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相关论文: An Exploratory Approach for Game Engine Architectu…

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World-building, the process of developing both the narrative and physical world of a game, plays a vital role in the game's experience. Critically-acclaimed independent and AAA video games are praised for strong world-building, with game…

人工智能 · 计算机科学 2024-08-19 Yi Wang , Jieliang Luo , Adam Gaier , Evan Atherton , Hilmar Koch

Increasing reuse opportunities is a well-known problem for software designers as well as for hardware designers. Nonetheless, current software and hardware engineering practices have embraced different approaches to this problem. Software…

软件工程 · 计算机科学 2011-11-09 Fernando Rincon , Francisco Moya , Jesus Barba , Juan Carlos Lopez

While significant progress has been made in automating various aspects of software development through coding agents, there is still significant room for improvement in their bug fixing capabilities. Debugging and investigation of runtime…

软件工程 · 计算机科学 2026-04-22 Spandan Garg , Yufan Huang

Automated code vulnerability detection is critical for software security, yet existing approaches face a fundamental trade-off between detection accuracy and computational cost. We propose a heterogeneous multi-agent architecture inspired…

密码学与安全 · 计算机科学 2026-04-24 Zhaohui Geoffrey Wang

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

The design of video game levels is a complex and critical task. Levels need to elicit fun and challenge while avoiding frustration at all costs. In this paper, we present a framework to assist designers in the creation of levels for 2D…

人工智能 · 计算机科学 2018-04-25 Antonio Umberto Aramini , Pier Luca Lanzi , Daniele Loiacono

Existing Retrieval-Augmented Generation (RAG) methods for code struggle to capture the high-level architectural patterns and cross-file dependencies inherent in complex, theory-driven codebases, such as those in algorithmic game theory…

软件工程 · 计算机科学 2026-03-24 Yusen Wu , Xiaotie Deng

Decision Support Systems (DSS) play a crucial role in enabling non-expert designers to explore complex, performance-driven design spaces. This paper presents a gamified decision-making framework that integrates game engines with real-time…

人机交互 · 计算机科学 2026-03-06 Arman Khalilbeigi Khameneh , Armin Mostafavi , Alicia Nahmad Vazquez

Hypergraphs, increasingly utilised to model complex and diverse relationships in modern networks, have gained significant attention for representing intricate higher-order interactions. Among various challenges, cohesive subgraph discovery…

社会与信息网络 · 计算机科学 2025-07-14 Dahee Kim , Hyewon Kim , Song Kim , Minseok Kim , Junghoon Kim , Yeon-Chang Lee , Sungsu Lim

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

Hardware-Software Co-Design is a highly successful strategy for improving performance of domain-specific computing systems. We argue for the application of the same methodology to deep learning; specifically, we propose to extend neural…

机器学习 · 计算机科学 2020-01-10 Andrew Anderson , Jing Su , Rozenn Dahyot , David Gregg

Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Open-ended evaluation systems, where candidate models are…

计算机科学与博弈论 · 计算机科学 2025-05-09 Siqi Liu , Ian Gemp , Luke Marris , Georgios Piliouras , Nicolas Heess , Marc Lanctot

Computer architecture simulation is essential for evaluating new designs without the need for costly tapeout. The community has developed dozens of valuable simulators that have enabled significant architectural advances. However, using and…

分布式、并行与集群计算 · 计算机科学 2026-05-01 Sabila Al Jannat , Ying Li , Mengyang He , Xuzhong Wang , Huizhi Zhao , Jingxiang Sun , Daoxuan Xu , Enze Xu , Yifan Sun

Most games have, or can be generalised to have, a number of parameters that may be varied in order to provide instances of games that lead to very different player experiences. The space of possible parameter settings can be seen as a…

人工智能 · 计算机科学 2017-03-21 Jialin Liu , Julian Togelius , Diego Perez-Liebana , Simon M. Lucas

Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…

计算机视觉与模式识别 · 计算机科学 2025-11-11 Fei Yu , Quan Deng , Shengeng Tang , Yuehua Li , Lechao Cheng

Software architecture related issues are important for robotic systems. Architecture centric development and evolution of software for robotic systems has been attracting researchers attention for more than two decades. The objective of…

软件工程 · 计算机科学 2017-01-20 Aakash Ahmad , Muhammad Ali Babar

The way developers collaborate inside and particularly across teams often escapes management's attention, despite a formal organization with designated teams being defined. Observability of the actual, organically formed engineering…

软件工程 · 计算机科学 2019-05-17 Waren Long , Vadim Markovtsev , Hugo Mougard , Egor Bulychev , Jan Hula

Modern control systems are featured by their hierarchical structure composing of cyber, physical, and human layers. The intricate dependencies among multiple layers and units of modern control systems require an integrated framework to…

系统与控制 · 电气工程与系统科学 2019-10-22 Yunhan Huang , Juntao Chen , Linan Huang , Quanyan Zhu

Much in the same way that people enjoy, from time to time, the pathos of consuming a tragic film or piece of literature, designers of digital games are increasingly including elements within their games that evoke uncomfortable or negative…

计算机与社会 · 计算机科学 2019-09-17 Tom Blount , Callum Spawforth
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