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相关论文: Muscles in Action

200 篇论文

In this paper, we present a simulation and control framework for generating biomechanically plausible motion for muscle-actuated characters. We incorporate a fatigue dynamics model, the 3CC-r model, into the widely-adopted Hill-type muscle…

图形学 · 计算机科学 2023-12-13 Yusen Feng , Xiyan Xu , Libin Liu

Human physical motion activity identification has many potential applications in various fields, such as medical diagnosis, military sensing, sports analysis, and human-computer security interaction. With the recent advances in smartphones…

人机交互 · 计算机科学 2022-01-24 Abdulrahman Alruban , Hind Alobaidi , Nathan Clarke' Fudong Li

Motions carry information about the underlying task being executed. Previous work in human motion analysis suggests that complex motions may result from the composition of fundamental submovements called movemes. The existence of finite…

机器人学 · 计算机科学 2020-12-10 Thomas A. Berrueta , Ana Pervan , Kathleen Fitzsimons , Todd D. Murphey

Musculoskeletal models have been widely used for detailed biomechanical analysis to characterise various functional impairments given their ability to estimate movement variables (i.e., muscle forces and joint moment) which cannot be…

信号处理 · 电气工程与系统科学 2022-07-05 Jie Zhang , Yihui Zhao , Fergus Shone , Zhenhong Li , Alejandro F. Frangi , Shengquan Xie , Zhiqiang Zhang

Tracking strength-demanding activities with wearable sensors like IMUs is crucial for monitoring muscular strength, endurance, and power. However, there is a lack of comprehensive datasets capturing these activities. To fill this gap, we…

计算机视觉与模式识别 · 计算机科学 2025-11-05 Zeyu Yang , Clayton Souza Leite , Yu Xiao

Facial micro-expressions (MEs) are involuntary facial motions revealing peoples real feelings and play an important role in the early intervention of mental illness, the national security, and many human-computer interaction systems.…

计算机视觉与模式识别 · 计算机科学 2022-08-22 Hanting Li , Mingzhe Sui , Zhaoqing Zhu , Feng Zhao

This paper summarizes the recent progress in human motion analysis and its applications. In the beginning, we reviewed the motion capture systems and the representation model of human's motion data. Next, we sketched the advanced human…

计算机视觉与模式识别 · 计算机科学 2016-08-24 Qifei Wang

Human pose, action, and motion generation are critical for applications in digital humans, character animation, and humanoid robotics. However, many existing methods struggle to produce physically plausible movements that are consistent…

计算机视觉与模式识别 · 计算机科学 2025-07-16 Zixi Kang , Xinghan Wang , Yadong Mu

Detecting and interpreting operator actions, engagement, and object interactions in dynamic industrial workflows remains a significant challenge in human-robot collaboration research, especially within complex, real-world environments.…

计算机视觉与模式识别 · 计算机科学 2025-01-13 Naval Kishore Mehta , Arvind , Himanshu Kumar , Abeer Banerjee , Sumeet Saurav , Sanjay Singh

Human motion generation aims to generate natural human pose sequences and shows immense potential for real-world applications. Substantial progress has been made recently in motion data collection technologies and generation methods, laying…

计算机视觉与模式识别 · 计算机科学 2023-11-16 Wentao Zhu , Xiaoxuan Ma , Dongwoo Ro , Hai Ci , Jinlu Zhang , Jiaxin Shi , Feng Gao , Qi Tian , Yizhou Wang

Generating realistic human motions from textual descriptions has undergone significant advancements. However, existing methods often overlook specific body part movements and their timing. In this paper, we address this issue by enriching…

计算机视觉与模式识别 · 计算机科学 2025-07-29 Bizhu Wu , Jinheng Xie , Meidan Ding , Zhe Kong , Jianfeng Ren , Ruibin Bai , Rong Qu , Linlin Shen

This work focuses on generating realistic, physically-based human behaviors from multi-modal inputs, which may only partially specify the desired motion. For example, the input may come from a VR controller providing arm motion and body…

机器人学 · 计算机科学 2025-02-11 Aayam Shrestha , Pan Liu , German Ros , Kai Yuan , Alan Fern

In this paper, we introduce a method to automatically reconstruct the 3D motion of a person interacting with an object from a single RGB video. Our method estimates the 3D poses of the person together with the object pose, the contact…

计算机视觉与模式识别 · 计算机科学 2021-11-03 Zongmian Li , Jiri Sedlar , Justin Carpentier , Ivan Laptev , Nicolas Mansard , Josef Sivic

The recent successes in applying deep learning techniques to solve standard computer vision problems has aspired researchers to propose new computer vision problems in different domains. As previously established in the field, training data…

计算机视觉与模式识别 · 计算机科学 2020-04-01 Mehran Khodabandeh , Hamid Reza Vaezi Joze , Ilya Zharkov , Vivek Pradeep

We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these…

人机交互 · 计算机科学 2024-09-12 Federica Bucchieri , Lijie Yao , Petra Isenberg

Submovements are ballistic components of human motion constituting a large part of motor interaction and arising from the cyclical and overlapping cognitive processes of perception, motor planning, and motor execution. Extracting…

人机交互 · 计算机科学 2026-04-23 Auejin Ham , Ben Boudaoud

Although humans have the innate ability to imagine multiple possible actions from videos, it remains an extraordinary challenge for computers due to the intricate camera movements and montages. Most existing motion generation methods…

计算机视觉与模式识别 · 计算机科学 2024-08-14 Liangdong Qiu , Chengxing Yu , Yanran Li , Zhao Wang , Haibin Huang , Chongyang Ma , Di Zhang , Pengfei Wan , Xiaoguang Han

When we humans look at a video of human-object interaction, we can not only infer what is happening but we can even extract actionable information and imitate those interactions. On the other hand, current recognition or geometric…

计算机视觉与模式识别 · 计算机科学 2020-03-27 Kiana Ehsani , Shubham Tulsiani , Saurabh Gupta , Ali Farhadi , Abhinav Gupta

To represent motions from a mechanical point of view, this paper explores motion embedding using the motion taxonomy. With this taxonomy, manipulations can be described and represented as binary strings called motion codes. Motion codes…

机器人学 · 计算机科学 2020-07-15 David Paulius , Nicholas Eales , Yu Sun

The Codec Avatars Lab at Meta introduces Embody 3D, a multimodal dataset of 500 individual hours of 3D motion data from 439 participants collected in a multi-camera collection stage, amounting to over 54 million frames of tracked 3D motion.…