vladimir Trunov