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相关论文: Towards Automatic Design of Factorio Blueprints

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Efficient optimization of resources is paramount to success in many problems faced today. In the field of operational research the efficient scheduling of employees; packing of vans; routing of vehicles; logistics of airlines and transport…

人工智能 · 计算机科学 2021-02-10 Kenneth N. Reid , Iliya Miralavy , Stephen Kelly , Wolfgang Banzhaf , Cedric Gondro

World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

人工智能 · 计算机科学 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Gamification of quantum theory can provide new inroads into the subject: by allowing users to experience simulated worlds that manifest obvious quantum behaviors they can potentially build intuition for quantum phenomena. The Qubit Factory…

物理教育 · 物理学 2024-06-19 Glen Evenbly

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

人机交互 · 计算机科学 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

In this work we present the results of several simulations on main-effect factorial designs. The goal of such simulations is to investigate the connections between the $D$-optimality of a design and its geometrical structure. By means of a…

统计计算 · 统计学 2016-04-18 Roberto Fontana , Fabio Rapallo

Game designs often center on the game mechanics---rules governing the logical evolution of the game. We seek to develop an intelligent system that generates computer games. As first steps towards this goal we present a composable and…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Mark O. Riedl

Real-time generation of natural-looking floor plans is vital in games with dynamic environments. This paper presents an algorithm to generate suburban house floor plans in real-time. The algorithm is based on the work presented in [1].…

图形学 · 计算机科学 2012-11-27 Maysam Mirahmadi , Abdallah Shami

Many games are reliant on creating new and engaging content constantly to maintain the interest of their player-base. One such example are puzzle games, in such it is common to have a recurrent need to create new puzzles. Creating new…

神经与进化计算 · 计算机科学 2023-02-23 Karine Levonyan , Jesse Harder , Fernando De Mesentier Silva

Attribute-driven software architecture design aims to provide decision support by taking into account the quality attributes of softwares. A central question in this process is: What architecture design best fulfills the desirable software…

计算机科学与博弈论 · 计算机科学 2015-08-13 Jiamou Liu , Ziheng Wei

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

人工智能 · 计算机科学 2021-02-22 Matthew Guzdial , Mark Riedl

Plotting is a tile-matching puzzle video game published by Taito in 1989. Its objective is to reduce a given grid of coloured blocks down to a goal number or fewer. This is achieved by the avatar character repeatedly shooting the block it…

人工智能 · 计算机科学 2021-10-28 Jordi Coll , Joan Espasa , Ian Miguel , Mateu Villaret

Continuing advances in frontier model research are paving the way for widespread deployment of AI agents. Meanwhile, global interest in building large, complex systems in software, manufacturing, energy and logistics has never been greater.…

人工智能 · 计算机科学 2025-02-04 Neel Kant

An important new trend in additive manufacturing is the use of optimization to automatically design industrial objects, such as beams, rudders or wings. Topology optimization, as it is often called, computes the best configuration of…

We propose a computational design tool to enable casual end-users to easily design, fabricate, and assemble flat-pack furniture with guaranteed manufacturability. Using our system, users select parameterized components from a library and…

图形学 · 计算机科学 2022-04-15 Wenzhong Yan , Dawei Zhao , Ankur Mehta

Efficient authoring of vast virtual environments hinges on algorithms that are able to automatically generate content while also being controllable. We propose a method to automatically generate furniture layouts for indoor environments.…

计算机视觉与模式识别 · 计算机科学 2019-01-28 Paul Henderson , Kartic Subr , Vittorio Ferrari

Over the past three decades, countless embodied yet virtual agents have freely evolved inside computer simulations, but vanishingly few were realized as physical robots. This is because evolution was conducted at a level of abstraction that…

机器人学 · 计算机科学 2026-03-17 Zihan Guo , Muhan Li , Shuzhe Zhang , Sam Kriegman

The accumulation of adaptations in an open-ended manner during lifetime learning is a holy grail in reinforcement learning, intrinsic motivation, artificial curiosity, and developmental robotics. We present a specification for a cognitive…

人工智能 · 计算机科学 2013-03-29 Chrisantha Fernando , Vera Vasas

Deep learning is a machine learning methodology using multi-layer neural network. A multi-layer neural network can be regarded as a chain of complete bipartite graphs. The nodes of the first partita is the input layer and the last is the…

组合数学 · 数学 2020-05-11 Shoko Chisaki , Ryoh Fuji-Hara , Nobuko Miyamoto

Two-level factorial designs are widely used in industrial experiments. For processes involving \(n\) factors, the construction of designs comprising \(2^n\) and \(2^{n-p}\) factorials, arranged in blocks of size \(2^q\) is investigated. The…

统计理论 · 数学 2019-07-05 Janet Godolphin

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be…

人工智能 · 计算机科学 2019-08-06 Alexander Zook , Brent Harrison , Mark O. Riedl
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