English

Convex Hulls: Surface Mapping onto a Sphere

Computational Geometry 2023-04-11 v1

Abstract

Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is challenging and problematic. This includes, coplanar and collinear issues, numerical accuracy, performance, and complexity trade-offs. While there are a number of methods available for finding the convex hull based on geometric calculations, such as, the distance between points, but do not address the technical challenges when implementing a usable solution (e.g., numerical issues and degenerate cloud points). We explain some common algorithm pitfalls and engineering modifications to overcome and solve these limitations. We present a novel iterative method using support mapping and surface projection to create an uncomplicated and robust 2d and 3d convex hull algorithm.

Keywords

Cite

@article{arxiv.2304.04079,
  title  = {Convex Hulls: Surface Mapping onto a Sphere},
  author = {Ben Kenwright},
  journal= {arXiv preprint arXiv:2304.04079},
  year   = {2023}
}
R2 v1 2026-06-28T09:55:39.671Z