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相关论文: Visualising Game Engine Subsystem Coupling

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The upcoming many-core architectures require software developers to exploit concurrency to utilize available computational power. Today's high-level language virtual machines (VMs), which are a cornerstone of software development, do not…

分布式、并行与集群计算 · 计算机科学 2010-02-05 Stefan Marr , Michael Haupt , Stijn Timbermont , Bram Adams , Theo D'Hondt , Pascal Costanza , Wolfgang De Meuter

During modeling of dynamical systems, often two or more model architectures are combined to obtain a more powerful or efficient model regarding a specific application area. This covers the combination of multiple machine learning…

机器学习 · 计算机科学 2025-02-03 Tobias Thummerer , Lars Mikelsons

Multi-stream transformer architectures have recently been proposed as a promising direction for managing representation collapse and the vanishing gradient problem for residual connections, yet their internal mechanisms remain unexplored.…

机器学习 · 计算机科学 2026-03-17 William Peng , Josheev Rai , Kevin Tseng , Siwei Wang , Sean Wu

Cooperative games provide an appropriate framework for fair and stable profit distribution in multiagent systems. In this paper, we study the algorithmic issues on path cooperative games that arise from the situations where some commodity…

计算机科学与博弈论 · 计算机科学 2015-03-17 Qizhi Fang , Bo Li , Xiaohan Shan , Xiaoming Sun

The optimization of facility-based systems is considered. First, the congestion game is converted into a matrix form, so that the matrix approach is applicable. Then, a facility-based system with a system performance criterion is…

最优化与控制 · 数学 2017-12-08 Yaqi Hao , Sisi Pan , Yupeng Qiao , Daizhan Cheng

Hypergraphs, increasingly utilised for modelling complex and diverse relationships in modern networks, gain much attention representing intricate higher-order interactions. Among various challenges, cohesive subgraph discovery is one of the…

社会与信息网络 · 计算机科学 2025-12-30 Song Kim , Dahee Kim , Taejoon Han , Junghoon Kim , Hyun Ji Jeong , Jungeun Kim

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

计算机科学与博弈论 · 计算机科学 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

Computer graphics can not only generate synthetic images and ground truth but it also offers the possibility of constructing virtual worlds in which: (i) an agent can perceive, navigate, and take actions guided by AI algorithms, (ii)…

计算机视觉与模式识别 · 计算机科学 2016-09-07 Weichao Qiu , Alan Yuille

To date, most discoveries of network subcomponents that implement human-interpretable computations in deep vision models have involved close study of single units and large amounts of human labor. We explore scalable methods for extracting…

计算机视觉与模式识别 · 计算机科学 2024-04-23 Achyuta Rajaram , Neil Chowdhury , Antonio Torralba , Jacob Andreas , Sarah Schwettmann

With growing system complexity and closer cyber-physical interaction, there are increasingly stronger dependencies between different function and architecture layers in automotive systems. This paper first introduces several cross-layer…

系统与控制 · 电气工程与系统科学 2020-06-02 Zhilu Wang , Hengyi Liang , Chao Huang , Qi Zhu

Throughput-oriented computing via co-running multiple applications in the same machine has been widely adopted to achieve high hardware utilization and energy saving on modern supercomputers and data centers. However, efficiently co-running…

性能 · 计算机科学 2023-03-29 Hao Xu , Shuang Song , Ze Mao

This work presents a comprehensive evaluation of neural network graph compilers across heterogeneous hardware platforms, addressing the critical gap between theoretical optimization techniques and practical deployment scenarios. We…

分布式、并行与集群计算 · 计算机科学 2025-04-30 Alireza Furutanpey , Carmen Walser , Philipp Raith , Pantelis A. Frangoudis , Schahram Dustdar

One of the basics tasks in computer systems is the control of access of resources. Basically, there is a finite amount of resources that can be, for example, the CPU, memory or I/O ports, and several processes requiring those resources. If…

量子物理 · 物理学 2008-02-26 Paulo Benicio , Melo de Sousa , Rubens Viana Ramos

Microprocessor roadmaps clearly show a trend towards multiple core CPUs. Modern operating systems already make use of these CPU architectures by distributing tasks between processing cores thereby increasing system performance. This review…

软件工程 · 计算机科学 2016-09-08 M. Vaidehi , T. R. Gopalakrishnan Nair

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

人机交互 · 计算机科学 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Recent years have seen a dramatic increase in the microarchitectural complexity of processors. This increase in complexity presents a twofold challenge for the field of computer architecture. First, no individual architect can fully…

硬件体系结构 · 计算机科学 2022-10-27 Nathan Gober , Gino Chacon , Lei Wang , Paul V. Gratz , Daniel A. Jimenez , Elvira Teran , Seth Pugsley , Jinchun Kim

Containerization is a virtualization technique that allows one to create and run executables consistently on any infrastructure. Compared to virtual machines, containers are lighter since they do not bundle a (guest) operating system but…

软件工程 · 计算机科学 2023-03-08 Luciano Baresi , Giovanni Quattrocchi , Nicholas Rasi

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

人机交互 · 计算机科学 2022-11-01 Oliver Withington , Laurissa Tokarchuk

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

人机交互 · 计算机科学 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

This study proposes middleware, GameControllerizer, that allows users to combine the processes of Internet of Things (IoT) devices, Web services, and applications of Artificial Intelligence (AI), and to convert them into game control…

人机交互 · 计算机科学 2018-10-03 Kazutaka Kurihara , Nobuhiro Doi
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