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The aim of the present note is to show that the method of our paper ArXiv:2408.11400 with minor extra efforts can be extended to obtain upper bounds for the Bures distance between quantum Gaussian states. We argue that these bounds are…

量子物理 · 物理学 2024-12-09 A. S. Holevo

We obtain the estimate of difference between binomial and generalized binomial distributions in $\chi^2$ metric and in several other related metrics

概率论 · 数学 2019-12-02 Vytas Zacharovas

Different errors that occur in video games are often referred to as glitches or bugs. The goal of this exploratory research is to understand how these glitches and bugs within video games affect a players experience. To do this, I reviewed…

人机交互 · 计算机科学 2025-04-29 Jessica Backus

In this short note we consider the finite-dimensional distributions of sets of states generated by dispersing billiards with a random initial condition. We establish a functional correlation bound on the distance between the…

动力系统 · 数学 2017-04-24 Juho Leppänen , Mikko Stenlund

This paper provides an estimate for the handicap effect in the go game, a board game widely played in Asia and other parts of the world. The estimation utilizes a unique handicap assignment rule of the game, where the amount of handicaps…

应用统计 · 统计学 2016-06-21 Kota Mori

We consider two-player games played over finite state spaces for an infinite number of rounds. At each state, the players simultaneously choose moves; the moves determine a successor state. It is often advantageous for players to choose…

计算机科学中的逻辑 · 计算机科学 2015-07-01 Luca de Alfaro , Rupak Majumdar , Vishwanath Raman , Mariëlle Stoelinga

We present a conceptually simple and intuitive method to calculate and to measure the dissimilarities among 2D shapes. Several methods to interpret and to visualize the resulting dissimilarity matrix are presented and compared.

计算机视觉与模式识别 · 计算机科学 2022-11-10 Karel Zimmermann

In this paper, an evidential distance measure is proposed which can measure the difference or dissimilarity between complex basic belief assignments (CBBAs), in which the CBBAs are composed of complex numbers. When the CBBAs are degenerated…

人工智能 · 计算机科学 2019-07-02 Fuyuan Xiao

We propose a numerical method for stationary Mean Field Games defined on a network. In this framework a correct approximation of the transition conditions at the vertices plays a crucial role. We prove existence, uniqueness and convergence…

数值分析 · 数学 2015-11-23 Simone Cacace , Fabio Camilli , Claudio Marchi

Unobtrusive monitoring of distances between people indoors is a useful tool in the fight against pandemics. A natural resource to accomplish this are surveillance cameras. Unlike previous distance estimation methods, we use a single,…

计算机视觉与模式识别 · 计算机科学 2023-03-22 Zhangchi Lu , Mertcan Cokbas , Prakash Ishwar , Jansuz Konrad

We study strategic similarity of game positions in two-player extensive games of perfect information, by looking at the structure of their local game trees, with the aim of improving the performance of game playing agents in detecting…

人工智能 · 计算机科学 2019-02-26 Sabrina Evans , Paolo Turrini

Pairwise comparison matrices are widely used in Multicriteria Decision Making. This article applies incomplete pairwise comparison matrices in the area of sport tournaments, namely proposing alternative rankings for the 2010 Chess Olympiad…

应用统计 · 统计学 2019-06-20 László Csató

We investigate the size of the distance set determined by two subsets of finite dimensional vector spaces over finite fields. A lower bound of the size is given explicitly in terms of cardinalities of the two subsets. As a result, we…

组合数学 · 数学 2013-04-22 Doowon Koh , Hae-Sang Sun

Under certain assumptions in terms of information and models, equilibria correspond to possible stable outcomes in conflicting or cooperative scenarios where rational entities interact. For wireless engineers, it is of paramount importance…

计算机科学与博弈论 · 计算机科学 2015-05-13 S. Lasaulce , M. Debbah , E. Altman

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of game testing leaves space for automation. In this…

In recent years WiFi became the primary source of information to locate a person or device indoor. Collecting RSSI values as reference measurements with known positions, known as WiFi fingerprinting, is commonly used in various positioning…

机器学习 · 计算机科学 2023-07-18 Kahraman Kostas , Rabia Yasa Kostas , Francisco Zampella , Firas Alsehly

Astronomers measure cosmic distances to objects beyond our own galaxy using standard candles: objects of known intrinsic brightness, whose apparent brightnesses in the sky are then taken as an indication of their distances from the…

物理教育 · 物理学 2017-02-09 Markus Pössel

This short note is devoted to the unraveling of the hidden interactivity of ordinary games which is an artefact of predictions of the behaviour of other players by the fixed player and describes deviations of their real behaviour from such…

最优化与控制 · 数学 2007-05-23 Denis V. Juriev

Procedures of the short-term predictions for processes in general 2-person differential interactive games are proposed. Their effectiveness is discussed.

历史与综述 · 数学 2007-05-23 Denis V. Juriev

It is known that humans can easily read words where the letters have been jumbled in a certain way. This paper examines this problem by associating a distance measure with the jumbling process. Modifications to text were generated according…

信息检索 · 计算机科学 2011-01-05 Venkata Ravinder Paruchuri