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Since the Turing test was first proposed by Alan Turing in 1950, the primary goal of artificial intelligence has been predicated on the ability for computers to imitate human behavior. However, the majority of uses for the computer can be…

计算机与社会 · 计算机科学 2010-02-16 Marko A. Rodriguez , Alberto Pepe

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

编程语言 · 计算机科学 2017-03-17 Chris Martens , Matthew A. Hammer

Generative artificial intelligence (AI) holds enormous potential to revolutionize decision-making processes, from everyday to high-stake scenarios. By leveraging generative AI, humans can benefit from data-driven insights and predictions,…

综合经济学 · 经济学 2024-02-19 Valerio Capraro , Roberto Di Paolo , Veronica Pizziol

Intelligent conversational agents, or chatbots, can take on various identities and are increasingly engaging in more human-centered conversations with persuasive goals. However, little is known about how identities and inquiry strategies…

人机交互 · 计算机科学 2020-01-22 Weiyan Shi , Xuewei Wang , Yoo Jung Oh , Jingwen Zhang , Saurav Sahay , Zhou Yu

Software bots have attracted increasing interest and popularity in both research and society. Their contributions span automation, digital twins, game characters with conscious-like behavior, and social media. However, there is still a lack…

人机交互 · 计算机科学 2023-11-22 Habtom Kahsay Gidey , Peter Hillmann , Andreas Karcher , Alois Knoll

We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…

计算机与社会 · 计算机科学 2019-12-20 Shahar Avin , Ross Gruetzemacher , James Fox

The Turing Test, first proposed by Alan Turing in 1950, has historically served as a benchmark for evaluating artificial intelligence (AI). However, since the release of ELIZA in 1966, and particularly with recent advancements in large…

人机交互 · 计算机科学 2025-05-06 Avraham Rahimov , Orel Zamler , Amos Azaria

The study illustrates a first step towards an ongoing work aimed at developing a dataset of dialogues potentially useful for customer service conversation management between humans and AI chatbots. The approach exploits ChatGPT 3.5 to…

人机交互 · 计算机科学 2025-01-03 Alfredo Cuzzocrea , Giovanni Pilato , Pablo Garcia Bringas

This position paper reflects empirical data collected during my PhD from a large-scale within-subjects study (N = 90). The study compared a highly human-like, spoken embodied conversational agent (ECA) against a low human-like text base…

人机交互 · 计算机科学 2026-05-28 Danai Korre

As generative AI becomes more prevalent, it is important to study how human users interact with such models. In this work, we investigate how people use text-to-image models to generate desired target images. To study this interaction, we…

人工智能 · 计算机科学 2024-06-18 Kailas Vodrahalli , James Zou

Socially fluent agentic AI can now participate in online interaction in ways that resemble ordinary human conversation, potentially weakening people's ability to infer who is human from conversational signals alone. We tested this…

人机交互 · 计算机科学 2026-05-25 Lixiang Yan , Yueqiao Jin , Xibin Han , Dragan Gašević

The integration of Large Language Models (LLMs) and chatbots introduces new challenges and opportunities for decision-making in software testing. Decision-making relies on a variety of information, including code, requirements…

软件工程 · 计算机科学 2024-06-18 Francisco Gomes de Oliveira Neto

As AI chatbots see increased adoption and integration into everyday life, questions have been raised about the potential impact of human-like or anthropomorphic AI on users. In this work, we investigate the extent to which interactions with…

A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version…

软件工程 · 计算机科学 2021-02-26 Yan Zhao , Weihao Zhang , Enyi Tang , Haipeng Cai , Xi Guo , Na Meng

When Artificial Intelligence (AI) is used to replace consumers (e.g., synthetic data), it is often assumed that AI emulates established consumers, and more generally human behaviors. Ten experiments with Large Language Models (LLMs)…

One critical aspect of building human-centered, trustworthy artificial intelligence (AI) systems is maintaining calibrated trust: appropriate reliance on AI systems outperforms both overtrust (e.g., automation bias) and undertrust (e.g.,…

计算与语言 · 计算机科学 2026-02-03 Siyu Yan , Lusha Zhu , Jian-Qiao Zhu

Human intuition has been simulated by several research projects using artificial intelligence techniques. Most of these algorithms or models lack the ability to handle complications or diversions. Moreover, they also do not explain the…

人工智能 · 计算机科学 2011-06-30 Jitesh Dundas , David Chik

Humans often assume that robots are rational. We believe robots take optimal actions given their objective; hence, when we are uncertain about what the robot's objective is, we interpret the robot's actions as optimal with respect to our…

机器人学 · 计算机科学 2019-09-13 Dylan P. Losey , Dorsa Sadigh

Collaborative decision-making with artificial intelligence (AI) agents presents opportunities and challenges. While human-AI performance often surpasses that of individuals, the impact of such technology on human behavior remains…

人工智能 · 计算机科学 2024-11-18 Marco Matarese , Francesco Rea , Katharina J. Rohlfing , Alessandra Sciutti

Political polling is a multi-billion dollar industry with outsized influence on the societal trajectory of the United States and nations around the world. However, it has been challenged by factors that stress its cost, availability, and…

计算机与社会 · 计算机科学 2023-08-29 Nathan E. Sanders , Alex Ulinich , Bruce Schneier