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When telling a data story, an author has an intention they seek to convey to an audience. This intention can be of many forms such as to persuade, to educate, to inform, or even to entertain. In addition to expressing their intention, the…

人机交互 · 计算机科学 2023-08-16 Keshav Dasu , Yun-Hsin Kuo , Kwan-Liu Ma

With the rapid advancement of Large Language Models (LLMs), LLM-based autonomous agents have shown the potential to function as digital employees, such as digital analysts, teachers, and programmers. In this paper, we develop an…

General game playing artificial intelligence has recently seen important advances due to the various techniques known as 'deep learning'. However the advances conceal equally important limitations in their reliance on: massive data sets;…

人机交互 · 计算机科学 2016-06-22 Benjamin Ultan Cowley

As AI becomes increasingly embedded in digital games, players' attitudes de-pend not only on whether AI is used, but also on where and how it intervenes in gameplay. This study examines players' evaluative patterns toward eight AI…

人机交互 · 计算机科学 2026-05-01 Ting-Chen Hsu , Jiangxu Lin , Wenran Chen , Fei Qin , Zheyuan Zhang

This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing…

神经元与认知 · 定量生物学 2025-04-01 Ivan S. Maksymov , Ganna Pogrebna

Recently, the emergence of large language models (LLMs) has unlocked new opportunities for procedural content generation. However, recent attempts mainly focus on level generation for specific games with defined game rules such as Super…

人工智能 · 计算机科学 2024-05-31 Chengpeng Hu , Yunlong Zhao , Jialin Liu

Synthesizing from Corbett and Munneke (2025), who demonstrated that questions originating in human-computer interaction (HCI) and game design can be answered through the theoretical toolkit of cognitive science, this perspective argues that…

人机交互 · 计算机科学 2026-03-11 Jaap Munneke , Jennifer E. Corbett

Evolutionary games provide the theoretical backbone for many aspects of our social life: from cooperation to crime, from climate inaction to imperfect vaccination and epidemic spreading, from antibiotics overuse to biodiversity…

物理与社会 · 物理学 2020-11-04 I. Sendiña-Nadal , I. Leyva , M. Perc , D. Papo , M. Jusup , Z. Wang , J. A. Almendral , P. Manshour , S. Boccaletti

We introduce and investigate a range of general notions of a game. Our principal notion is based on a set of agents modifying a relational structure in a discrete evolution sequence. We also introduce and study a variety of ways to model…

计算机科学中的逻辑 · 计算机科学 2019-11-20 Antti Kuusisto

Inductions and game semantics are two useful extensions to traditional logic programming. To be specific, inductions can capture a wider class of provable formulas in logic programming. Adopting game semantics can make logic programming…

计算机科学中的逻辑 · 计算机科学 2015-08-11 Keehang Kwon

We attempt to automate various artistic processes by inventing a set of drawing games, analogous to the approach taken by emergent language research in inventing communication games. A critical difference is that drawing games demand much…

人工智能 · 计算机科学 2020-12-11 Chrisantha Fernando , Daria Zenkova , Stanislav Nikolov , Simon Osindero

This position paper argues that machine learning for scientific discovery should shift from inductive pattern recognition to axiom-based reasoning. We propose a game design framework in which scientific inquiry is recast as a rule-evolving…

计算工程、金融与科学 · 计算机科学 2025-09-09 Pingchuan Ma , Benjamin Tod Jones , Tsun-Hsuan Wang , Minghao Guo , Michal Piotr Lipiec , Chuang Gan , Wojciech Matusik

Mechanism design is essentially reverse engineering of games and involves inducing a game among strategic agents in a way that the induced game satisfies a set of desired properties in an equilibrium of the game. Desirable properties for a…

计算机科学与博弈论 · 计算机科学 2026-03-06 V. Udaya Sankar , Vishisht Srihari Rao , Mayank Ratan Bhardwaj , Y. Narahari

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce…

计算与语言 · 计算机科学 2023-08-22 Dan Qiao , Chenfei Wu , Yaobo Liang , Juntao Li , Nan Duan

The last decade has seen huge progress in the development of advanced machine learning models; however, those models are powerless unless human users can interpret them. Here we show how the mind's construction of concepts and meaning can…

机器学习 · 统计学 2016-07-04 Nick Condry

The real world unfolds along a single set of physics laws, yet human intelligence demonstrates a remarkable capacity to generalize experiences from this singular physical existence into a multiverse of games, each governed by entirely…

计算机视觉与模式识别 · 计算机科学 2026-05-13 Kuan Zhang , Dongchen Liu , Qiyue Zhao , Tianyu Xin , Yue Su , Haisheng Wang , Han Yin , Hongbo Ma , Peize Li , Tianjun Gu , Xiangnan Wu , Xinran Zhang , Yongxuan Li , Zirong Chen , Yiming Li

The increasing use of complex machine learning models in education has led to concerns about their interpretability, which in turn has spurred interest in developing explainability techniques that are both faithful to the model's inner…

机器学习 · 计算机科学 2025-05-13 Juan D. Pinto , Luc Paquette

In the realm of evolutionary game theory, standard frameworks typically presuppose that every player possesses comprehensive knowledge and unrestricted access to the entire strategy space. However, real-world human society inherently…

计算机科学与博弈论 · 计算机科学 2025-09-30 Feipeng Zhang , Te Wu , Guofeng Zhang , Long Wang

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

Evolutionary game theory is a powerful framework for studying evolution in populations of interacting individuals. A common assumption in evolutionary game theory is that interactions are symmetric, which means that the players are…

种群与进化 · 定量生物学 2016-05-04 Alex McAvoy , Christoph Hauert