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The main objective of this paper is to investigate the extent to which the margin of victory can be predicted solely by the rankings of the opposing teams in NCAA Division I men's basketball games. Several past studies have modeled this…

应用统计 · 统计学 2018-03-14 David Beaudoin , Thierry Duchesne

In this paper we consider a set of origin-destination pairs in a mixed model in which a network embedded in the plane represents an alternative high-speed transportation system, and study a trip covering problem which consists on locating…

最优化与控制 · 数学 2013-11-20 M. C. López-de-los-Mozos , Juan A. Mesa , Anita Schöbel

Cricket is unarguably one of the most popular sports in the world. Predicting the outcome of a cricket match has become a fundamental problem as we are advancing in the field of machine learning. Multiple researchers have tried to predict…

人工智能 · 计算机科学 2021-08-24 Harsh Mittal , Deepak Rikhari , Jitendra Kumar , Ashutosh Kumar Singh

Owning up to the authors' occasional mixed performances when playing darts we follow up on the ingenious work to determine the optimal aim to score high by Tibshirani et. al [JRS A 174, 213 (2011)] and expand on maximal expected reward…

科普物理 · 物理学 2024-04-30 Merlin Füllgraf , Jochen Gemmer

In this paper, we consider a mobility system of travelers and providers, and propose a "mobility game" to study when a traveler is matched to a provider. Each traveler seeks to travel using the services of only one provider, who manages one…

系统与控制 · 电气工程与系统科学 2022-06-14 Ioannis Vasileios Chremos , Andreas Malikopoulos

Badminton is a fast-paced sport that requires a strategic combination of spatial, temporal, and technical tactics. To gain a competitive edge at high-level competitions, badminton professionals frequently analyze match videos to gain…

人机交互 · 计算机科学 2023-08-09 Tica Lin , Alexandre Aouididi , Zhutian Chen , Johanna Beyer , Hanspeter Pfister , Jui-Hsien Wang

Tennis is one of the world's biggest and most popular sports. Multiple researchers have, with limited success, modeled the outcome of matches using probability modelling or machine learning approaches. The approach presented here predicts…

应用统计 · 统计学 2025-06-09 Martin Illum , Hans Christian Bechsøfft Mikkelsen , Emil Hovad

From the viewpoint of networks, a ranking system for players or teams in sports is equivalent to a centrality measure for sports networks, whereby a directed link represents the result of a single game. Previously proposed network-based…

物理与社会 · 物理学 2012-12-07 Shun Motegi , Naoki Masuda

This paper studies the rate of convergence of the power-of-two-choices, a celebrated randomized load balancing algorithm for many-server queueing systems, to its mean field limit. The convergence to the mean-field limit has been proved in…

网络与互联网体系结构 · 计算机科学 2016-05-24 Lei Ying

We study the problem of repeated two-sided matching with uncertain preferences (two-sided bandits), and no explicit communication between agents. Recent work has developed algorithms that converge to stable matchings when one side (the…

多智能体系统 · 计算机科学 2025-08-13 Gaurab Pokharel , Sanmay Das

Esports has emerged as a popular genre for players as well as spectators, supporting a global entertainment industry. Esports analytics has evolved to address the requirement for data-driven feedback, and is focused on cyber-athlete…

人工智能 · 计算机科学 2017-11-20 Victoria Hodge , Sam Devlin , Nick Sephton , Florian Block , Anders Drachen , Peter Cowling

The interest to retrial queueing systems is due to their application to telephone systems. The paper studies multiserver retrial queueing systems with $n$ servers. Arrival process is a quite general point process. An arriving customer…

概率论 · 数学 2021-06-30 Vyacheslav M. Abramov

Evaluating badminton performance often requires expert coaching, which is rarely accessible for amateur players. We present BadminSense, a smartwatch-based system for fine-grained badminton performance analysis using wearable sensing.…

人机交互 · 计算机科学 2026-03-25 Taizhou Chen , Kai Chen , Xingyu Liu , Pingchuan Ke , Zhida Sun

The game of Knockout is a classic playground game played with two basketballs. This paper uses a Markov process to analyze each player's probability of winning the game given their starting position in line and shooting percentages,…

最优化与控制 · 数学 2025-05-23 Andrew Flatz , Michael C. Loper , Lezlie Weyer

In this paper, we investigate overlap times in a two-dimensional infinite server tandem queue. Specifically, we analyze the amount of time that a pair of customers spend overlapping in any station of the two dimensional tandem network. We…

概率论 · 数学 2024-03-13 Ruici Gao , Jamol Pender

Machine learning, classification and prediction models have applications across a range of fields. Sport analytics is an increasingly popular application, but most existing work is focused on automated refereeing in mainstream sports and…

机器学习 · 计算机科学 2023-03-30 Sophie Chiang , Gyorgy Denes

This paper discusses match result prediction ability of ATP ranking points, which is official ranking points for men's professional tennis players. The structure of overall ATP World Tour and the ranking point attribution system leads that…

应用统计 · 统计学 2017-05-18 Eiji Konaka

The paper studies a multiserver retrial queueing system with $m$ servers. Arrival process is a point process with strictly stationary and ergodic increments. A customer arriving to the system occupies one of the free servers. If upon…

概率论 · 数学 2021-07-01 Vyacheslav M. Abramov

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of…

机器人学 · 计算机科学 2026-02-10 Yeke Chen , Shihao Dong , Xiaoyu Ji , Jingkai Sun , Zeren Luo , Liu Zhao , Jiahui Zhang , Wanyue Li , Ji Ma , Bowen Xu , Yimin Han , Yudong Zhao , Peng Lu

Quantifying impact phenomena in badminton smashes is important for evaluating both athletic performance and equipment; however, conventional measurement systems involve trade-offs between temporal resolution, data efficiency, and…

计算机视觉与模式识别 · 计算机科学 2026-05-28 Yudai Washida , Yuto Kase , Kai Ishibe , Ryoma Yasuda , Sakiko Hashimoto