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Joint video-language learning has received increasing attention in recent years. However, existing works mainly focus on single or multiple trimmed video clips (events), which makes human-annotated event boundaries necessary during…

计算机视觉与模式识别 · 计算机科学 2023-05-18 Teng Wang , Jinrui Zhang , Feng Zheng , Wenhao Jiang , Ran Cheng , Ping Luo

Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…

图形学 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

Recent advances in machine learning, particularly Large Language Models (LLMs) such as BERT and GPT, provide rich contextual embeddings that improve text representation. However, current document clustering approaches often ignore the…

计算与语言 · 计算机科学 2024-12-20 Imed Keraghel , Mohamed Nadif

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

机器学习 · 计算机科学 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and…

人工智能 · 计算机科学 2025-06-04 Lanxiang Hu , Mingjia Huo , Yuxuan Zhang , Haoyang Yu , Eric P. Xing , Ion Stoica , Tajana Rosing , Haojian Jin , Hao Zhang

Knowledge graph embedding (KGE) aims to learn continuous vectors of relations and entities in knowledge graph. Recently, transition-based KGE methods have achieved promising performance, where the single relation vector learns to translate…

计算与语言 · 计算机科学 2022-05-02 Xuanyu Zhang , Qing Yang , Dongliang Xu

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games.…

信息检索 · 计算机科学 2026-04-21 Xiping Li , Jianghong Ma , Kangzhe Liu , Shanshan Feng , Haijun Zhang , Yutong Wang

Teaching assembly programming is a fundamental component of undergraduate computer science education, yet many students struggle with its abstract and low-level concepts. Existing learning tools, such as simulators and visualisers, support…

计算机与社会 · 计算机科学 2026-03-02 Elliott Wen , Paul Denny , Andrew Luxton-Reilly , Sean Ma , Bruce Sham , Chenye Ni , Jun Seo , Yu Yang

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for…

机器学习 · 计算机科学 2025-04-08 Mahsa Bazzaz , Seth Cooper

Federated Learning (FL) has become a viable technique for realizing privacy-enhancing distributed deep learning on the network edge. Heterogeneous hardware, unreliable client devices, and energy constraints often characterize edge computing…

机器学习 · 计算机科学 2024-11-05 Herbert Woisetschläger , Alexander Erben , Ruben Mayer , Shiqiang Wang , Hans-Arno Jacobsen

In addressing the challenge of exponential scaling with the number of agents we adopt a cluster-based representation to approximately solve asymmetric games of very many players. A cluster groups together agents with a similar "strategic…

计算机科学与博弈论 · 计算机科学 2012-06-18 Sevan G. Ficici , David C. Parkes , Avi Pfeffer

We present collaborative similarity embedding (CSE), a unified framework that exploits comprehensive collaborative relations available in a user-item bipartite graph for representation learning and recommendation. In the proposed framework,…

信息检索 · 计算机科学 2019-02-20 Chih-Ming Chen , Chuan-Ju Wang , Ming-Feng Tsai , Yi-Hsuan Yang

The central question in representation learning is what constitutes a good or meaningful representation. In this work we argue that if we consider data with inherent cluster structures, where clusters can be characterized through different…

GameTileNet is a dataset designed to provide semantic labels for low-resolution digital game art, advancing procedural content generation (PCG) and related AI research as a vision-language alignment task. Large Language Models (LLMs) and…

计算机视觉与模式识别 · 计算机科学 2026-01-05 Yi-Chun Chen , Arnav Jhala

Cross-modal retrieval has become a highlighted research topic for retrieval across multimedia data such as image and text. A two-stage learning framework is widely adopted by most existing methods based on Deep Neural Network (DNN): The…

多媒体 · 计算机科学 2017-08-09 Yuxin Peng , Jinwei Qi , Xin Huang , Yuxin Yuan

Cross-lingual Text Classification (CLC) consists of automatically classifying, according to a common set C of classes, documents each written in one of a set of languages L, and doing so more accurately than when naively classifying each…

机器学习 · 计算机科学 2021-09-22 Andrea Esuli , Alejandro Moreo , Fabrizio Sebastiani

Mastering a video game requires skill, tactics and strategy. While these attributes may be acquired naturally by human players, teaching them to a computer program is a far more challenging task. In recent years, extensive research was…

机器学习 · 计算机科学 2017-02-08 Nadav Bhonker , Shai Rozenberg , Itay Hubara

Cross-modal entity linking refers to the ability to align entities and their attributes across different modalities. While cross-modal entity linking is a fundamental skill needed for real-world applications such as multimodal code…

计算与语言 · 计算机科学 2025-06-02 Iñigo Alonso , Gorka Azkune , Ander Salaberria , Jeremy Barnes , Oier Lopez de Lacalle

Edge computing has emerged as an alternative to reduce transmission and processing delay and preserve privacy of the video streams. However, the ever-increasing complexity of Deep Neural Networks (DNNs) used in video-based applications…

计算机视觉与模式识别 · 计算机科学 2024-10-16 Bryan Bo Cao , Abhinav Sharma , Manavjeet Singh , Anshul Gandhi , Samir Das , Shubham Jain

To best assist human designers with different styles, Machine Learning (ML) systems need to be able to adapt to them. However, there has been relatively little prior work on how and when to best adapt an ML system to a co-designer. In this…

机器学习 · 计算机科学 2022-05-20 Emily Halina , Matthew Guzdial
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