We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.
@article{arxiv.1205.1171,
title = {Divide-and-Conquer 3D Convex Hulls on the GPU},
author = {Jeffrey M. White and Kevin A. Wortman},
journal= {arXiv preprint arXiv:1205.1171},
year = {2012}
}