相关论文: LWA-HAND: Lightweight Attention Hand for Interacti…
Vision transformers have shown outstanding performance in image generation, yet their adoption in fluid dynamics remains limited. We introduce the Latent Attention on Masked Patches (LAMP) model, an interpretable regression-based modified…
Despite the impressive representation capacity of vision transformer models, current light-weight vision transformer models still suffer from inconsistent and incorrect dense predictions at local regions. We suspect that the power of their…
Multi-view hand mesh reconstruction is a critical task for applications in virtual reality and human-computer interaction, but it remains a formidable challenge. Although existing multi-view hand reconstruction methods achieve remarkable…
Estimating the pose and shape of hands and objects under interaction finds numerous applications including augmented and virtual reality. Existing approaches for hand and object reconstruction require explicitly defined physical constraints…
The quadratic computation complexity of self-attention has been a persistent challenge when applying Transformer models to vision tasks. Linear attention, on the other hand, offers a much more efficient alternative with its linear…
Benefiting from the capability of building inter-dependencies among channels or spatial locations, attention mechanisms have been extensively studied and broadly used in a variety of computer vision tasks recently. In this paper, we…
The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis,…
Vision Transformers have achieved state-of-the-art performance in many visual tasks. Due to the quadratic computational and memory complexities of self-attention, recent works either apply attention only to low-resolution inputs or restrict…
Single view-based reconstruction of hand-object interaction is challenging due to the severe observation missing caused by occlusions. This paper proposes a physics-based method to better solve the ambiguities in the reconstruction. It…
Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D…
We propose a robust and accurate method for reconstructing 3D hand mesh from monocular images. This is a very challenging problem, as hands are often severely occluded by objects. Previous works often have disregarded 2D hand pose…
Few-shot classification is a challenging problem that aims to learn a model that can adapt to unseen classes given a few labeled samples. Recent approaches pre-train a feature extractor, and then fine-tune for episodic meta-learning. Other…
High-quality eyelid reconstruction and animation are challenging for the subtle details and complicated deformations. Previous works usually suffer from the trade-off between the capture costs and the quality of details. In this paper, we…
Our work aims to reconstruct a 3D object that is held and rotated by a hand in front of a static RGB camera. Previous methods that use implicit neural representations to recover the geometry of a generic hand-held object from multi-view…
While the Transformer architecture dominates many fields, its quadratic self-attention complexity hinders its use in large-scale applications. Linear attention offers an efficient alternative, but its direct application often degrades…
We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…
Transformers have demonstrated a competitive performance across a wide range of vision tasks, while it is very expensive to compute the global self-attention. Many methods limit the range of attention within a local window to reduce…
Vision based human pose estimation is an non-invasive technology for Human-Computer Interaction (HCI). Direct use of the hand as an input device provides an attractive interaction method, with no need for specialized sensing equipment, such…
Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and…
Pose estimation is a critical task in computer vision with a wide range of applications from activity monitoring to human-robot interaction. However,most of the existing methods are computationally expensive or have complex architecture.…