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Data visualization is the process by which data of any size or dimensionality is processed to produce an understandable set of data in a lower dimensionality, allowing it to be manipulated and understood more easily by people. The goal of…

图形学 · 计算机科学 2021-07-06 Alexander Kiefer , Md. Khaledur Rahman

Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions…

人工智能 · 计算机科学 2021-08-16 Jiafei Duan , Samson Yu Bai Jian , Cheston Tan

The integration of visual-tactile stimulus is common while humans performing daily tasks. In contrast, using unimodal visual or tactile perception limits the perceivable dimensionality of a subject. However, it remains a challenge to…

机器人学 · 计算机科学 2019-02-19 Jet-Tsyn Lee , Danushka Bollegala , Shan Luo

We introduce GuessWhat?!, a two-player guessing game as a testbed for research on the interplay of computer vision and dialogue systems. The goal of the game is to locate an unknown object in a rich image scene by asking a sequence of…

人工智能 · 计算机科学 2017-02-08 Harm de Vries , Florian Strub , Sarath Chandar , Olivier Pietquin , Hugo Larochelle , Aaron Courville

Data visualizations are powerful tools for communicating patterns in quantitative data. Yet understanding any data visualization is no small feat -- succeeding requires jointly making sense of visual, numerical, and linguistic inputs…

人机交互 · 计算机科学 2025-05-26 Arnav Verma , Kushin Mukherjee , Christopher Potts , Elisa Kreiss , Judith E. Fan

This paper intends to introduce a game-based 3D Virtual Learning Environment (VLE) to second graders. The impetus arose from the need to make learning in mathematics more effective and interesting through multimedia. Applied in a game, the…

计算机与社会 · 计算机科学 2012-03-12 Jean Maitem , Rosmina Joy Cabauatan , Lorena Rabago , Bartolome Tanguilig

Gamification is an emerging design principle for information systems where game design elements are applied to non-game contexts. IS researchers have suggested that the IS discipline must study this area but there are other applications…

计算机与社会 · 计算机科学 2013-08-06 Kafui Monu , Paul Ralph

Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…

人机交互 · 计算机科学 2020-06-22 Jennifer Villareale , Colan F. Biemer , Magy Seif El-Nasr , Jichen Zhu

Teaching and advocating data visualization are among the most important activities in the visualization community. With growing interest in data analysis from business and science professionals, data visualization courses attract students…

人机交互 · 计算机科学 2019-10-08 Leo Yu-Ho Lo , Yao Ming , Huamin Qu

Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…

人机交互 · 计算机科学 2026-04-28 Syrine Salouhou , Edgar Dubourg , Maxwell Scott-Slade , Hugo Spiers , Antoine Coutrot

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majority of the research community. Prior work in modern video…

Data storytelling (DS) is rapidly gaining attention as an approach that integrates data, visuals, and narratives to create data stories that can help a particular audience to comprehend the key messages underscored by the data with enhanced…

人机交互 · 计算机科学 2024-05-21 Honbo Shao , Roberto Martinez-Maldonado , Vanessa Echeverria , Lixiang Yan , Dragan Gasevic

Modern particle physics experiments usually rely on highly complex and large-scale spectrometer devices. In high energy physics experiments, visualization helps detector design, data quality monitoring, offline data processing, and has…

数据分析、统计与概率 · 物理学 2024-07-08 Zhi-Jun Li , Ming-Kuan Yuan , Yun-Xuan Song , Yan-Gu Li , Jing-Shu Li , Sheng-Sen Sun , Xiao-Long Wang , Zheng-Yun You , Ya-Jun Mao

Game-Based Learning has proven to be an effective method for enhancing engagement with educational material. However, gaining a deeper understanding of player strategies remains challenging. Sequential game-state and action-based tracking…

人机交互 · 计算机科学 2025-07-03 Braden Roper , William Thompson , Chris Weaver

Designing effective game tutorials is crucial for a smooth learning curve for new players, especially in games with many rules and complex core mechanics. Evaluating the effectiveness of these tutorials usually requires multiple iterations…

计算机视觉与模式识别 · 计算机科学 2025-05-27 Daniele Rege Cambrin , Gabriele Scaffidi Militone , Luca Colomba , Giovanni Malnati , Daniele Apiletti , Paolo Garza

The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contributed to ambiguity in the literature. To address this, we use…

人机交互 · 计算机科学 2021-07-20 Kyros Jalife , Casper Harteveld , Christoffer Holmgard

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

人机交互 · 计算机科学 2018-09-24 Aryabrata Basu , Kyle Johnsen

Adding game elements to higher education is an increasingly common practice. As a result, many recent empirical studies focus on studying the effectiveness of gamified or game-based educational experiences. The findings of these studies are…

计算机与社会 · 计算机科学 2024-07-08 Giulio Barbero , Marcello M. Bonsangue , Felienne F. J. Hermans

Network visualizations are commonly used to analyze relationships in various contexts. To efficiently explore a network visualization, the user needs to quickly navigate to different parts of the network and analyze local details. Recent…

人机交互 · 计算机科学 2023-03-29 Helen H. Huang , Hanspeter Pfister , Yalong Yang

In video games, players' perception of the game world and related information depends on their or the game designer's choice of a virtual camera model. In this paper, we attempt to answer the research question of whether it is possible to…

多媒体 · 计算机科学 2021-09-09 Markos Naftis , George Tsatiris , Kostas Karpouzis