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We develop predictive models of pedestrian dynamics by encoding the coupled nature of multi-pedestrian interaction using game theory, and deep learning-based visual analysis to estimate person-specific behavior parameters. Building…

计算机视觉与模式识别 · 计算机科学 2017-03-29 Wei-Chiu Ma , De-An Huang , Namhoon Lee , Kris M. Kitani

The opening book is an important component of a chess engine, and thus computer chess programmers have been developing automated methods to improve the quality of their books. For chess, which has a very rich opening theory, large databases…

人工智能 · 计算机科学 2007-05-23 Mark Levene , Judit Bar-Ilan

As Large Language Models (LLMs) are increasingly applied in high-stakes domains, their ability to reason strategically under uncertainty becomes critical. Poker provides a rigorous testbed, requiring not only strong actions but also…

Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. Playing chess is one such task. It was one of…

人工智能 · 计算机科学 2017-08-22 Rahul Aralikatte , G Srinivasaraghavan

The paper explores stylometry as a method to distinguish between texts created by Large Language Models (LLMs) and humans, addressing issues of model attribution, intellectual property, and ethical AI use. Stylometry has been used…

计算与语言 · 计算机科学 2025-07-25 Karol Przystalski , Jan K. Argasiński , Iwona Grabska-Gradzińska , Jeremi K. Ochab

Achieving human-AI alignment in complex multi-agent games is crucial for creating trustworthy AI agents that enhance gameplay. We propose a method to evaluate this alignment using an interpretable task-sets framework, focusing on high-level…

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

计算机科学与博弈论 · 计算机科学 2010-06-18 Soumya Paul , R. Ramanujam

We present SentiMATE, a novel end-to-end Deep Learning model for Chess, employing Natural Language Processing that aims to learn an effective evaluation function assessing move quality. This function is pre-trained on the sentiment of…

机器学习 · 计算机科学 2019-09-27 Isaac Kamlish , Isaac Bentata Chocron , Nicholas McCarthy

Despite many recent advancements in language modeling, state-of-the-art language models lack grounding in the real world and struggle with tasks involving complex reasoning. Meanwhile, advances in the symbolic reasoning capabilities of AI…

计算与语言 · 计算机科学 2022-12-19 Andrew Lee , David Wu , Emily Dinan , Mike Lewis

Advancing our understanding of human behavior hinges on the ability of theories to unveil the mechanisms underlying such behaviors. Measuring the ability of theories and models to predict unobserved behaviors provides a principled method to…

物理与社会 · 物理学 2020-04-28 Sergio Cobo-Lopez , Antonia Godoy-Lorite , Jordi Duch , Marta Sales-Pardo , Roger Guimera

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

计算机科学与博弈论 · 计算机科学 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

Evolutionary game theory classically investigates which behavioral patterns are evolutionarily successful in a single game. More recently, a number of contributions have studied the evolution of preferences instead: which subjective…

计算机科学与博弈论 · 计算机科学 2015-05-27 Paolo Galeazzi , Michael Franke

Across a growing number of domains, human experts are expected to learn from and adapt to AI with superior decision making abilities. But how can we quantify such human adaptation to AI? We develop a simple measure of human adaptation to AI…

人机交互 · 计算机科学 2021-02-02 Minkyu Shin , Jin Kim , Minkyung Kim

In the recent years, the problem of identifying suspicious behavior has gained importance and identifying this behavior using computational systems and autonomous algorithms is highly desirable in a tactical scenario. So far, the solutions…

人工智能 · 计算机科学 2015-01-06 Souham Biswas , Manisha J. Nene

Artificial Intelligence is being employed by humans to collaboratively solve complicated tasks for search and rescue, manufacturing, etc. Efficient teamwork can be achieved by understanding user preferences and recommending different…

信息检索 · 计算机科学 2023-01-20 Lakshita Dodeja , Pradyumna Tambwekar , Erin Hedlund-Botti , Matthew Gombolay

An open problem in autonomous driving research is modeling human driving behavior, which is needed for the planning component of the autonomy stack, safety validation through traffic simulation, and causal inference for generating…

系统与控制 · 电气工程与系统科学 2026-01-15 Raunak P. Bhattacharyya , Kyle Brown , Juanran Wang , Katherine Driggs-Campbell , Mykel J. Kochenderfer

Composition conventions are guidelines used by human composers in composing chess problems. They are particularly significant in composition tournaments. Examples include, not having any check in the first move of the solution and not…

人工智能 · 计算机科学 2016-09-22 Azlan Iqbal

We conducted a laboratory experiment involving human subjects to test the theoretical hypothesis that equilibrium selection can be impacted by manipulating the games dynamics process, by using modern control theory. Our findings indicate…

综合经济学 · 经济学 2024-11-12 Wang Zhijian , Shan Lixia , Yao Qinmei , Wang Yijia

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

计算机科学与博弈论 · 计算机科学 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He