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This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

In this paper, we propose Dynamic Self-Attention (DSA), a new self-attention mechanism for sentence embedding. We design DSA by modifying dynamic routing in capsule network (Sabouretal.,2017) for natural language processing. DSA attends to…

机器学习 · 计算机科学 2018-08-23 Deunsol Yoon , Dongbok Lee , SangKeun Lee

Every day life tasks can present significant challenges for neurodivergent individuals, particularly those with Autism Spectrum Disorders (ASD) who are characterized by specific sensitivities. This contribution describes a virtual reality…

Augmented reality (AR) games, particularly those designed for head-mounted displays, have grown increasingly prevalent. However, most existing systems depend on pre-scanned, static environments and rely heavily on continuous tracking or…

人机交互 · 计算机科学 2026-02-06 Liuchuan Yu , Ching-I Huang , Hsueh-Cheng Wang , Lap-Fai Yu

Dynamic Vision Sensor (DVS)-based solutions have recently garnered significant interest across various computer vision tasks, offering notable benefits in terms of dynamic range, temporal resolution, and inference speed. However, as a…

计算机视觉与模式识别 · 计算机科学 2024-04-30 Zhongyang Zhang , Shuyang Cui , Kaidong Chai , Haowen Yu , Subhasis Dasgupta , Upal Mahbub , Tauhidur Rahman

Technological advances in recent years have promoted the development of virtual reality systems that have a wide variety of hardware and software characteristics, providing varying degrees of immersion. Immersion is an objective property of…

人机交互 · 计算机科学 2022-06-17 Matias N. Selzer , Silvia M. Castro

Site-specific outdoor AR experiences are typically authored using static 3D models, but are deployed in physical environments that change over time. As a result, virtual content may become misaligned with its intended real-world referents,…

人机交互 · 计算机科学 2025-08-12 Nels Numan , Jessica Van Brummelen , Ziwen Lu , Anthony Steed

The imminent impact of immersive technologies in society urges for active research in real-time and interactive physics simulation for virtual worlds to be realistic. In this context, realistic means to be compliant to the laws of physics.…

图形学 · 计算机科学 2023-02-10 Quercus Hernández , Alberto Badías , Francisco Chinesta , Elías Cueto

Emerging technologies in the domain of extended reality offer rich, new possibilities for the study and practice of joint music performance. Apart from the technological challenges, bringing music players together in extended reality raises…

人机交互 · 计算机科学 2023-08-31 Bavo Van Kerrebroeck , Kristel Crombé , Stéphanie Wilain , Marc Leman , Pieter-Jan Maes

Redirected walking utilizes gain adjustments within perceptual thresholds to allow natural navigation in large scale virtual environments within confined physical environments. Previous research has found that when users are distracted by…

人机交互 · 计算机科学 2025-10-31 Ling-Long Zou , Qiang Tong , Er-Xia Luo , Sen-Zhe Xu , Song-Hai Zhang , Fang-Lue Zhang

In the realm of autonomous vehicles, dynamic user preferences are critical yet challenging to accommodate. Existing methods often misrepresent these preferences, either by overlooking their dynamism or overburdening users as humans often…

人机交互 · 计算机科学 2024-03-06 Mingyue Zhang , Jialong Li , Nianyu Li , Eunsuk Kang , Kenji Tei

In Extended Reality (XR), rendering sound that accurately simulates real-world acoustics is pivotal in creating lifelike and believable virtual experiences. However, existing XR spatial audio rendering methods often struggle with real-time…

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

The Metaverse is emerging as maturing technologies are empowering the different facets. Virtual Reality (VR) technologies serve as the backbone of the virtual universe within the Metaverse to offer a highly immersive user experience. As…

网络与互联网体系结构 · 计算机科学 2023-05-23 Wenhan Yu , Terence Jie Chua , Jun Zhao

In this work, we consider the problem of autonomous racing with multiple agents where agents must interact closely and influence each other to compete. We model interactions among agents through a game-theoretical framework and propose an…

系统与控制 · 电气工程与系统科学 2023-05-02 Yixuan Jia , Maulik Bhatt , Negar Mehr

The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…

人机交互 · 计算机科学 2024-11-26 Ourania Koutzampasopoulou Xanthidou , Nadine Aburumman , Hanêne Ben-Abdallah

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obstacles such as vegetation. We propose a flexible model for…

图形学 · 计算机科学 2022-09-22 Eduardo Alvarado , Damien Rohmer , Marie-Paule Cani

Robot teleoperation gains great success in various situations, including chemical pollution rescue, disaster relief, and long-distance manipulation. In this article, we propose a virtual reality (VR) based robot teleoperation system to…

机器人学 · 计算机科学 2023-08-03 Lingxiao Meng , Jiangshan Liu , Wei Chai , Jiankun Wang , Max Q. -H. Meng

Reinforcement learning (RL) algorithms find applications in inventory control, recommender systems, vehicular traffic management, cloud computing and robotics. The real-world complications of many tasks arising in these domains makes them…

机器学习 · 计算机科学 2021-06-03 Sindhu Padakandla

While Virtual Reality (VR) is increasingly employed for stress management, most applications rely heavily on audio-visual stimuli and overlook the therapeutic potential of squeezing engagement. To address this gap, we introduce VR Calm…

人机交互 · 计算机科学 2026-02-06 He Zhang , Xinyang Li , Xingyu Zhou , Xinyi Fu