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Soft and future skills are in high demand in the modern job market. These skills are required for both technical and non-technical people. It is difficult to teach these competencies in a classical academic environment. The paper presents a…

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

AI-assisted development tools promise productivity gains and improved code quality, yet their adoption among developers remains inconsistent. Prior research suggests that professional expertise influences technology adoption, but its role…

人机交互 · 计算机科学 2025-04-22 Ilya Zakharov , Ekaterina Koshchenko , Agnia Sergeyuk

In this work, we show a methodology aimed to improve the quality of the assessment process for subjects related to basic programming. The method takes into account the relevance of the items and the students answers to follow different…

计算机与社会 · 计算机科学 2014-03-07 P. Molins-Ruano , C. González-Sacristán , F. Díez , P. Rodriguez , G. M. Sacha

There is a need to provide quality education without discrimination or prejudice to all students. However, there are challenges in implementing quality education in large classes, especially during remote learning. Literature indicates that…

计算机与社会 · 计算机科学 2021-08-24 Fazlyn Petersen , Bradley Groenewald

Recently, there have been increasing calls for computer science curricula to complement existing technical training with topics related to Fairness, Accountability, Transparency, and Ethics. In this paper, we present Value Card, an…

计算机与社会 · 计算机科学 2023-01-11 Hong Shen , Wesley Hanwen Deng , Aditi Chattopadhyay , Zhiwei Steven Wu , Xu Wang , Haiyi Zhu

As generative AI (GenAI) emerges as a transformative force, clear understanding of high school students' perspectives is essential for GenAI's meaningful integration in high school environments. In this work, we draw insights from a…

Studies have indicated that personality is related to achievement, and several personality assessment models have been developed. However, most are either questionnaires or based on marker systems, which entails limitations. We proposed a…

人机交互 · 计算机科学 2026-05-20 Chun-Hsiung Tseng , Hao-Chiang Koong Lin , Andrew Chih-Wei Huang , Jia-Rou Lin

Mutual trust between teachers and students is a prerequisite for effective teaching, learning, and assessment in higher education. Accurate predictions about the other group's use of generative artificial intelligence (AI) are fundamental…

人机交互 · 计算机科学 2026-01-30 Fabian Albers , Sebastian Strauß , Nikol Rummel , Nils Köbis

Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…

Research experience and mentoring has been identified as an effective intervention for increasing student engagement and retention in the STEM fields, with high impact on students from undeserved populations. However, one-on-one mentoring…

物理教育 · 物理学 2020-03-25 Lior Shamir

CONTRIBUTION: This paper presents an empirical study of an introductory-level programming course with students using multiple monitors and compares their performance and self-reported experiences versus students using a single monitor.…

计算机与社会 · 计算机科学 2021-08-18 Matthew Stephan

Help-seeking is a critical way for students to learn new concepts, acquire new skills, and get unstuck when problem-solving in their computing courses. The recent proliferation of generative AI tools, such as ChatGPT, offers students a new…

人机交互 · 计算机科学 2024-01-05 Irene Hou , Sophia Metille , Zhuo Li , Owen Man , Cynthia Zastudil , Stephen MacNeil

Pair programming has been highlighted as an active learning technique with several benefits to students, including increasing participation and improving outcomes, particularly for female computer science students. However, most of the…

计算机与社会 · 计算机科学 2022-04-08 Zachariah J. Beasley , Ayesha R. Johnson

In recent decades, computer science (CS) has undergone remarkable growth and diversification. Creating attractive, social, or hands-on games has already been identified as a possible approach to get teenagers and young adults interested in…

Quantum computing is increasingly practiced through programming, yet most educational offerings emphasize algorithmic or framework-level use rather than software engineering concerns such as testing, abstraction, tooling, and lifecycle…

软件工程 · 计算机科学 2026-04-28 Andriy Miranskyy

AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…

人机交互 · 计算机科学 2026-02-12 Bingyi Han , Ying Ma , Simon Coghlan , Dana McKay , George Buchanan , Wally Smith

Understanding student perceptions of assessment is vital for designing inclusive and effective learning environments, especially in technical education. This study explores engineering students' perceptions of assessment practices in an…

This study explores how graduate students in an urban planning program transitioned from passive users of generative AI to active creators of custom GPT-based knowledge tools. Drawing on Self-Determination Theory (SDT), which emphasizes the…

计算机与社会 · 计算机科学 2025-10-23 Qian Huang , Nachamma Sockalingam , Thijs Willems , King Wang Poon

Contribution: Case study of a rural-focused educational program with two components: 1) introducing high school students and teachers to Smart and Connected Technologies (SCTs) that can be used to solve local problems; 2) engaging the local…

计算机与社会 · 计算机科学 2023-11-09 Matthew W. Rutherford , Brian E. Whitacre , Levi Captain , Sabit Ekin , Julie Angle , Tom Hensley , John F. O'Hara