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The structural design process for buildings is time-consuming and laborious. To automate this process, structural engineers combine optimization methods with simulation tools to find an optimal design with minimal building mass subject to…

机器学习 · 计算机科学 2020-08-14 Kai-Hung Chang , Chin-Yi Cheng

The labyrinth game is a simple yet challenging platform, not only for humans but also for control algorithms and systems. The game is easy to understand but still very hard to master. From a system point of view, the ball behaviour is in…

系统与控制 · 计算机科学 2016-04-05 Kristoffer Öfjäll , Michael Felsberg

Many engineering processes exist in the industry, text books and international standards. However, in practice rarely any of the processes are followed consistently and literally. It is observed across industries the processes are altered…

软件工程 · 计算机科学 2017-06-07 Nitish M. Devadiga

An important issue in additive manufacturing is the reliability and reproducibility of parts. One major problem in achieving this are uncontrolled local variations in the obtained material properties which arise in the complex manufacturing…

最优化与控制 · 数学 2017-07-18 Jannis Greifenstein , Michael Stingl

Research in warehouse optimization has gotten increased attention in the last few years due to e-commerce. The warehouse contains a waste range of different products. Due to the nature of the individual order, it is challenging to plan the…

分布式、并行与集群计算 · 计算机科学 2021-10-27 Magnus Bengtsson , Jonas Waidringer

Very little has been explored about the narrative as a process when constructing entertainment for interactive media. Simultaneously, the interest in narrative vehicles increases while certain occupations, seeing the narrative as a…

人机交互 · 计算机科学 2009-05-20 Katarina Borg Gyllenback

Higher-dimensional orthogonal packing problems have a wide range of practical applications, including packing, cutting, and scheduling. Previous efforts for exact algorithms have been unable to avoid structural problems that appear for…

数据结构与算法 · 计算机科学 2007-05-23 Sandor P. Fekete , Joerg Schepers

Modular programming is a development paradigm that emphasizes self-contained, flexible, and independent pieces of functionality. This practice allows new features to be seamlessly added when desired, and unwanted features to be removed,…

其他统计学 · 统计学 2016-10-24 Eric Hare , Andee Kaplan

Artificial intelligence (AI) is increasingly integrated into society, from financial services and traffic management to creative writing. Academic literature on the deployment of AI has mostly focused on the risks and harms that result from…

Modern board games are a rich source of interesting and new challenges for combinatorial problems. The game Nmbr9 is a solitaire style puzzle game using polyominoes. The rules of the game are simple to explain, but modelling the game…

人工智能 · 计算机科学 2020-01-14 Mikael Zayenz Lagerkvist

Difficulty is one of the key drivers of player engagement and it is often one of the aspects that designers tweak most to optimise the player experience; operationalising it is, therefore, a crucial task for game development studios. A…

人工智能 · 计算机科学 2025-03-20 Jeppe Theiss Kristensen , Paolo Burelli

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

人工智能 · 计算机科学 2016-03-10 Matthew Guzdial , Mark Riedl

3D promises a new dimension in composing systems by aggregating chips. Literally. While the most common uses are still tightly connected with its early forms as a packaging technology, new application domains have been emerging. As the…

分布式、并行与集群计算 · 计算机科学 2024-09-17 Philip Emma , Eren Kurshan

Simulation is a prospective method for generating diverse and realistic traffic scenarios to aid in the development of driving decision-making systems. However, existing simulators often fall short in diverse scenarios or interactive…

机器学习 · 计算机科学 2024-05-21 Yueyuan Li , Songan Zhang , Mingyang Jiang , Xingyuan Chen , Yeqiang Qian , Chunxiang Wang , Ming Yang

Creative exploration is central to science, art and cognitive development. However, research on creative exploration is limited by a lack of high-resolution automated paradigms. To address this, we present such an automated paradigm, the…

神经元与认知 · 定量生物学 2017-06-06 Yuval Hart , Avraham E Mayo , Ruth Mayo , Liron Rozenkrantz , Avichai Tendler , Uri Alon , Lior Noy

This work concerns a structural topology optimisation problem for 4D printing based on the phase field approach. The concept of 4D printing as a targeted evolution of 3D printed structures can be realised in a two-step process. One first…

最优化与控制 · 数学 2023-05-03 Harald Garcke , Kei Fong Lam , Robert Nürnberg , Andrea Signori

We propose to automatically create capsule wardrobes. Given an inventory of candidate garments and accessories, the algorithm must assemble a minimal set of items that provides maximal mix-and-match outfits. We pose the task as a subset…

计算机视觉与模式识别 · 计算机科学 2018-04-17 Wei-Lin Hsiao , Kristen Grauman

Parquetry is the art and craft of decorating a surface with a pattern of differently colored veneers of wood, stone or other materials. Traditionally, the process of designing and making parquetry has been driven by color, using the texture…

图形学 · 计算机科学 2019-12-20 Julian Iseringhausen , Michael Weinmann , Weizhen Huang , Matthias B. Hullin

We consider the problem of designing a linear program that has diverse solutions as the right-hand side varies. This problem arises in video game settings where designers aim to have players use different "weapons" or "tactics" as they…

最优化与控制 · 数学 2024-07-02 Oussama Hanguir , Will Ma , Christopher Thomas Ryan , Jiangze Han

Game balancing is an important part of the (computer) game design process, in which designers adapt a game prototype so that the resulting gameplay is as entertaining as possible. In industry, the evaluation of a game is often based on…

人机交互 · 计算机科学 2016-03-15 Vanessa Volz , Günter Rudolph , Boris Naujoks