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We present a framework for computing approximate mixed-strategy Nash equilibria of continuous-action games. It is a modification of the traditional double oracle algorithm, extended to multiple players and continuous action spaces. Unlike…

计算机科学与博弈论 · 计算机科学 2024-06-14 Carlos Martin , Tuomas Sandholm

This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct…

机器学习 · 计算机科学 2020-07-15 Yu Bai , Chi Jin , Tiancheng Yu

It is now well known that decentralised optimisation can be formulated as a potential game, and game-theoretical learning algorithms can be used to find an optimum. One of the most common learning techniques in game theory is fictitious…

机器学习 · 统计学 2011-12-13 Michalis Smyrnakis , David S. Leslie

While fictitious play is guaranteed to converge to Nash equilibrium in certain game classes, such as two-player zero-sum games, it is not guaranteed to converge in non-zero-sum and multiplayer games. We show that fictitious play in fact…

计算机科学与博弈论 · 计算机科学 2024-07-30 Sam Ganzfried

We compute equilibrium strategies in multi-stage games with continuous signal and action spaces as they are widely used in the management sciences and economics. Examples include sequential sales via auctions, multi-stage elimination…

计算机科学与博弈论 · 计算机科学 2024-07-23 Fabian R. Pieroth , Nils Kohring , Martin Bichler

Game-theoretic solution concepts, such as the Nash equilibrium, have been key to finding stable joint actions in multi-player games. However, it has been shown that the dynamics of agents' interactions, even in simple two-player games with…

多智能体系统 · 计算机科学 2025-05-20 Natalia Koliou , George Vouros

We study the limiting behavior of the mixed strategies that result from optimal no-regret learning strategies in a repeated game setting where the stage game is any 2 by 2 competitive game. We consider optimal no-regret algorithms that are…

计算机科学与博弈论 · 计算机科学 2022-03-03 Vidya Muthukumar , Soham Phade , Anant Sahai

We introduce two Smoothed Policy Iteration algorithms (\textbf{SPI}s) as rules for learning policies and methods for computing Nash equilibria in second order potential Mean Field Games (MFGs). Global convergence is proved if the coupling…

最优化与控制 · 数学 2023-04-18 Qing Tang , Jiahao Song

Multi-agent reinforcement learning, despite its popularity and empirical success, faces significant scalability challenges in large-population dynamic games. Graphon mean field games (GMFGs) offer a principled framework for approximating…

最优化与控制 · 数学 2025-06-09 Philipp Plank , Yufei Zhang

We study the performance of Fictitious Play, when used as a heuristic for finding an approximate Nash equilibrium of a 2-player game. We exhibit a class of 2-player games having payoffs in the range [0,1] that show that Fictitious Play…

计算机科学与博弈论 · 计算机科学 2011-03-22 Paul W. Goldberg , Rahul Savani , Troels Bjerre Sorensen , Carmine Ventre

Consider a two-player zero-sum stochastic game where the transition function can be embedded in a given feature space. We propose a two-player Q-learning algorithm for approximating the Nash equilibrium strategy via sampling. The algorithm…

机器学习 · 计算机科学 2019-06-04 Zeyu Jia , Lin F. Yang , Mengdi Wang

We consider a dynamical approach to game in extensive forms. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding…

计算机科学与博弈论 · 计算机科学 2017-04-05 Stéphane Le Roux , Arno Pauly

We introduce DREAM, a deep reinforcement learning algorithm that finds optimal strategies in imperfect-information games with multiple agents. Formally, DREAM converges to a Nash Equilibrium in two-player zero-sum games and to an…

机器学习 · 计算机科学 2020-12-01 Eric Steinberger , Adam Lerer , Noam Brown

Recent extensions to dynamic games of the well-known fictitious play learning procedure in static games were proved to globally converge to stationary Nash equilibria in two important classes of dynamic games (zero-sum and…

计算机科学与博弈论 · 计算机科学 2022-07-08 Lucas Baudin , Rida Laraki

The paper shows that smooth fictitious play converges to a neighborhood of a pure-strategy Nash equilibrium with probability 1 in almost all $N\times 2$ ($N$-player, two-action) potential games. The neighborhood of convergence may be made…

计算机科学与博弈论 · 计算机科学 2019-12-03 Brian Swenson , H. Vincent Poor

Strategy iteration is a technique frequently used for two-player games in order to determine the winner or compute payoffs, but to the best of our knowledge no general framework for strategy iteration has been considered. Inspired by…

计算机科学中的逻辑 · 计算机科学 2022-12-14 Paolo Baldan , Richard Eggert , Barbara König , Tommaso Padoan

The Transformer, a highly expressive architecture for sequence modeling, has recently been adapted to solve sequential decision-making, most notably through the Decision Transformer (DT), which learns policies by conditioning on desired…

机器学习 · 计算机科学 2025-10-15 Xiaohang Tang , Zhuowen Cheng , Satyabrat Kumar

We train two neural networks adversarially to play static games. At each iteration, a row and column network observe a new random bimatrix game and output individual mixed strategies. The parameters of each network are independently updated…

理论经济学 · 经济学 2025-05-09 Daniele Condorelli , Massimiliano Furlan

This paper considers mean field games with optimal stopping time (OSMFGs) where agents make optimal exit decisions, the coupled obstacle and Fokker-Planck equations in such models pose challenges versus classic MFGs. This paper proposes a…

数值分析 · 数学 2023-10-10 Chengfeng Shen , Yifan Luo , Zhennan Zhou

We present a new approach to solving games with a countably or uncountably infinite number of players. Such games are often used to model multiagent systems with a large number of agents. The latter are frequently encountered in economics,…

计算机科学与博弈论 · 计算机科学 2025-01-17 Carlos Martin , Tuomas Sandholm