Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective
Abstract
This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.
Cite
@article{arxiv.2307.08758,
title = {Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective},
author = {Ivan S. Maksymov and Ganna Pogrebna},
journal= {arXiv preprint arXiv:2307.08758},
year = {2025}
}