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Autonomous systems often must predict the motions of nearby agents from partial and noisy data. This paper asks and answers the question: "can we learn, in real-time, a nonlinear predictive model of another agent's motions?" Our online…

机器人学 · 计算机科学 2026-03-09 Stella Kombo , Masih Haseli , Skylar X. Wei , Joel W. Burdick

Targeted interventions in games present a challenging problem due to the asymmetric information available to the regulator and the agents. This note addresses the problem of steering the actions of self-interested agents in quadratic…

系统与控制 · 电气工程与系统科学 2024-12-02 Xiupeng Chen , Nima Monshizadeh

Humans and animals explore their environment and acquire useful skills even in the absence of clear goals, exhibiting intrinsic motivation. The study of intrinsic motivation in artificial agents is concerned with the following question:…

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2013-08-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

Model-based offline reinforcement learning (RL) aims to find highly rewarding policy, by leveraging a previously collected static dataset and a dynamics model. While the dynamics model learned through reuse of the static dataset, its…

机器学习 · 计算机科学 2022-11-01 Kaiyang Guo , Yunfeng Shao , Yanhui Geng

Collecting and maintaining accurate world knowledge in a dynamic, complex, adversarial, and stochastic environment such as the RoboCup 3D Soccer Simulation is a challenging task. Knowledge should be learned in real-time with time…

人工智能 · 计算机科学 2014-02-20 Saminda Abeyruwan , Andreas Seekircher , Ubbo Visser

Modeling the purposeful behavior of imperfect agents from a small number of observations is a challenging task. When restricted to the single-agent decision-theoretic setting, inverse optimal control techniques assume that observed behavior…

计算机科学与博弈论 · 计算机科学 2015-03-19 Kevin Waugh , Brian D. Ziebart , J. Andrew Bagnell

This paper focuses on "tracing player knowledge" in educational games. Specifically, given a set of concepts or skills required to master a game, the goal is to estimate the likelihood with which the current player has mastery of each of…

人工智能 · 计算机科学 2019-08-16 Pavan Kantharaju , Katelyn Alderfer , Jichen Zhu , Bruce Char , Brian Smith , Santiago Ontañón

Addressing the question of how to achieve optimal decision-making under risk and uncertainty is crucial for enhancing the capabilities of artificial agents that collaborate with or support humans. In this work, we address this question in…

多智能体系统 · 计算机科学 2024-08-02 Nicole Orzan , Erman Acar , Davide Grossi , Patrick Mannion , Roxana Rădulescu

We propose a stochastic first-order algorithm to learn the rationality parameters of simultaneous and non-cooperative potential games, i.e., the parameters of the agents' optimization problems. Our technique combines (i.) an active-set step…

最优化与控制 · 数学 2023-07-31 Stefan Clarke , Gabriele Dragotto , Jaime Fernández Fisac , Bartolomeo Stellato

We investigate the increasingly important and common game-solving setting where we do not have an explicit description of the game but only oracle access to it through gameplay, such as in financial or military simulations and computer…

人工智能 · 计算机科学 2020-02-26 Carlos Martin , Tuomas Sandholm

Active perception approaches select future viewpoints by using some estimate of the information gain. An inaccurate estimate can be detrimental in critical situations, e.g., locating a person in distress. However the true information gained…

机器人学 · 计算机科学 2026-04-17 Siming He , Yuezhan Tao , Igor Spasojevic , Vijay Kumar , Pratik Chaudhari

Predictive human models often need to adapt their parameters online from human data. This raises previously ignored safety-related questions for robots relying on these models such as what the model could learn online and how quickly could…

机器人学 · 计算机科学 2021-10-01 Andrea Bajcsy , Anand Siththaranjan , Claire J. Tomlin , Anca D. Dragan

Imitation Learning from observation describes policy learning in a similar way to human learning. An agent's policy is trained by observing an expert performing a task. While many state-only imitation learning approaches are based on…

机器学习 · 计算机科学 2024-10-02 Damian Boborzi , Christoph-Nikolas Straehle , Jens S. Buchner , Lars Mikelsons

In this paper, we consider discrete-time partially observed mean-field games with the risk-sensitive optimality criterion. We introduce risk-sensitivity behaviour for each agent via an exponential utility function. In the game model, each…

系统与控制 · 电气工程与系统科学 2022-11-11 Naci Saldi , Tamer Basar , Maxim Raginsky

We resort to game theory in order to formulate Data-Driven methods for solid mechanics in which stress and strain players pursue different objectives. The objective of the stress player is to minimize the discrepancy to a material data set,…

计算工程、金融与科学 · 计算机科学 2023-06-01 Kerstin Weinberg , Laurent Strainier , Sergio Conti , Michael Ortiz

We argue for the use of active learning methods for player modelling. In active learning, the learning algorithm chooses where to sample the search space so as to optimise learning progress. We hypothesise that player modelling based on…

机器学习 · 计算机科学 2013-12-11 Julian Togelius , Noor Shaker , Georgios N. Yannakakis

Multi-agent games in dynamic nonlinear settings are challenging due to the time-varying interactions among the agents and the non-stationarity of the (potential) Nash equilibria. In this paper we consider model-free games, where agent…

系统与控制 · 电气工程与系统科学 2025-09-24 Eduardo Sebastián , Maitrayee Keskar , Eeman Iqbal , Eduardo Montijano , Carlos Sagüés , Nikolay Atanasov

One powerful paradigm in visual navigation is to predict actions from observations directly. Training such an end-to-end system allows representations useful for downstream tasks to emerge automatically. However, the lack of inductive bias…

计算机视觉与模式识别 · 计算机科学 2023-07-28 Yanwei Wang , Ching-Yun Ko , Pulkit Agrawal

Deception is a technique to mislead human or computer systems by manipulating beliefs and information. Successful deception is characterized by the information-asymmetric, dynamic, and strategic behaviors of the deceiver and the deceivee.…

密码学与安全 · 计算机科学 2018-10-02 Tao Zhang , Quanyan zhu