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Human computer interaction facilitates intelligent communication between humans and computers, in which gesture recognition plays a prominent role. This paper proposes a machine learning system to identify dynamic gestures using tri-axial…

This paper presents a sensorized vision-enabled prosthetic hand aimed at replicating a natural hand's performance, functionality, appearance, and comfort. The design goal was to create an accessible substitution with a user-friendly…

This paper describes a global framework that enables contactless human machine interaction using computer vision and machine learning techniques. The main originality of our framework is that only a very simple image acquisition device, as…

人机交互 · 计算机科学 2019-07-12 Frederic Magoules , Qinmeng Zou

Sign languages play a crucial role in the communication of deaf communities, but they are often marginalized, limiting access to essential services such as healthcare and education. This study proposes an automatic sign language recognition…

计算机视觉与模式识别 · 计算机科学 2025-10-28 Fraisse Sacré Takouchouang , Ho Tuong Vinh

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

人机交互 · 计算机科学 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Since computer was invented, people are using many devices to interact with computer. Initially there were keyboard, mouse etc. but with the advancement of technology, new ways are being discovered that are quite usual and natural to the…

人机交互 · 计算机科学 2014-09-30 Ankit Chaudhary

In this paper the concept of a machine learning based hands-on detection algorithm is proposed. The hand detection is implemented on the hardware side using a capacitive method. A sensor mat in the steering wheel detects a change in…

机器学习 · 计算机科学 2023-06-16 Michael Hollmer , Andreas Fischer

As robots are expected to get more involved in people's everyday lives, frameworks that enable intuitive user interfaces are in demand. Hand gesture recognition systems provide a natural way of communication and, thus, are an integral part…

计算机视觉与模式识别 · 计算机科学 2024-02-28 Hassan Ali , Doreen Jirak , Stefan Wermter

The video game industry is larger than both the film and music industries combined. Recommender systems for video games have received relatively scant academic attention, despite the uniqueness of the medium and its data. In this paper, we…

信息检索 · 计算机科学 2018-08-21 Hal Cooper , Garud Iyengar , Ching-Yung Lin

Smartphone sensors can be extremely useful in providing information on the activities and behaviors of persons. Human activity recognition is increasingly used for games, medical, or surveillance. In this paper, we propose a…

机器学习 · 计算机科学 2026-02-03 David Craveiro , Hugo Silva

Online and Early detection of gestures is crucial for building touchless gesture based interfaces. These interfaces should operate on a stream of video frames instead of the complete video and detect the presence of gestures at an earlier…

计算机视觉与模式识别 · 计算机科学 2019-09-17 Vikram Gupta , Sai Kumar Dwivedi , Rishabh Dabral , Arjun Jain

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

计算机视觉与模式识别 · 计算机科学 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Training facial emotion recognition models requires large sets of data and costly annotation processes. To alleviate this problem, we developed a gamified method of acquiring annotated facial emotion data without an explicit labeling effort…

计算机视觉与模式识别 · 计算机科学 2022-11-10 Krist Shingjergji , Deniz Iren , Felix Bottger , Corrie Urlings , Roland Klemke

This study investigated the use of forearm EMG data for distinguishing eight hand gestures, employing the Neural Network and Random Forest algorithms on data from ten participants. The Neural Network achieved 97 percent accuracy with…

机器学习 · 计算机科学 2024-08-16 Ryan Cho , Sunil Patel , Kyu Taek Cho , Jaejin Hwang

Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test…

计算机视觉与模式识别 · 计算机科学 2024-10-08 Junxiao Shen , Matthias De Lange , Xuhai "Orson" Xu , Enmin Zhou , Ran Tan , Naveen Suda , Maciej Lazarewicz , Per Ola Kristensson , Amy Karlson , Evan Strasnick

This work is motivated by the recent advances in Deep Neural Networks (DNNs) and their widespread applications in human-machine interfaces. DNNs have been recently used for detecting the intended hand gesture through processing of surface…

机器学习 · 计算机科学 2020-11-13 Elahe Rahimian , Soheil Zabihi , Amir Asif , Dario Farina , Seyed Farokh Atashzar , Arash Mohammadi

For many complex tasks, multi-finger robot hands are poised to revolutionize how we interact with the world, but reliably grasping objects remains a significant challenge. We focus on the problem of synthesizing grasps for multi-finger…

Humans are able to convey different messages using only touch. Equipping robots with the ability to understand social touch adds another modality in which humans and robots can communicate. In this paper, we present a social gesture…

机器人学 · 计算机科学 2025-03-24 Dakarai Crowder , Kojo Vandyck , Xiping Sun , James McCann , Wenzhen Yuan

This paper introduces GestLLM, an advanced system for human-robot interaction that enables intuitive robot control through hand gestures. Unlike conventional systems, which rely on a limited set of predefined gestures, GestLLM leverages…

机器人学 · 计算机科学 2025-01-16 Oleg Kobzarev , Artem Lykov , Dzmitry Tsetserukou

This paper studies the use of eye tracking in a First-Person Shooter (FPS) game as a~mechanism to: (1) control the attention of the player's avatar according to the attention deployed by the player, and (2) guide the gameplay and game's…

人机交互 · 计算机科学 2018-05-22 João Antunes , Pedro Santana