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相关论文: Towards Learning Rubik's Cube with N-tuple-based R…

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In this paper, we prove that optimally solving an $n \times n \times n$ Rubik's Cube is NP-complete by reducing from the Hamiltonian Cycle problem in square grid graphs. This improves the previous result that optimally solving an $n \times…

计算复杂性 · 计算机科学 2018-04-30 Erik D. Demaine , Sarah Eisenstat , Mikhail Rudoy

We investigate reinforcement learning in the Game Of Hidden Rules (GOHR) environment, a complex puzzle in which an agent must infer and execute hidden rules to clear a 6$\times$6 board by placing game pieces into buckets. We explore two…

机器学习 · 计算机科学 2025-10-24 Christo Mathew , Wentian Wang , Jacob Feldman , Lazaros K. Gallos , Paul B. Kantor , Vladimir Menkov , Hao Wang

We present a new general board game (GBG) playing and learning framework. GBG defines the common interfaces for board games, game states and their AI agents. It allows one to run competitions of different agents on different games. It…

人工智能 · 计算机科学 2019-07-16 Wolfgang Konen

Text-based games are long puzzles or quests, characterized by a sequence of sparse and potentially deceptive rewards. They provide an ideal platform to develop agents that perceive and act upon the world using a combinatorially sized…

人工智能 · 计算机科学 2020-06-16 Prithviraj Ammanabrolu , Ethan Tien , Matthew Hausknecht , Mark O. Riedl

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

人工智能 · 计算机科学 2023-03-15 Bhavuk Kalra

Reinforcement learning often needs to deal with the exponential growth of states and actions when exploring optimal control in high-dimensional spaces (often known as the curse of dimensionality). In this work, we address this issue by…

机器学习 · 计算机科学 2023-06-23 Yining Li , Peizhong Ju , Ness Shroff

After the recent groundbreaking results of AlphaGo, we have seen a strong interest in reinforcement learning in game playing. General Game Playing (GGP) provides a good testbed for reinforcement learning. In GGP, a specification of games…

人工智能 · 计算机科学 2018-05-22 Hui Wang , Michael Emmerich , Aske Plaat

Can agents be trained to answer difficult mathematical questions by playing a game? We consider the integer feasibility problem, a challenge of deciding whether a system of linear equations and inequalities has a solution with integer…

机器学习 · 计算机科学 2022-08-26 Yue Wu , Jesús A. De Loera

The diameter of the Cayley graph of the Rubik's Cube group is the fewest number of turns needed to solve the Cube from the hardest initial configuration. For the 2$\times$2$\times$2 Cube, the diameter is 11 in the half-turn metric, 14 in…

离散数学 · 计算机科学 2024-10-02 So Hirata

Real-time control for robotics is a popular research area in the reinforcement learning community. Through the use of techniques such as reward shaping, researchers have managed to train online agents across a multitude of domains. Despite…

机器人学 · 计算机科学 2023-04-21 Mihai Anca , Jonathan D. Thomas , Dabal Pedamonti , Matthew Studley , Mark Hansen

In recent years, Reinforcement Learning (RL) has seen increasing popularity in research and popular culture. However, skepticism still surrounds the practicality of RL in modern video game development. In this paper, we demonstrate by…

机器学习 · 计算机科学 2020-12-14 Nancy Iskander , Aurelien Simoni , Eloi Alonso , Maxim Peter

Motivated by the challenge of achieving rapid learning in physical environments, this paper presents the development and training of a robotic system designed to navigate and solve a labyrinth game using model-based reinforcement learning…

机器人学 · 计算机科学 2023-12-18 Thomas Bi , Raffaello D'Andrea

Humans quickly solve tasks in novel systems with complex dynamics, without requiring much interaction. While deep reinforcement learning algorithms have achieved tremendous success in many complex tasks, these algorithms need a large number…

Artificial Neural Networks excel at identifying individual components in an image. However, out-of-the-box, they do not manage to correctly integrate and interpret these components as a whole. One way to alleviate this weakness is to expand…

计算机视觉与模式识别 · 计算机科学 2024-11-28 Simon Vandevelde , Laurent Mertens , Sverre Lauwers , Joost Vennekens

We propose a hybrid reinforcement and self-supervised learning framework for accelerating generalized Benders decomposition (GBD). In this framework, a graph based reinforcement learning agent operates on a bipartite representation of the…

系统与控制 · 电气工程与系统科学 2026-04-27 Bernard T. Agyeman , Zhe Li , Ilias Mitrai , Prodromos Daoutidis

Machine learning with artificial neural networks is revolutionizing science. The most advanced challenges require discovering answers autonomously. This is the domain of reinforcement learning, where control strategies are improved…

量子物理 · 物理学 2018-10-03 Thomas Fösel , Petru Tighineanu , Talitha Weiss , Florian Marquardt

Rubik's Cube (RC) is a well-known and computationally challenging puzzle that has motivated AI researchers to explore efficient alternative representations and problem-solving methods. The ideal situation for planning here is that a problem…

人工智能 · 计算机科学 2023-08-22 Bharath Muppasani , Vishal Pallagani , Biplav Srivastava , Forest Agostinelli

We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is…

机器学习 · 计算机科学 2022-12-21 Eric Zhao , Alexander R. Trott , Caiming Xiong , Stephan Zheng

Benders decomposition (BD), along with its generalized version (GBD), is a widely used algorithm for solving large-scale mixed-integer optimization problems that arise in the operation of process systems. However, the off-the-shelf…

最优化与控制 · 数学 2025-08-12 Zhe Li , Bernard T. Agyeman , Ilias Mitrai , Prodromos Daoutidis

Excavation of irregular rigid objects in clutter, such as fragmented rocks and wood blocks, is very challenging due to their complex interaction dynamics and highly variable geometries. In this paper, we adopt reinforcement learning (RL) to…

机器人学 · 计算机科学 2022-01-28 Qingkai Lu , Yifan Zhu , Liangjun Zhang