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This paper considers a class of noncooperative games in which the feasible decision sets of all players are coupled together by a coupled inequality constraint. Adopting the variational inequality formulation of the game, we first introduce…

计算机科学与博弈论 · 计算机科学 2024-02-13 Huaqing Li , Liang Ran , Lifeng Zheng , Zhe Li , Jinhui Hu , Jun Li , Tingwen Huang

Consider an important meeting to be held in a team-based organization. Taking availability constraints into account, an online scheduling poll is being used in order to decide upon the exact time of the meeting. Decisions are to be taken…

计算机科学与博弈论 · 计算机科学 2016-11-29 Robert Bredereck , Jiehua Chen , Rolf Niedermeier , Svetlana Obraztsova , Nimrod Talmon

A crowdsourced wireless community network can effectively alleviate the limited coverage issue of Wi-Fi access points (APs), by encouraging individuals (users) to share their private residential Wi-Fi APs with each other. This paper…

计算机科学与博弈论 · 计算机科学 2016-02-25 Qian Ma , Lin Gao , Ya-Feng Liu , Jianwei Huang

When multiple influencers attempt to compete for a receiver's attention, their influencing strategies must account for the presence of one another. We introduce the Battling Influencers Game (BIG), a multi-player simultaneous-move…

计算机科学与博弈论 · 计算机科学 2025-02-10 Young Wu , Yancheng Zhu , Jin-Yi Cai , Xiaojin Zhu

Online social media is integral to human life, facilitating messaging, information sharing, and confidential communication while preserving privacy. Platforms like Twitter, Instagram, and Facebook exemplify this phenomenon. However, users…

社会与信息网络 · 计算机科学 2026-02-10 Jinus Bordbar , Mohammadreza Mohammadrezaie , Saman Ardalan , Mohammad Ebrahim Shiri

X's Community Notes, a crowd-sourced fact-checking system, allows users to annotate potentially misleading posts. Notes rated as helpful by a diverse set of users are prominently displayed below the original post. While demonstrably…

社会与信息网络 · 计算机科学 2024-11-12 Soham De , Michiel A. Bakker , Jay Baxter , Martin Saveski

Incentives are key to the success of crowdsourcing which heavily depends on the level of user participation. This paper designs an incentive mechanism to motivate a heterogeneous crowd of users to actively participate in crowdsourcing…

多智能体系统 · 计算机科学 2018-12-13 Tie Luo , Salil S. Kanhere , Sajal K. Das , Hwee-Pink Tan

In this paper, the problem of false information injection attack and defense on state estimation in dynamic multi-sensor systems is investigated from a game theoretic perspective. The relationship between the Kalman filter and the adversary…

系统与控制 · 计算机科学 2015-02-13 Jingyang Lu , Ruixin Niu

Despite rapid technological progress, effective human-machine cooperation remains a significant challenge. Humans tend to cooperate less with machines than with fellow humans, a phenomenon known as the machine penalty. Here, we show that…

人机交互 · 计算机科学 2025-05-29 Zhen Wang , Ruiqi Song , Chen Shen , Shiya Yin , Zhao Song , Balaraju Battu , Lei Shi , Danyang Jia , Talal Rahwan , Shuyue Hu

Two issues of algorithmic collusion are addressed in this paper. First, we show that in a general class of symmetric games, including Prisoner's Dilemma, Bertrand competition, and any (nonlinear) mixture of first and second price auction,…

理论经济学 · 经济学 2024-09-05 Zhang Xu , Wei Zhao

The Ultimatum Game is conventionally formulated in the context of two players. Nonetheless, real-life scenarios often entail community interactions among numerous individuals. To address this, we introduce an extended version of the…

最优化与控制 · 数学 2024-08-06 Hana Krakovská , Rudolf Hanel , Mark Broom

In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying…

计算机科学与博弈论 · 计算机科学 2023-02-14 Hongbo Li , Lingjie Duan

Student experiences and empirical studies report that "black box" AI text detectors produce high false positive rates with disproportionate errors against certain student populations, yet typically theoretical analyses model detection as a…

计算机与社会 · 计算机科学 2026-03-24 Nathan Garland

Online social networks (OSNs) are trendy and rapid information propagation medium on the web where millions of new connections either positive such as acquaintance or negative such as animosity, are being established every day around the…

社会与信息网络 · 计算机科学 2018-05-03 Mudasir Ahmad Wani , Suraiya Jabin

A distortion function, which captures the payoff gap between a player's actual payoff and her true payoff, is introduced and used to analyze games. In our proposed framework, we argue that players' actual payoff functions should be used to…

理论经济学 · 经济学 2025-06-23 Fang-Fang Tang , Yongsheng Xu

We study a Bayesian persuasion game where a sender wants to persuade a receiver to take a binary action, such as purchasing a product. The sender is informed about the (real-valued) state of the world, such as the quality of the product,…

计算机科学与博弈论 · 计算机科学 2025-02-13 Keegan Harris , Nicole Immorlica , Brendan Lucier , Aleksandrs Slivkins

There have been great efforts in studying the cascading behavior in social networks such as the innovation diffusion, etc. Game theoretically, in a social network where individuals choose from two strategies: A (the innovation) and B (the…

计算机科学与博弈论 · 计算机科学 2014-07-29 Xilun Chen , Chenxia Wu

The development of an automatic way to extract user opinions about products, movies, and foods from online social network (OSN) interactions is among the main interests of sentiment analysis and opinion mining studies. Existing approaches…

社会与信息网络 · 计算机科学 2021-05-14 Amin Mahmoudi

We consider crowdsourcing problems where the users are asked to provide evaluations for items; the user evaluations are then used directly, or aggregated into a consensus value. Lacking an incentive scheme, users have no motive in making…

计算机科学与博弈论 · 计算机科学 2017-05-09 Luca de Alfaro , Marco Faella , Vassilis Polychronopoulos , Michael Shavlovsky

Crowdsourcing platforms use various truth discovery algorithms to aggregate annotations from multiple labelers. In an online setting, however, the main challenge is to decide whether to ask for more annotations for each item to efficiently…

人机交互 · 计算机科学 2024-01-30 Reshef Meir , Viet-An Nguyen , Xu Chen , Jagdish Ramakrishnan , Udi Weinsberg