相关论文: Markov chains applied to Parrondo's paradox: The c…
The concept of intransitiveness for games, which is the condition for which there is no first-player winning strategy can arise surprisingly, as happens in the Penney game, an extension of the heads or tails. Since a game can be converted…
Stochastic games are an important class of problems that generalize Markov decision processes to game theoretic scenarios. We consider finite state two-player zero-sum stochastic games over an infinite time horizon with discounted rewards.…
Let game B be Toral's cooperative Parrondo game with (one-dimensional) spatial dependence, parameterized by N (3 or more) and p_0, p_1, p_2, p_3 in [0,1], and let game A be the special case p_0=p_1=p_2=p_3=1/2. In previous work we…
The number of ``carries'' when $n$ random integers are added forms a Markov chain [23]. We show that this Markov chain has the same transition matrix as the descent process when a deck of $n$ cards is repeatedly riffle shuffled. This gives…
The game interactions among individuals in nature are often uncertain and dynamically evolving, significantly influencing the persistence of cooperation. However, it remains a formidable challenge to effectively characterize these dynamic…
The Chow-Robbins game is a classical still partly unsolved stopping problem introduced by Chow and Robbins in 1965. You repeatedly toss a fair coin. After each toss, you decide if you take the fraction of heads up to now as a payoff,…
Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…
We write the master equation describing the Parrondo's games as a consistent discretization of the Fokker--Planck equation for an overdamped Brownian particle describing a ratchet. Our expressions, besides giving further insight on the…
A number of algorithms have been developed to solve probabilistic inference problems on belief networks. These algorithms can be divided into two main groups: exact techniques which exploit the conditional independence revealed when the…
An optical model of classical photons propagating through array of many beam splitters is developed to give a physical analogy of Parrondo's game and Parrondo-Harmer-Abbott game. We showed both the two games are reasonable game without…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
We study the relation between the discrete--time version of the flashing ratchet known as Parrondo's games and a compression technique used very recently with thermal ratchets for evaluating the transfer of information -- negentropy --…
This paper is a survey of various proofs of the so called {\em fundamental theorem of Markov chains}: every ergodic Markov chain has a unique positive stationary distribution and the chain attains this distribution in the limit independent…
Recently there has been much interest in discrete forms of Brownian ratchets, using a game-theoretic formalism. Using the approach pioneered by Parrondo, we develop a new method for obtaining the stationary probabilities and probability…
Dormancy is a costly adaptive strategy that is widespread among living organisms inhabiting diverse environments. We explore mathematical models of predator-prey systems, in order to assess the impact of prey dormancy on the competition…
We consider the discrete-time quantum walk in the plane, and present a quantum implementation of Parrondo's game for four players. Physical significance of the game strategies are also discussed.
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
Fighting Fantasy is a popular recreational fantasy gaming system worldwide. Combat in this system progresses through a stochastic game involving a series of rounds, each of which may be won or lost. Each round, a limited resource (`luck')…
Here, a new two-dimensional process, discrete in time and space, that yields the results of both a random walk and a quantum random walk, is introduced. This model describes the population distribution of four coin states |1>,-|1>, |0> -|0>…
Partizan subtraction games are combinatorial games where two players, say Left and Right, alternately remove a number n of tokens from a heap of tokens, with $n \in S_L$ (resp. $n \in S_R$) when it is Left's (resp. Right's) turn. The first…