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Sports game data is becoming increasingly complex, often consisting of multivariate data such as player performance stats, historical team records, and athletes' positional tracking information. While numerous visual analytics systems have…

人机交互 · 计算机科学 2022-09-02 Tica Lin , Zhutian Chen , Yalong Yang , Daniele Chiappalupi , Johanna Beyer , Hanspeter Pfister

As basketball's popularity surges, fans often find themselves confused and overwhelmed by the rapid game pace and complexity. Basketball tactics, involving a complex series of actions, require substantial knowledge to be fully understood.…

人机交互 · 计算机科学 2024-08-12 Chunggi Lee , Tica Lin , Hanspeter Pfister , Chen Zhu-Tian

Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging,…

人机交互 · 计算机科学 2024-05-14 Chen Zhu-Tian , Shuainan Ye , Xiangtong Chu , Haijun Xia , Hui Zhang , Huamin Qu , Yingcai Wu

We present a reliable temporal grounding pipeline for video-to-analytic alignment of basketball broadcast footage. Given a series of frames as input, our method quickly and accurately extracts time-remaining and quarter values from…

计算机视觉与模式识别 · 计算机科学 2024-11-06 Levi Harris

Embedding data visualizations in video can enhance the communication of complex information. However, this process is often labor-intensive, requiring designers to adjust visualizations frame by frame manually. In this work, we present…

人机交互 · 计算机科学 2026-01-01 Yi He , Yuqi Liu , Chenpu Li , Ruoyan Chen , Chuer Chen , Shengqi Dang , Nan Cao

Video storytelling is essential for sports performance analysis and fan engagement, enabling sports professionals and fans to effectively communicate and interpret the spatial and temporal dynamics of gameplay. Traditional methods rely on…

Computer vision and video understanding have transformed sports analytics by enabling large-scale, automated analysis of game dynamics from broadcast footage. Despite significant advances in player and ball tracking, pose estimation, action…

计算机视觉与模式识别 · 计算机科学 2025-12-18 Arnau Barrera Roy , Albert Clapés Sintes

This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…

计算机视觉与模式识别 · 计算机科学 2017-08-03 Gedas Bertasius , Hyun Soo Park , Stella X. Yu , Jianbo Shi

Tracking the ball is critical for video-based analysis of team sports. However, it is difficult, especially in low-resolution images, due to the small size of the ball, its speed that creates motion blur, and its often being occluded by…

计算机视觉与模式识别 · 计算机科学 2015-12-02 Andrii Maksai , Xinchao Wang , Pascal Fua

Most sports visualizations rely on a combination of spatial, highly temporal, and user-centric data, making sports a challenging target for visualization. Emerging technologies, such as augmented and mixed reality (AR/XR), have brought…

人机交互 · 计算机科学 2022-11-16 Tica Lin , Zhutian Chen , Johanna Beyer , Yincai Wu , Hanspeter Pfister , Yalong Yang

Virtual Reality (VR) broadcasting has emerged as a promising medium for providing immersive viewing experiences of major sports events such as tennis. However, current VR broadcast systems often lack an effective camera language and do not…

人机交互 · 计算机科学 2025-11-21 Jun-Hsiang Yao , Jielin Feng , Xinfang Tian , Kai Xu , Gulshat Amirkhanova , Siming Chen

Appearance-based gaze estimation, which uses only a regular camera to estimate human gaze, is important in various application fields. While the technique faces data bias issues, data collection protocol is often demanding, and collecting…

人机交互 · 计算机科学 2024-09-04 Mingtao Yue , Tomomi Sayuda , Miles Pennington , Yusuke Sugano

Recent developments in video analysis of sports and computer vision techniques have achieved significant improvements to enable a variety of critical operations. To provide enhanced information, such as detailed complex analysis in sports…

计算机视觉与模式识别 · 计算机科学 2022-05-02 Banoth Thulasya Naik , Mohammad Farukh Hashmi , Neeraj Dhanraj Bokde

With the recent development of Deep Learning applied to Computer Vision, sport video understanding has gained a lot of attention, providing much richer information for both sport consumers and leagues. This paper introduces…

计算机视觉与模式识别 · 计算机科学 2022-08-18 Gabriel Van Zandycke , Vladimir Somers , Maxime Istasse , Carlo Del Don , Davide Zambrano

Animated visualization is becoming increasingly popular as a compelling way to illustrate changes in time series data. However, maintaining the viewer's focus throughout the entire animation is difficult because of its time-consuming…

人机交互 · 计算机科学 2020-09-09 Wenchao Li , Yun Wang , Haidong Zhang , Huamin Qu

Embeddings are ubiquitous in machine learning, appearing in recommender systems, NLP, and many other applications. Researchers and developers often need to explore the properties of a specific embedding, and one way to analyze embeddings is…

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Accurately localizing objects in three dimensions (3D) is crucial for various computer vision applications, such as robotics, autonomous driving, and augmented reality. This task finds another important application in sports analytics and,…

计算机视觉与模式识别 · 计算机科学 2023-09-08 Marcello Davide Caio , Gabriel Van Zandycke , Christophe De Vleeschouwer

Sports analysis and viewing play a pivotal role in the current sports domain, offering significant value not only to coaches and athletes but also to fans and the media. In recent years, the rapid development of virtual reality (VR) and…

计算机视觉与模式识别 · 计算机科学 2024-05-03 Wenxuan Guo , Zhiyu Pan , Ziheng Xi , Alapati Tuerxun , Jianjiang Feng , Jie Zhou

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

人机交互 · 计算机科学 2025-07-03 Braden Roper , William Thompson , Chris Weaver
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