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In repeated interactions between individuals, we do not expect that exactly the same situation will occur from one time to another. Contrary to what is common in models of repeated games in the literature, most real situations may differ a…

种群与进化 · 定量生物学 2007-05-23 Anders Eriksson , Kristian Lindgren

World models require state tracking, which is the ability to maintain a correct latent state across action sequences. Existing benchmarks are often synthetic or language-based, limiting their value as tests of structured state updates in…

机器学习 · 计算机科学 2026-05-29 Benjamin Walker , Terry Lyons

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Designing cyber defense systems to account for cognitive biases in human decision making has demonstrated significant success in improving performance against human attackers. However, much of the attention in this area has focused on…

人工智能 · 计算机科学 2025-05-16 Tailia Malloy , Cleotilde Gonzalez

Identifying the configuration of chess pieces from an image of a chessboard is a problem in computer vision that has not yet been solved accurately. However, it is important for helping amateur chess players improve their games by…

计算机视觉与模式识别 · 计算机科学 2021-06-03 Georg Wölflein , Ognjen Arandjelović

In recent years, the gamification research community has widely and frequently questioned the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization seems to be an important part of any successful…

人机交互 · 计算机科学 2023-02-14 Reza Hadi Mogavi , Chao Deng , Jennifer Hoffman , Ehsan-Ul Haq , Sujit Gujar , Antonio Bucchiarone , Pan Hui

In this article, we present a new machine learning model by imitation based on the linguistic description of complex phenomena. The idea consists of, first, capturing the behaviour of human players by creating a computational perception…

机器学习 · 计算机科学 2021-01-08 Clemente Rubio-Manzano , Tomas Lermanda , CLaudia Martinez , Alejandra Segura , Christian Vidal

This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

人工智能 · 计算机科学 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

The question of how people vote strategically under uncertainty has attracted much attention in several disciplines. Theoretical decision models have been proposed which vary in their assumptions on the sophistication of the voters and on…

计算机科学与博弈论 · 计算机科学 2018-05-22 Roy Fairstein , Adam Lauz , Kobi Gal , Reshef Meir

We study sequential language games in which two players, each with private information, communicate to achieve a common goal. In such games, a successful player must (i) infer the partner's private information from the partner's messages,…

计算与语言 · 计算机科学 2018-05-31 Fereshte Khani , Noah D. Goodman , Percy Liang

Human-AI collaboration is typically offered in one of two of user control levels: guidance, where the AI provides suggestions and the human makes the final decision, and delegation, where the AI acts autonomously within user-defined…

Deep neural networks are largely used for complex prediction tasks. There is plenty of empirical evidence of their successful end-to-end training for a diversity of tasks. Success is often measured based solely on the final performance of…

计算机视觉与模式识别 · 计算机科学 2024-06-12 Sergio Y. Hayashi , Nina S. T. Hirata

We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural…

人工智能 · 计算机科学 2022-06-16 Michael Cerny Green , Ahmed Khalifa , M Charity , Debosmita Bhaumik , Julian Togelius

Intelligent machines with superhuman capabilities have the potential to uncover problem-solving strategies beyond human discovery. Emerging evidence from competitive gameplay, such as Go and chess, demonstrates that AI systems are evolving…

Strategic decision-making involves interactive reasoning where agents adapt their choices in response to others, yet existing evaluations of large language models (LLMs) often emphasize Nash Equilibrium (NE) approximation, overlooking the…

人工智能 · 计算机科学 2025-11-04 Jingru Jia , Zehua Yuan , Junhao Pan , Paul E. McNamara , Deming Chen

Behavioral game theory seeks to describe the way actual people (as compared to idealized, "rational" agents) act in strategic situations. Our own recent work has identified iterative models (such as quantal cognitive hierarchy) as the state…

计算机科学与博弈论 · 计算机科学 2016-09-29 James R. Wright , Kevin Leyton-Brown

Dota 2 is a popular, multiplayer online video game. Like many online games, players are mostly anonymous, being tied only to online accounts which can be readily obtained, sold and shared between multiple people. This makes it difficult to…

人工智能 · 计算机科学 2020-08-31 Sizhe Yuen , John D. Thomson , Oliver Don

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

人工智能 · 计算机科学 2025-07-09 Aloïs Rautureau , Éric Piette

We model the behavioral biases of human decision-making in securing interdependent systems and show that such behavioral decision-making leads to a suboptimal pattern of resource allocation compared to non-behavioral (rational)…

密码学与安全 · 计算机科学 2020-11-25 Mustafa Abdallah , Daniel Woods , Parinaz Naghizadeh , Issa Khalil , Timothy Cason , Shreyas Sundaram , Saurabh Bagchi

Human social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying…

人工智能 · 计算机科学 2019-01-21 Michael Shum , Max Kleiman-Weiner , Michael L. Littman , Joshua B. Tenenbaum