English

Divide-and-Conquer 3D Convex Hulls on the GPU

Distributed, Parallel, and Cluster Computing 2012-05-08 v1 Computational Geometry

Abstract

We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

Keywords

Cite

@article{arxiv.1205.1171,
  title  = {Divide-and-Conquer 3D Convex Hulls on the GPU},
  author = {Jeffrey M. White and Kevin A. Wortman},
  journal= {arXiv preprint arXiv:1205.1171},
  year   = {2012}
}

Comments

11 pages, 9 figures

R2 v1 2026-06-21T20:59:08.316Z