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This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…

机器学习 · 计算机科学 2018-05-23 Parameswaran Kamalaruban

This paper proposes a new mechanism for pruning a search game-tree in computer chess. The algorithm stores and then reuses chains or sequences of moves, built up from previous searches. These move sequences have a built-in forward-pruning…

人工智能 · 计算机科学 2014-03-05 Kieran Greer

This work demonstrates that natural language transformers can support more generic strategic modeling, particularly for text-archived games. In addition to learning natural language skills, the abstract transformer architecture can generate…

人工智能 · 计算机科学 2020-09-21 David Noever , Matt Ciolino , Josh Kalin

Metal-organic frameworks (MOFs) have emerged as promising materials for various applications due to their unique structural properties and versatile functionalities. This study presents a comprehensive investigation of machine learning…

机器学习 · 计算机科学 2025-07-08 Zhuo Zheng , Keyan Liu , Xiyuan Zhu

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience. However, user diversity makes such difficulty estimation hard, in that empirical measurements from some user sample do…

人机交互 · 计算机科学 2022-09-28 Jeppe Theiss Kristensen , Christian Guckelsberger , Paolo Burelli , Perttu Hämäläinen

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

人工智能 · 计算机科学 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

In this study we worked on the classification of the Chess Endgame problem using different algorithms like logistic regression, decision trees and neural networks. Our experiments indicates that the Neural Networks provides the best…

机器学习 · 计算机科学 2021-11-12 Mahmoud S. Fayed

A large body of work in behavioral fields attempts to develop models that describe the way people, as opposed to rational agents, make decisions. A recent Choice Prediction Competition (2015) challenged researchers to suggest a model that…

机器学习 · 计算机科学 2016-12-01 Gali Noti , Effi Levi , Yoav Kolumbus , Amit Daniely

We investigate the accuracy of conventional machine learning aided algorithms for the prediction of lateral land movement in an area using the precise position time series of permanent GNSS stations. The machine learning algorithms that are…

信号处理 · 电气工程与系统科学 2020-06-16 M. Kiani

Recently, Artificial Intelligence (AI) technology use has been rising in sports to reach decisions of various complexity. At a relatively low complexity level, for example, major tennis tournaments replaced human line judges with Hawk-Eye…

理论经济学 · 经济学 2024-07-19 Nejat Anbarci , Mehmet S. Ismail

From sports to science, the recent availability of large-scale data has allowed to gain insights on the drivers of human innovation and success in a variety of domains. Here we quantify human performance in the popular game of chess by…

物理与社会 · 物理学 2022-07-19 Sandeep Chowdhary , Iacopo Iacopini , Federico Battiston

This paper contributes a new way to evaluate AI. Much as one might evaluate a machine in terms of its performance at chess, this approach involves evaluating a machine in terms of its performance at a game called "MAD Chairs". At the time…

计算机与社会 · 计算机科学 2025-09-08 Chris Santos-Lang

In high stakes environments, agents relying purely on imitation learning or reinforcement learning often struggle to avoid safety-critical errors during exploration. Existing reinforcement learning approaches for environments such as chess…

机器学习 · 计算机科学 2026-03-10 Prajit T Rajendran , Fabio Arnez , Huascar Espinoza , Agnes Delaborde , Chokri Mraidha

This paper uses chess, a landmark planning problem in AI, to assess transformers' performance on a planning task where memorization is futile $\unicode{x2013}$ even at a large scale. To this end, we release ChessBench, a large-scale…

A chaotic system is a highly volatile system characterized by its sensitive dependence on initial conditions and outside factors. Chaotic systems are prevalent throughout the world today: in weather patterns, disease outbreaks, and even…

In Major League Baseball, strategy and planning are major factors in determining the outcome of a game. Previous studies have aided this by building machine learning models for predicting the winning team of any given game. We extend this…

机器学习 · 计算机科学 2025-11-05 Morgan Allen , Paul Savala

The focus of WSDM cup 2019 is session-based sequential skip prediction, i.e. predicting whether users will skip tracks, given their immediately preceding interactions in their listening session. This paper provides the solution of our team…

信息检索 · 计算机科学 2019-02-14 Lin Zhu , Yihong Chen

Unlike repetitions in Western Chess where all repetitions are draws, repetitions in Chinese Chess could result in a win, draw, or loss depending on the kind of repetition being made by both players. One of the biggest hurdles facing Chinese…

人工智能 · 计算机科学 2024-12-24 Daniel Tan , Neftali Watkinson Medina

Financial market forecasting remains a formidable challenge despite the surge in computational capabilities and machine learning advancements. While numerous studies have underscored the precision of computer-generated market predictions,…

计算金融 · 定量金融 2023-11-16 Reza Yarbakhsh , Mahdieh Soleymani Baghshah , Hamidreza Karimaghaie

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

计算机科学与博弈论 · 计算机科学 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He