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相关论文: Efficacy of Educational Misinformation Games

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The quality of digital information on the web has been disquieting due to the lack of careful manual review. Consequently, a large volume of false textual information has been disseminating for a long time since the prevalence of social…

社会与信息网络 · 计算机科学 2021-08-10 Qiang Zhang , Hongbin Huang , Shangsong Liang , Zaiqiao Meng , Emine Yilmaz

Preventing the spread of misinformation is challenging. The detection of misleading content presents a significant hurdle due to its extreme linguistic and domain variability. Content-based models have managed to identify deceptive language…

计算与语言 · 计算机科学 2024-01-30 Flavio Merenda , José Manuel Gómez-Pérez

Given the growing prevalence of fake information, including increasingly realistic AI-generated news, there is an urgent need to train people to better evaluate and detect misinformation. While interactions with AI have been shown to…

人机交互 · 计算机科学 2026-03-17 Anku Rani , Valdemar Danry , Paul Pu Liang , Andrew B. Lippman , Pattie Maes

A nationally representative study of video game play among adolescents in the United States showed that 97% of adolescents aged 12 to 17 years play computer, web, and portable (or console) video games (Lenhart et al., 2008). We hypothesized…

计算机与社会 · 计算机科学 2015-04-08 Mohnish Chakravarti , Arati Chakravarti

Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…

计算机科学与博弈论 · 计算机科学 2025-02-17 Brandon Collins , Shouhuai Xu , Philip N. Brown

The massive diffusion of social media fosters disintermediation and changes the way users are informed, the way they process reality, and the way they engage in public debate. The cognitive layer of users and the related social dynamics…

The model of the attention economy, where content producers compete for the attention of users, relies on two key forces: information supply and demand. This study leverages the feedback loop between these forces to develop a method for…

计算机与社会 · 计算机科学 2026-02-18 Irene Scalco , Francesco Gesualdo , Roy Cerqueti , Matteo Cinelli

The COVID-19 pandemic has forced schools and universities to adapt to remote learning, and online gaming has emerged as a tool for education. Educational games can make learning fun and engaging, help students develop important skills like…

计算机与社会 · 计算机科学 2023-04-14 Yingwei Cheng , Nicholas Milikich

Informal sensemaking surrounding U.S. election processes has been fraught in recent years, due to the inherent uncertainty of elections, the complexity of election processes in the U.S., and to disinformation. Based on insights from…

人机交互 · 计算机科学 2024-10-22 Stephen Prochaska , Julie Vera , Douglas Lew Tan , Kate Starbird

As digital games continue to be explored as solutions to educational and behavioural challenges, the need for evaluation methodologies which support both the unique nature of the format and the need for comparison with other approaches…

人工智能 · 计算机科学 2014-02-21 Ian Dunwell , Panagiotis Petridis , Petros Lameras , Maurice Hendrix , Stella Doukianou , Mark Gaved

Misinformation is one of the key challenges facing society today. User-centered misinformation interventions as digital countermeasures that exert a direct influence on users represent a promising means to deal with the large amounts of…

人机交互 · 计算机科学 2024-07-02 Katrin Hartwig , Frederic Doell , Christian Reuter

In order to get strategic positioning for competition in business organization, the information system must be ahead in this information age where the information as one of the weapons to win the competition and in the right hand the…

人工智能 · 计算机科学 2010-06-10 Spits Warnars

The proliferation of misinformation on social media has concerning possible consequences, such as the degradation of democratic norms. While recent research on countering misinformation has largely focused on analyzing the effectiveness of…

计算机与社会 · 计算机科学 2025-09-01 Catherine King , Samantha C. Phillips , Kathleen M. Carley

Educating children and young people to be safe online is essential, especially as the metaverse, a next-generation internet blending immersive technologies, promises to reshape their interactions and amplify their experiences. While virtual…

多媒体 · 计算机科学 2025-10-20 Sophie McKenzie , Jeb Webb , Robin Doss

Serious games are simulation software designed to assist people in learning the practical concepts of various application fields such as Health, wellness, Education and Culture. People improve their individual knowledge, skills and attitude…

人机交互 · 计算机科学 2023-06-07 Shuja Ud Din , Muhammad Zeeshan Baig , Muhammad Khateeb Khan

Cyberbullying among minors is a pressing concern in our digital society, necessitating effective prevention and intervention strategies. Traditional data collection methods often intrude on privacy and yield limited insights. This study…

计算机与社会 · 计算机科学 2023-09-18 Jaime Pérez , Mario Castro , Edmond Awad , Gregorio López

The current public sense of anxiety in dealing with disinformation as manifested by so-called fake news is acutely displayed by the reaction to recent events prompted by a belief in conspiracies among certain groups. A model to deal with…

The spread of misinformation can cause social confusion. The authenticity of information on a social networking service (SNS) is unknown, and false information can be easily spread. Consequently, many studies have been conducted on methods…

社会与信息网络 · 计算机科学 2021-01-26 Ryusuke Iizuka , Fujio Toriumi , Mao Nishiguchi , Masanori Takano , Mitsuo Yoshida

Generative deep learning models are able to create realistic audio and video. This technology has been used to impersonate the faces and voices of individuals. These ``deepfakes'' are being used to spread misinformation, enable scams,…

人工智能 · 计算机科学 2023-06-06 Guy Frankovits , Yisroel Mirsky

Internet is one of the important inventions and a large number of persons are its users. These persons use this for different purposes. There are different social media platforms that are accessible to these users. Any user can make a post…

计算机与社会 · 计算机科学 2021-02-10 Alim Al Ayub Ahmed , Ayman Aljabouh , Praveen Kumar Donepudi , Myung Suh Choi