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Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like…

计算机视觉与模式识别 · 计算机科学 2025-07-22 Yeon-Ji Song , Jaein Kim , Suhyung Choi , Jin-Hwa Kim , Byoung-Tak Zhang

We present ETHOS (Encountered-Type Haptics for On-demand Social Interaction), a dynamic encountered-type haptic display (ETHD) that enables natural physical contact in virtual reality (VR) during social interactions such as handovers, fist…

机器人学 · 计算机科学 2026-02-13 Eric Godden , Jacquie Groenewegen , Matthew K. X. J. Pan

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

人机交互 · 计算机科学 2017-03-27 Beat Signer , Timothy J. Curtin

We propose to build realistic virtual worlds, called 360RVW, for large urban environments directly from 360{\deg} videos. We provide an interface for interactive exploration, where users can freely navigate via their own avatars. 360{\deg}…

多媒体 · 计算机科学 2025-10-14 Mizuki Takenawa , Naoki Sugimoto , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa

In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the numerical model. However, in order to be able to avoid…

机器人学 · 计算机科学 2007-07-19 Damien Chablat

Conversation is ubiquitous in social life, but the empirical study of this interactive process has been thwarted by tools that are insufficiently modular and unadaptive to researcher needs. To relieve many constraints in conversation…

人机交互 · 计算机科学 2026-03-24 David M. Markowitz

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, existing approaches struggle with precise action control and…

计算机视觉与模式识别 · 计算机科学 2026-03-18 Jisu Nam , Yicong Hong , Chun-Hao Paul Huang , Feng Liu , JoungBin Lee , Jiyoung Kim , Siyoon Jin , Yunsung Lee , Jaeyoon Jung , Suhwan Choi , Seungryong Kim , Yang Zhou

Vision-based 3D occupancy prediction is significantly challenged by the inherent limitations of monocular vision in depth estimation. This paper introduces CVT-Occ, a novel approach that leverages temporal fusion through the geometric…

计算机视觉与模式识别 · 计算机科学 2024-09-26 Zhangchen Ye , Tao Jiang , Chenfeng Xu , Yiming Li , Hang Zhao

Virtual 3D meetings offer the potential to enhance copresence, increase engagement and thus improve effectiveness of remote meetings compared to standard 2D video calls. However, representing people in 3D meetings remains a challenge;…

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…

计算机视觉与模式识别 · 计算机科学 2026-04-14 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Jiankang Deng , Cordelia Schmid , Stefanos Zafeiriou

This article describes a data center hosting a web portal for accessing and sharing the output of large, cosmological, hydro-dynamical simulations with a broad scientific community. It also allows users to receive related scientific data…

Audio-driven facial animation presents an effective solution for animating digital avatars. In this paper, we detail the technical aspects of NVIDIA Audio2Face-3D, including data acquisition, network architecture, retargeting methodology,…

Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic…

人机交互 · 计算机科学 2025-04-08 João Simões , Anderson Maciel , Catarina Moreira , Joaquim Jorge

3D occupancy, an advanced perception technology for driving scenarios, represents the entire scene without distinguishing between foreground and background by quantifying the physical space into a grid map. The widely adopted…

计算机视觉与模式识别 · 计算机科学 2024-07-15 Jinke Li , Xiao He , Chonghua Zhou , Xiaoqiang Cheng , Yang Wen , Dan Zhang

One-time login process in conventional authentication systems does not guarantee that the identified user is the actual user throughout the session. However, it is necessary to re-verify the user identity periodically throughout a login…

密码学与安全 · 计算机科学 2018-03-07 Abbas Acar , Hidayet Aksu , A. Selcuk Uluagac , Kemal Akkaya

Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D…

计算机视觉与模式识别 · 计算机科学 2023-04-24 Sagnik Majumder , Hao Jiang , Pierre Moulon , Ethan Henderson , Paul Calamia , Kristen Grauman , Vamsi Krishna Ithapu

Mobile automated video surveillance system involves application of real-time image and video processing algorithms which require a vast quantity of computing and storage resources. To support the execution of mobile automated video…

分布式、并行与集群计算 · 计算机科学 2018-10-18 Sayed Chhattan Shah

The rise of wearable smart devices raises unprecedented opportunities for self-improvement through ubiquitous behavior tracking and guidance. However, the design of effective wearable behavior intervention systems remains relatively…

人机交互 · 计算机科学 2025-07-08 Zhang Youpeng , Nuwan Janaka , Ashwin Ram , Yin Peilin , Tian Yang , Shengdong Zhao , Pierre Dragicevic

Remote collaboration is a common reality of spatial design processes, but tools for computer aided design were made for single users. Via TeamCAD, we introduce a user experience where online remote collaboration experience is more like…

人机交互 · 计算机科学 2023-12-20 Demircan Tas , Dimitrios Chatzinikolis

Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from desktop-based interfaces and apply them to hand-based…

人机交互 · 计算机科学 2019-11-06 Daniele Giunchi , Stuart james , Donald Degraen , Anthony Steed