English

Accelerating the Convex Hull Computation with a Parallel GPU Algorithm

Distributed, Parallel, and Cluster Computing 2022-09-27 v1

Abstract

The convex hull is a fundamental geometrical structure for many applications where groups of points must be enclosed or represented by a convex polygon. Although efficient sequential convex hull algorithms exist, and are constantly being used in applications, their computation time is often considered an issue for time-sensitive tasks such as real-time collision detection, clustering or image processing for virtual reality, among others, where fast response times are required. In this work we propose a parallel GPU-based adaptation of heaphull, which is a state of the art CPU algorithm that computes the convex hull by first doing a efficient filtering stage followed by the actual convex hull computation. More specifically, this work parallelizes the filtering stage, adapting it to the GPU programming model as a series of parallel reductions. Experimental evaluation shows that the proposed implementation significantly improves the performance of the convex hull computation, reaching up to 4×4\times of speedup over the sequential CPU-based heaphull and between 3×4×3\times \sim 4\times over existing GPU based approaches.

Keywords

Cite

@article{arxiv.2209.12310,
  title  = {Accelerating the Convex Hull Computation with a Parallel GPU Algorithm},
  author = {Alan Keith and Héctor Ferrada and Cristóbal A. Navarro},
  journal= {arXiv preprint arXiv:2209.12310},
  year   = {2022}
}

Comments

7 pages, in Spanish language