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We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable…

图形学 · 计算机科学 2025-09-30 Ethan Chen , Sushant Kondguli , Carl Marshall , Yuhao Zhu

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A…

图像与视频处理 · 电气工程与系统科学 2025-01-30 Luca Surace , Jorge Condor , Piotr Didyk

Virtual Reality (VR) has the potential of becoming the next ubiquitous computing platform. Continued progress in the burgeoning field of VR depends critically on an efficient computing substrate. In particular, DRAM access energy is known…

图形学 · 计算机科学 2023-10-03 Nisarg Ujjainkar , Ethan Shahan , Kenneth Chen , Budmonde Duinkharjav , Qi Sun , Yuhao Zhu

This paper proposes a method to evaluate and model the power consumption of modern virtual reality playback and streaming applications on smartphones. Due to the high computational complexity of the virtual reality processing toolchain, the…

图像与视频处理 · 电气工程与系统科学 2023-07-18 Christian Herglotz , Stéphane Coulombe , Ahmad Vakili , André Kaup

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…

图形学 · 计算机科学 2018-08-01 Yunjin Zhang , Marta Ortin , Victor Arellano , Rui Wang , Diego Gutierrez , Hujun Bao

A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively…

人机交互 · 计算机科学 2022-12-09 Ahmet Güzel , Jeanne Beyazian , Praneeth Chakravarthula , Kaan Akşit

Augmented Reality/Virtual Reality (AR/VR) glasses are widely foreseen as the next generation computing platform. AR/VR glasses are a complex "system of systems" which must satisfy stringent form factor, computing-, power- and thermal-…

Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…

人机交互 · 计算机科学 2026-01-21 Numan Zafar , Johnathan Locke , Shafique Ahmad Chaudhry

After the introduction of smartphones and smartwatches, AR glasses are considered the next breakthrough in the field of wearables. While the transition from smartphones to smartwatches was based mainly on established display technologies,…

计算机视觉与模式识别 · 计算机科学 2022-12-07 Johannes Meyer

The critical constraint of mobile devices is a limited battery life that is significantly reduced during video playback. The power efficiency of video playback mainly depends on the used compression standard, video-decoder, and device…

多媒体 · 计算机科学 2021-10-14 Roman Kazantsev , Dmitriy Vatolin

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

硬件体系结构 · 计算机科学 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

人机交互 · 计算机科学 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Smartphones are integral to modern life, yet research highlights the cognitive drawbacks associated with their mere presence. While physically removing them can mitigate these effects, it is often inconvenient and may heighten anxiety due…

人机交互 · 计算机科学 2025-02-18 JangHyeon Lee , Lawrence H. Kim

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

图形学 · 计算机科学 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple…

系统与控制 · 电气工程与系统科学 2021-02-03 Richard Li , Eric Whitmire , Michael Stengel , Ben Boudaoud , Jan Kautz , David Luebke , Shwetak Patel , Kaan Akşit

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

图形学 · 计算机科学 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

人机交互 · 计算机科学 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Vision sensors are versatile and can capture a wide range of visual cues, such as color, texture, shape, and depth. This versatility, along with the relatively inexpensive availability of machine vision cameras, played an important role in…

计算机视觉与模式识别 · 计算机科学 2024-04-18 Muhammad Z. Alam , Zeeshan Kaleem , Sousso Kelouwani

Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…

人机交互 · 计算机科学 2026-01-07 Jialin Wang , Songming Ping , Kemu Xu , Yue Li , Hai-Ning Liang
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