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The existence of real-world adversarial examples (commonly in the form of patches) poses a serious threat for the use of deep learning models in safety-critical computer vision tasks such as visual perception in autonomous driving. This…

计算机视觉与模式识别 · 计算机科学 2025-09-10 Giulio Rossolini , Federico Nesti , Gianluca D'Amico , Saasha Nair , Alessandro Biondi , Giorgio Buttazzo

Common problems in playing online mobile and computer games were related to toxic behavior and abusive communication among players. Based on different reports and studies, the study also discusses the impact of online hate speech and…

计算与语言 · 计算机科学 2024-03-28 Daniel Fesalbon , Arvin De La Cruz , Marvin Mallari , Nelson Rodelas

Adversarial training enhances neural network robustness but suffers from a tendency to overfit and increased generalization errors on clean data. This work introduces CLAT, an innovative approach that mitigates adversarial overfitting by…

机器学习 · 计算机科学 2024-12-25 Bhavna Gopal , Huanrui Yang , Jingyang Zhang , Mark Horton , Yiran Chen

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

人工智能 · 计算机科学 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

Annually the gaming industry spends approximately $15 billion in marketing reinvestment. However, this amount is spent without any consideration for the skill and luck of the player. For a casino, an unskilled player could fetch ~4 times…

计算机视觉与模式识别 · 计算机科学 2020-12-16 Danish Syed , Naman Gandhi , Arushi Arora , Nilesh Kadam

Assigning team labels to players in a sport game is not a trivial task when no prior is known about the visual appearance of each team. Our work builds on a Convolutional Neural Network (CNN) to learn a descriptor, namely a pixel-wise…

计算机视觉与模式识别 · 计算机科学 2019-07-03 Maxime Istasse , Julien Moreau , Christophe De Vleeschouwer

Clustering using deep autoencoders has been thoroughly investigated in recent years. Current approaches rely on simultaneously learning embedded features and clustering the data points in the latent space. Although numerous deep clustering…

机器学习 · 计算机科学 2019-09-27 Nairouz Mrabah , Mohamed Bouguessa , Riadh Ksantini

Multiplayer Online Battle Area (MOBA) games are a recent huge success both in the video game industry and the international eSports scene. These games encourage team coordination and cooperation, short and long-term planning, within a…

人工智能 · 计算机科学 2021-03-05 Jose M. Font , Tobias Mahlmann

This paper presents a statistically sound method for measuring the accuracy with which a probabilistic model reflects the growth of a network, and a method for optimising parameters in such a model. The technique is data-driven, and can be…

网络与互联网体系结构 · 计算机科学 2009-04-07 Richard Clegg , Raul Landa , Uli Harder , Miguel Rio

Feature alignment between domains is one of the mainstream methods for Unsupervised Domain Adaptation (UDA) semantic segmentation. Existing feature alignment methods for semantic segmentation learn domain-invariant features by adversarial…

计算机视觉与模式识别 · 计算机科学 2021-05-10 Shuang Wang , Dong Zhao , Yi Li , Chi Zhang , Yuwei Guo , Qi Zang , Biao Hou , Licheng Jiao

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

人机交互 · 计算机科学 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Representing games through their pixels offers a promising approach for building general-purpose and versatile game models. While games are not merely images, neural network models trained on game pixels often capture differences of the…

计算机视觉与模式识别 · 计算机科学 2021-06-21 Chintan Trivedi , Antonios Liapis , Georgios N. Yannakakis

Playing text-based games requires skills in processing natural language and sequential decision making. Achieving human-level performance on text-based games remains an open challenge, and prior research has largely relied on hand-crafted…

Methods for learning latent user representations from historical behavior logs have gained traction for recommendation tasks in e-commerce, content streaming, and other settings. However, this area still remains relatively underexplored in…

The paper presents an application of non-linear stacking ensembles for prediction of Go player attributes. An evolutionary algorithm is used to form a diverse ensemble of base learners, which are then aggregated by a stacking ensemble. This…

人工智能 · 计算机科学 2017-09-25 Josef Moudřík , Roman Neruda

Accurately estimating human skill levels is crucial for designing effective human-AI interactions so that AI can provide appropriate challenges or guidance. In games where AI players have beaten top human professionals, strength estimation…

机器学习 · 计算机科学 2025-05-02 Kyota Kuboki , Tatsuyoshi Ogawa , Chu-Hsuan Hsueh , Shi-Jim Yen , Kokolo Ikeda

An increasing number of domains are providing us with detailed trace data on human decisions in settings where we can evaluate the quality of these decisions via an algorithm. Motivated by this development, an emerging line of work has…

人工智能 · 计算机科学 2016-06-17 Ashton Anderson , Jon Kleinberg , Sendhil Mullainathan

Protecting against adversarial attacks is a common multiagent problem. Attackers in the real world are predominantly human actors, and the protection methods often incorporate opponent models to improve the performance when facing humans.…

人工智能 · 计算机科学 2023-11-29 David Milec , Viliam Lisý , Christopher Kiekintveld

The immense popularity of racket sports has fueled substantial demand in tactical analysis with broadcast videos. However, existing manual methods require laborious annotation, and recent attempts leveraging video perception models are…

计算机视觉与模式识别 · 计算机科学 2024-02-27 Yuchen He , Zeqing Yuan , Yihong Wu , Liqi Cheng , Dazhen Deng , Yingcai Wu

A metagame is a collection of knowledge that goes beyond the rules of a game. In competitive, team-based games like Pok\'emon or League of Legends, it refers to the set of current dominant characters and/or strategies within the player…

人工智能 · 计算机科学 2024-09-12 Akash Saravanan , Matthew Guzdial