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In recent years, applications such as real-time simulations, autonomous systems, and video games increasingly demand the processing of complex geometric models under stringent time constraints. Traditional geometric algorithms, including…

计算几何 · 计算机科学 2026-01-30 Roberto Carrasco , Enzo Meneses , Hector Ferrada , Cristobal A. Navarro , Nancy Hitschfeld

The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being…

分布式、并行与集群计算 · 计算机科学 2022-09-27 Alan Keith , Héctor Ferrada , Cristóbal A. Navarro

An effective strategy for accelerating the calculation of convex hulls for point sets is to filter the input points by discarding interior points. In this paper, we present such a straightforward and efficient preprocessing approach by…

计算几何 · 计算机科学 2014-05-30 Gang Mei

This paper presents a practical GPU-accelerated convex hull algorithm and a novel Sorting-based Preprocessing Approach (SPA) for planar point sets. The proposed algorithm consists of two stages: (1) two rounds of preprocessing performed on…

计算几何 · 计算机科学 2016-05-24 Gang Mei

We present a novel GPU-accelerated implementation of the QuickHull algorihtm for calculating convex hulls of planar point sets. We also describe a practical solution to demonstrate how to efficiently implement a typical Divide-and-Conquer…

计算几何 · 计算机科学 2018-05-21 Jiayin Zhang , Gang Mei , Nengxiong Xu , Kunyang Zhao

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of…

计算几何 · 计算机科学 2015-03-20 Stanley Tzeng , John D. Owens

We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

分布式、并行与集群计算 · 计算机科学 2012-05-08 Jeffrey M. White , Kevin A. Wortman

This paper presents a fast implementation of the Graham scan on the GPU. The proposed algorithm is composed of two stages: (1) two rounds of preprocessing performed on the GPU and (2) the finalization of finding the convex hull on the CPU.…

计算几何 · 计算机科学 2015-08-26 Gang Mei

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are…

计算几何 · 计算机科学 2023-04-11 Ben Kenwright

The convex hull describes the extent or shape of a set of data and is used ubiquitously in computational geometry. Common algorithms to construct the convex hull on a finite set of n points (x,y) range from O(nlogn) time to O(n) time.…

计算几何 · 计算机科学 2015-05-06 José O. Cadenas , Graham Megson

An incremental approach for computation of convex hull for data points in two-dimensions is presented. The algorithm is not output-sensitive and costs a time that is linear in the size of data points at input. Graham's scan is applied only…

计算几何 · 计算机科学 2022-02-11 Debashis Mukherjee

Finding the convex hull is a fundamental problem in computational geometry. Quickhull is a fast algorithm for finding convex hulls. In this paper, we present VQhull, a fast parallel implementation of Quickhull that exploits vector…

计算几何 · 计算机科学 2025-10-13 Thomas Koopman , Jordy Aaldering , Bernard van Gastel , Sven-Bodo Scholz

This paper evaluates several improvements to the memory layout of convex hulls to improve computation times for support point queries. The support point query is a fundamental part of common collision algorithms, and the work presented…

图形学 · 计算机科学 2025-09-05 Michael Greer

Many classical algorithms are known for computing the convex hull of a set of $n$ point in $\mathbb{R}^2$ using $O(n)$ space. For large point sets, whose size exceeds the size of the working space, these algorithms cannot be directly used.…

计算几何 · 计算机科学 2018-10-02 Martin Farach-Colton , Meng Li , Meng-Tsung Tsai

Convex hulls are fundamental objects in computational geometry. In moderate dimensions or for large numbers of vertices, computing the convex hull can be impractical due to the computational complexity of convex hull algorithms. In this…

计算几何 · 计算机科学 2017-06-16 Robert Graham , Adam M. Oberman

Convex hulls are fundamental geometric tools used in a number of algorithms. This paper presents a fast, simple to implement and robust Smart Convex Hull (S-CH) algorithm for computing the convex hull of a set of points in E3. This…

数据结构与算法 · 计算机科学 2017-08-10 Vaclav Skala , Zuzana Majdisova , Michal Smolik

Bloom filters are a fundamental data structure for approximate membership queries, with applications ranging from data analytics to databases and genomics. Several variants have been proposed to accommodate parallel architectures. GPUs,…

分布式、并行与集群计算 · 计算机科学 2025-12-18 Daniel Jünger , Kevin Kristensen , Yunsong Wang , Xiangyao Yu , Bertil Schmidt

We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…

微分几何 · 数学 2022-03-30 Roozbeh Yousefzadeh

The recent trend of using Graphics Processing Units (GPU's) for high performance computations is driven by the high ratio of price performance for these units, complemented by their cost effectiveness. At first glance, computational fluid…

计算工程、金融与科学 · 计算机科学 2018-02-13 Kiril S. Shterev

In the noisy primitives model, each primitive comparison performed by an algorithm, e.g., testing whether one value is greater than another, returns the incorrect answer with random, independent probability p < 1/2 and otherwise returns a…

计算几何 · 计算机科学 2026-02-13 Michael T. Goodrich , Vinesh Sridhar
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