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As modern video games become increasingly complex, traditional manual testing methods are proving costly and inefficient, limiting the ability to ensure high-quality game experiences. While advancements in Artificial Intelligence (AI) offer…

人机交互 · 计算机科学 2026-04-07 Boran Zhang , Muhan Xu , Zhijun Pan

In today's world, with the rise of numerous social platforms, it has become relatively easy for anyone to spread false information and lure people into traps. Fraudulent schemes and traps are growing rapidly in the investment world. Due to…

人工智能 · 计算机科学 2023-08-23 Prabh Simran Singh Baweja , Orathai Sangpetch , Akkarit Sangpetch

Artificial intelligence-based systems for player risk detection have become central to harm prevention efforts in the gambling industry. However, growing concerns around transparency and effectiveness have highlighted the absence of…

The "Battlefield" online game is well-known for its large-scale multiplayer capabilities and unique gaming features, including various vehicle controls. However, these features make the game a major target for cheating, significantly…

人机交互 · 计算机科学 2024-08-09 Dong Young Kim , Huy Kang Kim

The usage of automated learning agents is becoming increasingly prevalent in many online economic applications such as online auctions and automated trading. Motivated by such applications, this paper is dedicated to fundamental modeling…

计算机科学与博弈论 · 计算机科学 2023-01-04 Yoav Kolumbus , Noam Nisan

Lie detection is considered a concern for everyone in their day to day life given its impact on human interactions. Thus, people normally pay attention to both what their interlocutors are saying and also to their visual appearances,…

计算机视觉与模式识别 · 计算机科学 2021-07-01 Nuria Rodriguez-Diaz , Decky Aspandi , Federico Sukno , Xavier Binefa

Cheating in chess, by using advice from powerful software, has become a major problem, reaching the highest levels. As opposed to the large majority of previous work, which concerned {\em detection} of cheating, here we try to evaluate the…

人工智能 · 计算机科学 2026-05-28 Daniel Keren

Gamification applies game mechanics to non-game environments to motivate and engage users. Artificial Intelligence (AI) offers powerful tools for personalizing and optimizing gamification, adapting to users' needs, preferences, and…

人机交互 · 计算机科学 2024-11-19 Carlos J. Costa , Joao Tiago Aparicio , Manuela Aparicio , Sofia Aparicio

There is a high demand for high-quality Non-Player Characters (NPCs) in video games. Hand-crafting their behavior is a labor intensive and error prone engineering process with limited controls exposed to the game designers. We propose to…

机器学习 · 计算机科学 2019-06-04 Igor Borovikov , Jesse Harder , Michael Sadovsky , Ahmad Beirami

In this study, we employ Generative Adversarial Networks as an oversampling method to generate artificial data to assist with the classification of credit card fraudulent transactions. GANs is a generative model based on the idea of game…

机器学习 · 计算机科学 2019-07-09 Hung Ba

With the ever growing networking capabilities and services offered to users, attack surfaces have been increasing exponentially, additionally, the intricacy of network architectures has increased the complexity of cyber-defenses, to this…

Generative adversarial networks (GANs) and diffusion models have dramatically advanced deepfake technology, and its threats to digital security, media integrity, and public trust have increased rapidly. This research explored zero-shot…

图形学 · 计算机科学 2025-09-24 Ayan Sar , Sampurna Roy , Tanupriya Choudhury , Ajith Abraham

With respect to digital games, older adults are a demographic that is often underserved due to an industry-wide focus on younger audiences' preferences and skill sets. Meanwhile, as artificial intelligence (AI) continues to expand into…

人机交互 · 计算机科学 2025-06-10 Yichi Zhang , Brandon Lyman , Celia Pearce , Miso Kim , Casper Harteveld , Leanne Chukoskie , Bob De Schutter

We argue that 3-D first-person video games are a challenging environment for real-time multi-modal reasoning. We first describe our dataset of human game-play, collected across a large variety of 3-D first-person games, which is both…

机器学习 · 计算机科学 2025-10-21 Yuguang Yue , Irakli Salia , Samuel Hunt , Christopher Green , Wenzhe Shi , Jonathan J Hunt

The actions of intelligent agents, such as chatbots, recommender systems, and virtual assistants are typically not fully transparent to the user. Consequently, using such an agent involves the user exposing themselves to the risk that the…

计算机科学与博弈论 · 计算机科学 2020-07-23 The Anh Han , Cedric Perret , Simon T. Powers

Evidence on the effectiveness of Man-At-The-End (MATE) software protections, such as code obfuscation, has mainly come from limited empirical research. Recently, however, an automatable method was proposed to obtain statistical models of…

密码学与安全 · 计算机科学 2026-05-18 Alessandro Sanna , Waldo Verstraete , Leonardo Regano , Davide Maiorca , Bjorn De Sutter

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its…

人工智能 · 计算机科学 2010-09-03 Fabien Tencé , Cédric Buche , Pierre De Loor , Olivier Marc

Video-game projects are notorious for having day-one bugs, no matter how big their budget or team size. The quality of a game is essential for its success. This quality could be assessed and ensured through testing. However, to the best of…

软件工程 · 计算机科学 2021-03-12 Cristiano Politowski , Fabio Petrillo , Yann-Gäel Guéhéneuc

The game industry has long been troubled by malicious activities utilizing game bots. The game bots disturb other game players and destroy the environmental system of the games. For these reasons, the game industry put their best efforts to…

人工智能 · 计算机科学 2021-01-20 Eunji Park , Kyung Ho Park , Huy Kang Kim

As artificial intelligence (AI) assistants become more widely adopted in safety-critical domains, it becomes important to develop safeguards against potential failures or adversarial attacks. A key prerequisite to developing these…

人机交互 · 计算机科学 2025-04-04 Abed Kareem Musaffar , Anand Gokhale , Sirui Zeng , Rasta Tadayon , Xifeng Yan , Ambuj Singh , Francesco Bullo