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Algorithmic approaches to exhaustive coverage have application in video games, enabling automatic game level exploration. Current designs use simple heuristics that frequently result in poor performance or exhibit unnatural behaviour. In…

人工智能 · 计算机科学 2020-01-16 Wael Al Enezi , Clark Verbrugge

In this paper, we study the problem of partitioning a graph into connected and colored components called blocks. Using bivariate generating functions and combinatorial techniques, we determine the expected number of blocks when the vertices…

组合数学 · 数学 2025-01-13 José L. Ramírez , Diego Villamizar

The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two…

机器学习 · 计算机科学 2022-03-21 Marco Bagatella , Mirek Olšák , Michal Rolínek , Georg Martius

This note introduces a PDE-like Toy-Model that embeds several aspects of Territory Working. The long term goal is to build a software tool that behaves like a Territory, and in particular that incorporates its multi-scale-in-time-and-space…

偏微分方程分析 · 数学 2013-10-16 Emmanuel Frenod

Classical AI planners provide solutions to planning problems in the form of long and opaque text outputs. To aid in the understanding transferability of planning solutions, it is necessary to have a rich and comprehensible representation…

人工智能 · 计算机科学 2021-07-14 Angeline Aguinaldo , William Regli

Locally finding a solution to symmetry-breaking tasks such as vertex-coloring, edge-coloring, maximal matching, maximal independent set, etc., is a long-standing challenge in distributed network computing. More recently, it has also become…

数据结构与算法 · 计算机科学 2017-02-03 Pierre Fraigniaud , Marc Heinrich , Adrian Kosowski

Strategic interactions often take place in an environment rife with uncertainty. As a result, the equilibrium of a game is intimately related to the information available to its players. The \emph{signaling problem} abstracts the task faced…

计算机科学与博弈论 · 计算机科学 2014-10-14 Yu Cheng , Ho Yee Cheung , Shaddin Dughmi , Shanghua Teng

We introduce an impartial combinatorial game on Steiner triple systems called Nofil. Players move alternately, choosing points of the triple system. If a player is forced to fill a block on their turn, they lose. We explore the play of…

组合数学 · 数学 2021-03-26 Melissa A. Huggan , Svenja Huntemann , Brett Stevens

Parity games have important practical applications in formal verification and synthesis, especially to solve the model-checking problem of the modal mu-calculus. They are also interesting from the theory perspective, because they are widely…

计算机科学中的逻辑 · 计算机科学 2018-07-30 Tom van Dijk

The matching of multiple objects (e.g. shapes or images) is a fundamental problem in vision and graphics. In order to robustly handle ambiguities, noise and repetitive patterns in challenging real-world settings, it is essential to take…

计算机视觉与模式识别 · 计算机科学 2019-03-15 Florian Bernard , Johan Thunberg , Paul Swoboda , Christian Theobalt

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

组合数学 · 数学 2017-12-18 Michael Fisher , Craig Tennenhouse

Rearranging densely packed tabletop objects is challenging when parallel-gripper picks are infeasible without sufficient clearance around an object. This work studies the problem characteristics for practically motivated settings with…

机器人学 · 计算机科学 2026-05-19 Hao Lu , Rahul Shome

Creatively translating complex gameplay ideas into executable artifacts (e.g., games as Unity projects and code) remains a central challenge in computational game creativity. Gameplay design patterns provide a structured representation for…

人工智能 · 计算机科学 2026-05-01 Hugh Xuechen Liu , Kıvanç Tatar

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

计算复杂性 · 计算机科学 2018-04-30 Erik D. Demaine , Mikhail Rudoy

Motivated by the prospect of nano-robots that assist human physiological functions at the nanoscale, we investigate the coating problem in the three-dimensional model for hybrid programmable matter. In this model, a single agent with…

数据结构与算法 · 计算机科学 2024-02-14 Irina Kostitsyna , David Liedtke , Christian Scheideler

Game level blending via machine learning, the process of combining features of game levels to create unique and novel game levels using Procedural Content Generation via Machine Learning (PCGML) techniques, has gained increasing popularity…

机器学习 · 计算机科学 2023-06-30 Venkata Sai Revanth Atmakuri , Seth Cooper , Matthew Guzdial

Our goal is to enable robots to plan sequences of tabletop actions to push a block with unknown physical properties to a desired goal pose. We approach this problem by learning the constituent models of a Partially-Observable Markov…

机器人学 · 计算机科学 2025-07-02 Atharv Jain , Seiji Shaw , Nicholas Roy

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a designer to construct an intuitive graphical representation…

人工智能 · 计算机科学 2020-10-05 Daniel Hernandez , Charles Takashi Toyin Gbadamosi , James Goodman , James Alfred Walker

Encoding 2-player games in QBF correctly and efficiently is challenging and error-prone. To enable concise specifications and uniform encodings of games played on grid boards, like Tic-Tac-Toe, Connect-4, Domineering, Pursuer-Evader and…

人工智能 · 计算机科学 2023-03-31 Irfansha Shaik , Jaco van de Pol

Motivated by targeted drug delivery, we investigate the gathering of particles in the full tilt model of externally controlled motion planning: A set of particles is located at the tiles of a polyomino with all particles reacting uniformly…