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Generic AI auto-complete for message composition often fails to capture the nuance of personal identity, requiring editing. While harmless in low-stakes settings, for users of Augmentative and Alternative Communication (AAC) devices, who…

人机交互 · 计算机科学 2026-02-23 Tobias M. Weinberg , Ricardo E. Gonzalez Penuela , Stephanie Valencia , Thijs Roumen

Recent advances in AI are integrating AI into the fabric of human social life, creating transformative, co-shaping relationships between humans and AI. This trend makes it urgent to investigate how these systems, in turn, shape their users.…

人机交互 · 计算机科学 2026-02-05 Lingqing Wang , Yingting Gao , Chidimma Lois Anyi , Ashok Goel

Augmentative and Alternative Communication (AAC) technologies are categorized into two forms: aided AAC, which uses external devices like speech-generating systems to produce standardized output, and unaided AAC, which relies on body-based…

Conversational human-AI interaction (CHAI) have recently driven mainstream adoption of AI. However, CHAI poses two key challenges for designers and researchers: users frequently have ambiguous goals and an incomplete understanding of AI…

人机交互 · 计算机科学 2025-01-31 Arthur Caetano , Kavya Verma , Atieh Taheri , Radha Kumaran , Zichen Chen , Jiaao Chen , Tobias Höllerer , Misha Sra

Ambiguity and noise in natural language instructions create a significant barrier towards adopting autonomous systems into safety critical workflows involving humans and machines. In this paper, we propose to build on recent advances in…

机器人学 · 计算机科学 2017-03-28 Tathagata Chakraborti , Sarath Sreedharan , Anagha Kulkarni , Subbarao Kambhampati

AI-companion apps such as Replika, Chai, and Character.ai promise relational benefits-yet many boast session lengths that rival gaming platforms while suffering high long-run churn. What conversational design features increase consumer…

人机交互 · 计算机科学 2025-10-08 Julian De Freitas , Zeliha Oguz-Uguralp , Ahmet Kaan-Uguralp

Generative AI tools, such as ChatGPT and Midjourney, are transforming artistic creation as AI-art integration advances. However, Artificial Intelligence Generated Content (AIGC) tools face user experience challenges, necessitating a…

人机交互 · 计算机科学 2023-08-22 Hanjie Yu , Yan Dong , Qiong Wu

Generative Artificial Intelligence (GAI) offers new opportunities for reconstructing these unrecorded memory scenes, yet existing web-based tools undermine users' sense of agency through disengaging and unpredictable interactions. In this…

人机交互 · 计算机科学 2026-03-16 Zhou Fang , Janet Yi-Ching Huang

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

人机交互 · 计算机科学 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Gestures are a natural form of communication between humans and can also be leveraged for human-robot interaction. This work presents a gesture-based user interface for object selection using pointing and click gestures. An experiment with…

机器人学 · 计算机科学 2026-04-08 Bijan Kavousian , Oliver Petrovic , Werner Herfs

As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

人机交互 · 计算机科学 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

We introduce Teegi, a Tangible ElectroEncephaloGraphy (EEG) Interface that enables novice users to get to know more about something as complex as brain signals, in an easy, en- gaging and informative way. To this end, we have designed a new…

人机交互 · 计算机科学 2014-12-05 Jérémy Frey , Renaud Gervais , Stéphanie Fleck , Fabien Lotte , Martin Hachet

Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…

人机交互 · 计算机科学 2026-04-02 Roshan Mathew , Roshan L. Peiris

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

AI companions enable deep emotional relationships by engaging a user's sense of identity, but they also pose risks like unhealthy emotional dependence. Mitigating these risks requires first understanding the underlying process of identity…

人机交互 · 计算机科学 2026-03-26 Renkai Ma , Shuo Niu , Lingyao Li , Alex Hirth , Ava Brehm , Rowajana Behterin Barbie

We present our approach to using AI-generated content (AIGC) and multiple media to develop an immersive, game-based, interactive story experience. The narrative of the story, "Memory Remedy", unfolds through flashbacks, allowing the…

人机交互 · 计算机科学 2024-11-08 Lei Han , Yu Zhou , Qiongyan Chen , David Yip

Children can find it challenging to communicate their emotions especially when experiencing mental health challenges. Technological solutions may help children communicate digitally and receive support from one another as advances in…

人机交互 · 计算机科学 2020-07-13 Kieran Woodward , Eiman Kanjo , David J Brown , Becky Inkster

Augmented reality (AR) offers immersive interaction but remains inaccessible for users with motor impairments or limited dexterity due to reliance on precise input methods. This study proposes a gesture-based interaction system for AR…

人机交互 · 计算机科学 2025-06-19 Yikan Wang

Human-robot teaming offers great potential because of the opportunities to combine strengths of heterogeneous agents. However, one of the critical challenges in realizing an effective human-robot team is efficient information exchange -…

机器人学 · 计算机科学 2019-09-17 Jason M. Gregory , Christopher Reardon , Kevin Lee , Geoffrey White , Ki Ng , Caitlyn Sims

In recent years, public discourse has blamed digital technologies for making people feel "alone together," distracting us from engaging with one another, even when we are interacting in-person. We argue that in order to design technologies…

人机交互 · 计算机科学 2022-02-04 Szu-Yu , Liu , Brian A. Smith , Rajan Vaish , Andrés Monroy-Hernández